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We consider graph games of infinite duration with winning conditions in parameterized linear temporal logic, where the temporal operators are equipped with variables for time bounds. In model checking such specifications were introduced as…

Computer Science and Game Theory · Computer Science 2011-06-08 Martin Zimmermann

Computation Tree Logic (CTL) and its extensions CTL* and CTL+ are widely used in automated verification as a basis for common model checking tools. But while they can express many properties of interest like reachability, even simple…

Logic in Computer Science · Computer Science 2019-10-28 Jens Oliver Gutsfeld , Markus Müller-Olm , Christian Dielitz

In this paper, we introduce an alternative approach to Temporal Answer Set Programming that relies on a variation of Temporal Equilibrium Logic (TEL) for finite traces. This approach allows us to even out the expressiveness of TEL over…

Artificial Intelligence · Computer Science 2018-04-30 Pedro Cabalar , Roland Kaminski , Torsten Schaub , Anna Schuhmann

Alternating automata have been widely used to model and verify systems that handle data from finite domains, such as communication protocols or hardware. The main advantage of the alternating model of computation is that complementation is…

Formal Languages and Automata Theory · Computer Science 2017-08-17 Radu Iosif , Xiao Xu

When deploying LLMs in agentic architectures requiring real-time decisions under temporal constraints, we assume they reliably determine whether action windows remain open or have closed. This assumption is untested. We characterize…

Computation and Language · Computer Science 2025-11-17 Javier Marín

In a seminal paper from 1985, Sistla and Clarke showed that the model-checking problem for Linear Temporal Logic (LTL) is either NP-complete or PSPACE-complete, depending on the set of temporal operators used. If, in contrast, the set of…

Logic in Computer Science · Computer Science 2016-09-08 Michael Bauland , Martin Mundhenk , Thomas Schneider , Henning Schnoor , Ilka Schnoor , Heribert Vollmer

We study \emph{partial-information} two-player turn-based games on graphs with omega-regular objectives, when the partial-information player has \emph{limited memory}. Such games are a natural formalization for reactive synthesis when the…

Formal Languages and Automata Theory · Computer Science 2020-02-19 Dhananjay Raju , Rüdiger Ehlers , Ufuk Topcu

We consider the model checking problem for Process Rewrite Systems (PRSs), an infinite-state formalism (non Turing-powerful) which subsumes many common models such as Pushdown Processes and Petri Nets. PRSs can be adopted as formal models…

Other Computer Science · Computer Science 2007-05-23 Laura Bozzelli

It is well known that (timed) $\omega$-regular properties such as `p holds at every even position' and `p occurs at least three times within the next 10 time units' cannot be expressed in Metric Interval Temporal Logic ($\mathsf{MITL}$) and…

Logic in Computer Science · Computer Science 2018-12-27 Hsi-Ming Ho

Lossy channel systems (LCSs) are systems of finite state automata that communicate via unreliable unbounded fifo channels. In order to circumvent the undecidability of model checking for nondeterministic LCSs, probabilistic models have been…

Logic in Computer Science · Computer Science 2012-03-19 Christel Baier , Nathalie Bertrand , Philippe Schnoebelen

The model checking problem for CTL is known to be P-complete (Clarke, Emerson, and Sistla (1986), see Schnoebelen (2002)). We consider fragments of CTL obtained by restricting the use of temporal modalities or the use of…

Logic in Computer Science · Computer Science 2015-07-01 Olaf Beyersdorff , Arne Meier , Martin Mundhenk , Thomas Schneider , Michael Thomas , Heribert Vollmer

In game theory, imperfect-recall decision problems model situations in which an agent forgets information it held before. They encompass games such as the ``absentminded driver'' and team games with limited communication. In this paper, we…

Computer Science and Game Theory · Computer Science 2026-02-18 Emanuel Tewolde , Brian Hu Zhang , Ioannis Anagnostides , Tuomas Sandholm , Vincent Conitzer

Temporal stream logic (TSL) extends LTL with updates and predicates over arbitrary function terms. This allows for specifying data-intensive systems for which LTL is not expressive enough. In the semantics of TSL, functions and predicates…

Logic in Computer Science · Computer Science 2022-01-26 Bernd Finkbeiner , Philippe Heim , Noemi Passing

We examine sequential equilibrium in the context of computational games, where agents are charged for computation. In such games, an agent can rationally choose to forget, so issues of imperfect recall arise. In this setting, we consider…

Computer Science and Game Theory · Computer Science 2014-12-22 Joseph Y. Halpern , Rafael Pass

We introduce the class of tree constraint automata with data values in Z (equipped with the less than relation and equality predicates to constants) and we show that the nonemptiness problem is ExpTime-complete. Using an automata-based…

Logic in Computer Science · Computer Science 2025-06-25 Stephane Demri , Karin Quaas

Propositional temporal logic over the real number time flow is finitely axiomatisable, but its first-order counterpart is not recursively axiomatisable. We study the logic that combines the propositional axiomatisation with the usual axioms…

Logic · Mathematics 2025-08-13 Robert Goldblatt

Design and control of autonomous systems that operate in uncertain or adversarial environments can be facilitated by formal modelling and analysis. Probabilistic model checking is a technique to automatically verify, for a given temporal…

Logic in Computer Science · Computer Science 2021-11-23 Marta Kwiatkowska , Gethin Norman , David Parker

Hyperproperties are commonly used in computer security to define information-flow policies and other requirements that reason about the relationship between multiple computations. In this paper, we study a novel class of hyperproperties…

Logic in Computer Science · Computer Science 2022-06-01 Raven Beutner , Bernd Finkbeiner

Reinforcement Learning (RL) agents typically learn memoryless policies---policies that only consider the last observation when selecting actions. Learning memoryless policies is efficient and optimal in fully observable environments.…

Large language model (LLM) agents increasingly operate in settings where a single context window is far too small to capture what has happened, what was learned, and what should not be repeated. Memory -- the ability to persist, organize,…

Artificial Intelligence · Computer Science 2026-03-10 Pengfei Du