Related papers: A Complexity of double dummy bridge
Complex patterns generated by the time evolution of a one-dimensional digitalized coupled map lattice are quantitatively analyzed. A method for discerning complexity among the different patterns is implemented. The quantitative results…
This report concerns the information content of a graph, optionally conditional on one or more background, "common knowledge" graphs. It describes an algorithm to estimate this information content, and includes some examples based on…
The curse of dimensionality in the realm of association rules is twofold. Firstly, we have the well known exponential increase in computational complexity with increasing item set size. Secondly, there is a \emph{related curse} concerned…
In 2022, Olivier Longuet, a French mathematics teacher, created a game called the \textit{calissons puzzle}. Given a triangular grid in a hexagon and some given edges of the grid, the problem is to find a calisson tiling such that no input…
We consider the problem of finding a 1-planar drawing for a general graph, where a 1-planar drawing is a drawing in which each edge participates in at most one crossing. Since this problem is known to be NP-hard we investigate the…
When applying optimization method to a real-world problem, the possession of prior knowledge and preliminary analysis on the landscape of a global optimization problem can give us an insight into the complexity of the problem. This…
Technology trends will cause data movement to account for the majority of energy expenditure and execution time on emerging computers. Therefore, computational complexity will no longer be a sufficient metric for comparing algorithms, and a…
We consider the complexity properties of modern puzzle games, Hexiom, Cut the Rope and Back to Bed. The complexity of games plays an important role in the type of experience they provide to players. Back to Bed is shown to be PSPACE-Hard…
A class of graphs is bridge-addable if given a graph $G$ in the class, any graph obtained by adding an edge between two connected components of $G$ is also in the class. We prove a conjecture of McDiarmid, Steger, and Welsh, that says that…
Let T be a weighted tree with n leaves. Let D_{i,j} be the distance between the leaves i and j. Let D_{i,j,k}= (D_{i,j} + D_{j,k} +D_{i,k})/2. We will call such numbers "triple weights" of the tree. In this paper, we give a…
We examine the complexity of the ``Texas Hold'em'' variant of poker from a topological perspective. We show that there exists a natural simplicial complex governing the multi-way winning probabilities between various hands, and that this…
Following D.B. Karaguezian, V. Reiner, and M.L. Wachs (Matching Complexes, Bounded Degree Graph Complexes, and Weight Spaces of $GL$-Complexes, Journal of Algebra 2001) we study the connectivity degree and shellability of multiple…
We study the tractability of conjunctive query answering for queries with unbounded arity. It is well known that tractability of the problem can be characterised in terms of the queries treewidth under the assumption of bounded arity. We…
The problem of splitting effects by vertex angles is discussed for nonintegrable rational polygonal billiards. A statistical analysis of the decay dynamics in weakly open polygons is given through the orbit survival probability. Two…
The dynamics in three-dimensional billiards leads, using a Poincar\'e section, to a four-dimensional map which is challenging to visualize. By means of the recently introduced 3D phase-space slices an intuitive representation of the…
Arranging the bits of a random string or real into k columns of a two-dimensional array or higher dimensional structure is typically accompanied with loss in the Kolmogorov complexity of the columns, which depends on k. We quantify and…
We indulge in what mathematicians call frivolous activities. In Arithmetic Billiards, a ball is bouncing around in a rectangle. In Parity Checkers we place checkers on a checkerboard under certain parity constraints. Both activities turn…
The game of the Towers of Hanoi is generalized to binary trees. First, a straightforward solution of the game is discussed. Second, a shorter solution is presented, which is then shown to be optimal.
Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly, that research focuses on methods and upper bounds on their speed of convergence. In this work, we…
We study the problem of arithmetic billiards from a new perspective. We first raise a similar problem about reflecting lights inside grids. For the solution to this problem, we will give three proofs. Next, we consider a similar problem in…