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Related papers: Satisfiability of ATL with strategy contexts

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We identify a subproblem of the model-checking problem for the epistemic \mu-calculus which is decidable. Formulas in the instances of this subproblem allow free variables within the scope of epistemic modalities in a restricted form that…

Computer Science and Game Theory · Computer Science 2013-10-28 Rodica Bozianu , Catalin Dima , Constantin Enea

Alternating-time temporal logic (ATL) allows to specify requirements on abilities that different agents should (or should not) possess in a multi-agent system. However, model checking ATL specifications in realistic systems is…

Multiagent Systems · Computer Science 2016-08-31 Wojciech Jamroga , Michał Knapik , Damian Kurpiewski

This paper studies the synthesis of control policies for an agent that has to satisfy a temporal logic specification in a partially observable environment, in the presence of an adversary. The interaction of the agent (defender) with the…

Systems and Control · Computer Science 2019-03-19 Bhaskar Ramasubramanian , Andrew Clark , Linda Bushnell , Radha Poovendran

Priced timed games are optimal-cost reachability games played between two players---the controller and the environment---by moving a token along the edges of infinite graphs of configurations of priced timed automata. The goal of the…

Logic in Computer Science · Computer Science 2015-07-22 Shibashis Guha , Shankara Narayanan Krishna , Lakshmi Manasa , Ashutosh Trivedi

We study the computational complexity of Nash equilibria in concurrent games with limit-average objectives. In particular, we prove that the existence of a Nash equilibrium in randomised strategies is undecidable, while the existence of a…

Computer Science and Game Theory · Computer Science 2011-09-29 Michael Ummels , Dominik Wojtczak

Two distinct semantics have been considered for knowledge in the context of strategic reasoning, depending on whether players know each other's strategy or not. The problem of distributed synthesis for epistemic temporal specifications is…

Logic in Computer Science · Computer Science 2018-09-05 Bastien Maubert , Aniello Murano

In this paper we introduce Behavioral QLTL, which is a ``behavioral'' variant of linear-time temporal logic on infinite traces with second-order quantifiers. Behavioral QLTL is characterized by the fact that the functions that assign the…

Logic in Computer Science · Computer Science 2021-02-23 Giuseppe De Giacomo , Giuseppe Perelli

We show that satisfiability for CTL* with equality-, order-, and modulo-constraints over Z is decidable. Previously, decidability was only known for certain fragments of CTL*, e.g., the existential and positive fragments and EF.

Logic in Computer Science · Computer Science 2013-06-05 Claudia Carapelle , Alexander Kartzow , Markus Lohrey

We define a game on distributed Petri nets, where several players interact with each other, and with an environment. The players, or users, have perfect knowledge of the current state, and pursue a common goal. Such goal is expressed by…

Multiagent Systems · Computer Science 2021-07-15 Federica Adobbati , Luca Bernardinello , Lucia Pomello

Hyperproperties, like observational determinism or symmetry, cannot be expressed as properties of individual computation traces, because they describe a relation between multiple computation traces. HyperLTL is a temporal logic that…

Logic in Computer Science · Computer Science 2016-06-23 Bernd Finkbeiner , Christopher Hahn

Explainability is emerging as a key requirement for autonomous systems. While many works have focused on what constitutes a valid explanation, few have considered formalizing explainability as a system property. In this work, we approach…

Logic in Computer Science · Computer Science 2025-10-21 Bernd Finkbeiner , Julian Siber

The design and application of multi-agent systems (MAS) require reasoning about the effects of modifications on their underlying structure. In particular, such changes may impact the satisfaction of system specifications and the strategic…

Logic in Computer Science · Computer Science 2025-05-01 Rustam Galimullin , Maksim Gladyshev , Munyque Mittelmann , Nima Motamed

We investigate the decidability of model-checking logics of time, knowledge and probability, with respect to two epistemic semantics: the clock and synchronous perfect recall semantics in partially observed discrete-time Markov chains.…

Logic in Computer Science · Computer Science 2016-06-29 R van der Meyden , M K Patra

A predicate linear temporal logic LTL_{\lambda,=} without quantifiers but with predicate abstraction mechanism and equality is considered. The models of LTL_{\lambda,=} can be naturally seen as the systems of pebbles (flexible constants)…

Logic in Computer Science · Computer Science 2007-05-23 Alexei Lisitsa , Igor Potapov

We propose a validity preserving translation from a subset of epistemic Alternating-time Temporal Logic (ATL) to epistemic Computation Tree Logic (CTL). The considered subset of epistemic ATL is known to have the finite model property and…

Logic in Computer Science · Computer Science 2013-03-05 Dimitar P. Guelev

Infinite games where several players seek to coordinate under imperfect information are known to be intractable, unless the information flow is severely restricted. Examples of undecidable cases typically feature a situation where players…

Logic in Computer Science · Computer Science 2014-05-01 Dietmar Berwanger , Anup Basil Mathew

Propositional temporal logic over the real number time flow is finitely axiomatisable, but its first-order counterpart is not recursively axiomatisable. We study the logic that combines the propositional axiomatisation with the usual axioms…

Logic · Mathematics 2025-08-13 Robert Goldblatt

In multi-agent reinforcement learning (MARL) and game theory, agents repeatedly interact and revise their strategies as new data arrives, producing a sequence of strategy profiles. This paper studies sequences of strategies satisfying a…

Computer Science and Game Theory · Computer Science 2024-10-02 Bora Yongacoglu , Gürdal Arslan , Lacra Pavel , Serdar Yüksel

We introduce and investigate the expressive description logic (DL) ALCSCC++, in which the global and local cardinality constraints introduced in previous papers can be mixed. On the one hand, we prove that this does not increase the…

Logic in Computer Science · Computer Science 2020-02-17 Franz Baader , Bartosz Bednarczyk , Sebastian Rudolph

Constraint LTL, a generalisation of LTL over Presburger constraints, is often used as a formal language to specify the behavior of operational models with constraints. The freeze quantifier can be part of the language, as in some real-time…

Logic in Computer Science · Computer Science 2007-05-23 Stéphane Demri , Ranko Lazic , David Nowak