Related papers: Fully-abstract concurrent games for pi
We study the nature of applicative bisimilarity in $\lambda$-calculi endowed with operators for sampling from continuous distributions. On the one hand, we show that bisimilarity, logical equivalence, and testing equivalence all coincide…
We consider two characterisations of the may and must testing preorders for a probabilistic extension of the finite pi-calculus: one based on notions of probabilistic weak simulations, and the other on a probabilistic extension of a…
This paper investigates first-order game logic and first-order modal mu-calculus, which extend their propositional modal logic counterparts with first-order modalities of interpreted effects such as variable assignments. Unlike in the…
Type systems as a way to control or analyze programs have been largely studied in the context of functional programming languages. Some of those work allow to extract from a typing derivation for a program a complexity bound on this…
We study Milner's lambda-calculus with partial substitutions. Particularly, we show confluence on terms and metaterms, preservation of \b{eta}-strong normalisation and characterisation of strongly normalisable terms via an intersection…
This thesis embarks on a comprehensive exploration of formal computational models that underlie typed programming languages. We focus on programming calculi, both functional (sequential) and concurrent, as they provide a compelling rigorous…
Seeking a general framework for reasoning about and comparing programming languages, we derive a new view of Milner's CCS. We construct a category E of plays, and a subcategory V of views. We argue that presheaves on V adequately represent…
Argumentation is one of the most popular approaches of defining a~non-monotonic formalism and several argumentation based semantics were proposed for defeasible logic programs. Recently, a new approach based on notions of conflict…
We provide several tests to determine whether a game is a potential game or whether it is a zero-sum equivalent game---a game which is strategically equivalent to a zero-sum game in the same way that a potential game is strategically…
An algebra of actors $\textrm{A}\pi$ fully captures the properties of actors based on asynchronous $\pi$-calculus, but, it is based on the interleaving bisimulation semantics. We adjust $\textrm{A}\pi$ to $\textrm{A}\pi_{tc}$ to make…
We propose a modal study of the notion of bisimulation. Our contribution is threefold. First, we extend the basic modal language with a new modality $\nbi$, whose intended meaning is universal quantification over all states that are…
We present a game semantics for Linear Logic, in which formulas denote games and proofs denote winning strategies. We show that our semantics yields a categorical model of Linear Logic and prove full completeness for Multiplicative Linear…
This work extends the present author's computational game semantics of Martin-L\"{o}f type theory to the cumulative hierarchy of universes. This extension completes game semantics of all standard types of Martin-L\"{o}f type theory for the…
Goedel's completeness theorem is concerned with provability, while Girard's theorem in ludics (as well as full completeness theorems in game semantics) are concerned with proofs. Our purpose is to look for a connection between these two…
Applied process calculi include advanced programming constructs such as type systems, communication with pattern matching, encryption primitives, concurrent constraints, nondeterminism, process creation, and dynamic connection topologies.…
This paper shows how we can make use of an asynchronous transition system, whose transitions are labelled with events and which is equipped with a notion of independence of events, to define non-interleaving semantics for the applied…
We introduce the countdown $\mu$-calculus, an extension of the modal $\mu$-calculus with ordinal approximations of fixpoint operators. In addition to properties definable in the classical calculus, it can express (un)boundedness properties…
This article presents an overview of computability logic -- the game-semantically constructed logic of interactive computational tasks and resources. There is only one non-overview, technical section in it, devoted to a proof of the…
In this paper, we define a new realizability semantics for the simply typed lambda-mu-calculus. We show that if a term is typable, then it inhabits the interpretation of its type. We also prove a completeness result of our realizability…
In this paper, we define a realizability semantics for the simply typed $\lambda\mu$-calculus. We show that if a term is typable, then it inhabits the interpretation of its type. This result serves to give characterizations of the…