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The paper aims to investigate the degree of cognitive skills required for success in online versions of the popular card game rummy and poker. The study focuses on analyzing the impact of experience and learnable skills on success in the…

Human-Computer Interaction · Computer Science 2023-08-30 Taranjit Kaur , Manas Pati Tripathi , Ashirbad Samantaray , Tapan K. Gandhi

We propose a way to connect complex analysis and convex analysis. As applications, we derive some results about $L^2$-estimate for $d$-equation and prove some curvature positivity related to convex analysis from well known $L^2$-estimate…

Complex Variables · Mathematics 2025-03-04 Fusheng Deng , Jinjin Hu , Weiwen Jiang , Xiangsen Qin

We study chaotic properties of eigenstates depending on the degree of complexity in boundaries of a 2D periodic billiard. Main attention is paid to the situation when the motion of a classical particle is strongly chaotic. Our approach…

Condensed Matter · Physics 2009-11-10 J. A. Méndez-Bermúdez , G. A. Luna-Acosta , F. M. Izrailev

The constrained Dirichlet boundary value problem $\ddot x=f(t,x)$, $x(0)=x(T)$, is studied in billiard spaces, where impacts occur in boundary points. Therefore we develop the research on impulsive Dirichlet problems with state-dependent…

Classical Analysis and ODEs · Mathematics 2022-04-26 Grzegorz Gabor

The Parks Puzzle is a paper-and-pencil puzzle game that is classically played on a square grid with different colored regions (the parks). The player needs to place a certain number of "trees" in each row, column, and park such that none…

Computational Complexity · Computer Science 2024-11-05 Igor Minevich , Gabe Cunningham , Aditya Karan , Joshua V. Gyllinsky

We looked at a method for estimating the complexity measure of game tree size (the number of legal games). It seems effective for a number of children's games such as Tic-Tac-Toe, Connect Four and Othello.

History and Overview · Mathematics 2019-02-01 Alexander Yong , David Yong

This paper presents a data-driven statistical framework to quantify the role of skill in games, addressing the long-standing question of whether success in a game is predominantly driven by skill or chance. We analyze player level data from…

Computer Science and Game Theory · Computer Science 2025-05-28 Tathagata Banerjee , Anushka De , Subhamoy Maitra , Diganta Mukherjee

We present a Karchmer-Wigderson game to study the complexity of hazard-free formulas. This new game is both a generalization of the monotone Karchmer-Wigderson game and an analog of the classical Boolean Karchmer-Wigderson game. Therefore,…

Computational Complexity · Computer Science 2022-11-30 Christian Ikenmeyer , Balagopal Komarath , Nitin Saurabh

Motivated by the controller placement problems in software-defined networks and the fair division principles of classical "cake cutting", we investigate the following two-player zero-sum game. In our model, a defender places a limited…

Computational Complexity · Computer Science 2026-05-19 Grzegorz Gutowski , Konstanty Junosza-Szaniawski , Antonio Lauerbach , Alexander Wolff

In this paper, we analyze the monotone space of complexity of directed connectivity for a large class of input graphs $G$ using the switching network model. The upper and lower bounds we obtain are a significant generalization of previous…

Data Structures and Algorithms · Computer Science 2013-12-17 Aaron Potechin

We give a proof for sharp estimate for the number of spanning trees using linear algebra and generalize this bound to multigraphs. In addition, we show that this bound is tight for complete graphs. In addition, we give estimates for number…

Combinatorics · Mathematics 2022-12-01 K. V. Chelpanov

We analyze the structure of the state space of chess by means of transition path sampling Monte Carlo simulation. Based on the typical number of moves required to transpose a given configuration of chess pieces into another, we conclude…

Artificial Intelligence · Computer Science 2016-12-21 A. Atashpendar , T. Schilling , Th. Voigtmann

We investigate the difficulty of finding economically efficient solutions to coordination problems on graphs. Our work focuses on two forms of coordination problem: pure-coordination games and anti-coordination games. We consider three…

Computer Science and Game Theory · Computer Science 2023-05-15 Argyrios Deligkas , Eduard Eiben , Gregory Gutin , Philip R. Neary , Anders Yeo

The final purpose of this paper is to show that, by inserting a convexity constraint on the cables of a suspension bridge, the torsional instability of the deck appears at lower energy thresholds. Since this constraint is suggested by the…

Dynamical Systems · Mathematics 2020-09-01 Graziano Crasta , Alessio Falocchi , Filippo Gazzola

In this article, we study the decision-making process of chess players by using a chess engine to evaluate the moves across different pools of games. We quantified the decisiveness of each move during the games using a metric derived from…

Physics and Society · Physics 2025-06-13 A. Chacoma , O. V. Billoni

-Much work has been devoted to the computational complexity of games. However, they are not necessarily relevant for estimating the complexity in human terms. Therefore, human-centered measures have been proposed, e.g. the depth. This paper…

Computer Science and Game Theory · Computer Science 2015-11-09 Marie-Liesse Cauwet , Olivier Teytaud , Hua-Min Liang , Shi-Jim Yen , Hung-Hsuan Lin , I-Chen Wu , Tristan Cazenave , Abdallah Saffidine

We aim at studying collections of algebraic structures defined over a commutative ring and investigating the complexity of significant constructions carried out on these objects. The assignment of measures of size, via a multiplicity…

Commutative Algebra · Mathematics 2014-02-11 Wolmer V. Vasconcelos

We study the survival probability for long times in an open spherical billiard, extending previous work on the circular billiard. We provide details of calculations regarding two billiard configurations, specifically a sphere with a…

Chaotic Dynamics · Physics 2017-06-29 Carl P. Dettmann , Mohammed R. Rahman

The satisfiability problem of hybrid logics with the downarrow binder is known to be undecidable. This initiated a research program on decidable and tractable fragments. In this paper, we investigate the effect of restricting the…

Logic in Computer Science · Computer Science 2015-03-13 Arne Meier , Martin Mundhenk , Thomas Schneider , Michael Thomas , Volker Weber , Felix Weiss

We investigate the complexity of bounding the uncertainty of graphical games, and we provide new insight into the intrinsic difficulty of computing Nash equilibria. In particular, we show that, if one adds very simple and natural additional…

Computer Science and Game Theory · Computer Science 2012-07-09 Gianluigi Greco , Francesco Scarcello