Related papers: Fully-abstract concurrent games for pi
Following previous work on CCS, we propose a compositional model for the $\pi$-calculus in which processes are interpreted as sheaves on certain simple sites. Such sheaves are a concurrent form of innocent strategies, in the sense of…
In previous work with Pous, we defined a semantics for CCS which may both be viewed as an innocent form of presheaf semantics and as a concurrent form of game semantics. We define in this setting an analogue of fair testing equivalence,…
We make a mixture of Milner's $\pi$-calculus and our previous work on truly concurrent process algebra, which is called $\pi_{tc}$. We introduce syntax and semantics of $\pi_{tc}$, its properties based on strongly truly concurrent…
We establish a tight connection between two models of the $\lambda$-calculus, namely Milner's encoding into the $\pi$-calculus (precisely, the Internal $\pi$-calculus), and operational game semantics (OGS). We first investigate the…
In this paper we investigate fair computations in the pi-calculus. Following Costa and Stirling's approach for CCS-like languages, we consider a method to label process actions in order to filter out unfair computations. We contrast the…
In previous work with Pous, we defined a semantics for CCS which may both be viewed as an innocent presheaf semantics and as a concurrent game semantics. It is here proved that a behavioural equivalence induced by this semantics on CCS…
We define game semantics for the constructive $\mu$-calculus and prove its equivalence to bi-relational semantics. As an application, we use the game semantics to prove that the $\mu$-calculus collapses to modal logic over the modal logic…
We study the underlying mathematical properties of various partial order models of concurrency based on transition systems, Petri nets, and event structures, and show that the concurrent behaviour of these systems can be captured in a…
Game semantics has been used with considerable success in formulating fully abstract semantics for languages with higher-order procedures and a wide range of computational effects. Recently, nominal games have been proposed for modelling…
Based on the work on the algebraic theory of actors and game semantics for asynchronous $\pi$ calculus, we give the full abstraction proof of game semantics for actors.
We study a variant of the modal $\mu$-calculus based on the constructive modal logic $\mathsf{CK}$. We define game semantics for the constructive $\mu$-calculus and prove its equivalence to the birelational Kripke semantics. We then use the…
A famous result by Milner is that the lambda-calculus can be simulated inside the pi-calculus. This simulation, however, holds only modulo strong bisimilarity on processes, i.e. there is a slight mismatch between beta-reduction and how it…
Behavioural equivalences can be characterized via bisimulations, modal logics and spoiler-defender games. In this paper we review these three perspectives in a coalgebraic setting, which allows us to generalize from the particular branching…
We introduce operational semantics into games. And based on the operational semantics, we establish a full algebra of games, including basic algebra of games, algebra of concurrent games, recursion and abstraction. The algebra can be used…
Game semantics has proven to be a robust method to give compositional semantics for a variety of higher-order programming languages. However, due to the complexity of most game models, game semantics has remained unapproachable for…
This paper presents the Pi-graphs, a visual paradigm for the modelling and verification of mobile systems. The language is a graphical variant of the Pi-calculus with iterators to express non-terminating behaviors. The operational semantics…
Axioms are presented which encapsulate the properties satisfied by categories of games which form the basis of results on full abstraction for PCF and other programming languages, and on full completeness for various logics and type…
We present new game semantics of Martin-L\"of type theory (MLTT) equipped with One-, Zero-, N-, Pi-, Sigma- and Id-types. Our game semantics interprets MLTT more accurately than existing ones. Another advantage of our game semantics over…
Seeking a general framework for reasoning about and comparing programming languages, we derive a new view of Milner's CCS. We construct a category E of 'plays', and a subcategory V of 'views'. We argue that presheaves on V adequately…
We introduce parallelism into the basic algebra of games to model concurrent game algebraically. Parallelism is treated as a new kind of game operation. The resulted algebra of concurrent games can be used widely to reason the parallel…