Related papers: Alternating-time temporal logic with finite-memory…
We consider graph games of infinite duration with winning conditions in parameterized linear temporal logic, where the temporal operators are equipped with variables for time bounds. In model checking such specifications were introduced as…
Computation Tree Logic (CTL) and its extensions CTL* and CTL+ are widely used in automated verification as a basis for common model checking tools. But while they can express many properties of interest like reachability, even simple…
In this paper, we introduce an alternative approach to Temporal Answer Set Programming that relies on a variation of Temporal Equilibrium Logic (TEL) for finite traces. This approach allows us to even out the expressiveness of TEL over…
Alternating automata have been widely used to model and verify systems that handle data from finite domains, such as communication protocols or hardware. The main advantage of the alternating model of computation is that complementation is…
When deploying LLMs in agentic architectures requiring real-time decisions under temporal constraints, we assume they reliably determine whether action windows remain open or have closed. This assumption is untested. We characterize…
In a seminal paper from 1985, Sistla and Clarke showed that the model-checking problem for Linear Temporal Logic (LTL) is either NP-complete or PSPACE-complete, depending on the set of temporal operators used. If, in contrast, the set of…
We study \emph{partial-information} two-player turn-based games on graphs with omega-regular objectives, when the partial-information player has \emph{limited memory}. Such games are a natural formalization for reactive synthesis when the…
We consider the model checking problem for Process Rewrite Systems (PRSs), an infinite-state formalism (non Turing-powerful) which subsumes many common models such as Pushdown Processes and Petri Nets. PRSs can be adopted as formal models…
It is well known that (timed) $\omega$-regular properties such as `p holds at every even position' and `p occurs at least three times within the next 10 time units' cannot be expressed in Metric Interval Temporal Logic ($\mathsf{MITL}$) and…
Lossy channel systems (LCSs) are systems of finite state automata that communicate via unreliable unbounded fifo channels. In order to circumvent the undecidability of model checking for nondeterministic LCSs, probabilistic models have been…
The model checking problem for CTL is known to be P-complete (Clarke, Emerson, and Sistla (1986), see Schnoebelen (2002)). We consider fragments of CTL obtained by restricting the use of temporal modalities or the use of…
In game theory, imperfect-recall decision problems model situations in which an agent forgets information it held before. They encompass games such as the ``absentminded driver'' and team games with limited communication. In this paper, we…
Temporal stream logic (TSL) extends LTL with updates and predicates over arbitrary function terms. This allows for specifying data-intensive systems for which LTL is not expressive enough. In the semantics of TSL, functions and predicates…
We examine sequential equilibrium in the context of computational games, where agents are charged for computation. In such games, an agent can rationally choose to forget, so issues of imperfect recall arise. In this setting, we consider…
We introduce the class of tree constraint automata with data values in Z (equipped with the less than relation and equality predicates to constants) and we show that the nonemptiness problem is ExpTime-complete. Using an automata-based…
Propositional temporal logic over the real number time flow is finitely axiomatisable, but its first-order counterpart is not recursively axiomatisable. We study the logic that combines the propositional axiomatisation with the usual axioms…
Design and control of autonomous systems that operate in uncertain or adversarial environments can be facilitated by formal modelling and analysis. Probabilistic model checking is a technique to automatically verify, for a given temporal…
Hyperproperties are commonly used in computer security to define information-flow policies and other requirements that reason about the relationship between multiple computations. In this paper, we study a novel class of hyperproperties…
Reinforcement Learning (RL) agents typically learn memoryless policies---policies that only consider the last observation when selecting actions. Learning memoryless policies is efficient and optimal in fully observable environments.…
Large language model (LLM) agents increasingly operate in settings where a single context window is far too small to capture what has happened, what was learned, and what should not be repeated. Memory -- the ability to persist, organize,…