Related papers: Alternating-time temporal logic with finite-memory…
Probabilistic timed automata are an extension of timed automata with discrete probability distributions. We consider model-checking algorithms for the subclasses of probabilistic timed automata which have one or two clocks. Firstly, we show…
Hyperproperties generalize traditional trace properties by relating multiple execution traces rather than reasoning about individual runs in isolation. They provide a unified way to express important requirements such as information flow…
Large language models (LLMs) are effective at answering questions that are clearly asked. However, when faced with ambiguous queries they can act unpredictably and produce incorrect outputs. This underscores the need for the development of…
Nested words are a structured model of execution paths in procedural programs, reflecting their call and return nesting structure. Finite nested words also capture the structure of parse trees and other tree-structured data, such as XML. We…
The paper studies problems of satisfiability, decidability and admissibility of inference rules, conceptions of knowledge and agent's knowledge in non-transitive temporal linear logic LTL(Past,m). We find algorithms solving mentioned…
Model-checking resource logics with production and consumption of resources is a computationally hard and often undecidable problem. We introduce a simple and realistic assumption that there is at least one diminishing resource, that is, a…
Interval Temporal Logic (ITL) is an established temporal formalism for reasoning about time periods. For over 25 years, it has been applied in a number of ways and several ITL variants, axiom systems and tools have been investigated. We…
The problem of model checking procedural programs has fostered much research towards the definition of temporal logics for reasoning on context-free structures. The most notable of such results are temporal logics on Nested Words, such as…
Multi-Agent Systems (MAS) are notoriously complex and hard to verify. In fact, it is not trivial to model a MAS, and even when a model is built, it is not always possible to verify, in a formal way, that it is actually behaving as we…
This paper shows that the satisfiability problem for probabilistic CTL (PCTL, for short) is undecidable. By a reduction from $1\frac{1}{2}$-player games with PCTL winning objectives, we establish that the PCTL satisfiability problem is…
We introduce a generic extension of the popular branching-time logic CTL which refines the temporal until and release operators with formal languages. For instance, a language may determine the moments along a path that an until property…
Linear Temporal Logic (LTL) is widely used for defining conditions on the execution paths of dynamic systems. In the case of dynamic systems that allow for nondeterministic evolutions, one has to specify, along with an LTL formula f, which…
We study model checking algorithms for infinite families of finite-state labeled transition systems against temporal properties written in CTL*. Such families arise, for example, as models of highly configurable systems or software product…
Active context-free games are two-player games on strings over finite alphabets with one player trying to rewrite the input string to match a target specification. These games have been investigated in the context of exchanging Active XML…
Memoryless and finite-memory policies offer a practical alternative for solving partially observable Markov decision processes (POMDPs), as they operate directly in the output space rather than in the high-dimensional belief space. However,…
We study variants of regular infinite games where the strict alternation of moves between the two players is subject to modifications. The second player may postpone a move for a finite number of steps, or, in other words, exploit in his…
In this paper, we address complexity issues for timeline-based planning over dense temporal domains. The planning problem is modeled by means of a set of independent, but interacting, components, each one represented by a number of state…
Game semantics is a powerful method of semantic analysis for programming languages. It gives mathematically accurate models ("fully abstract") for a wide variety of programming languages. Game semantic models are combinatorial…
The call-by-value language RML may be viewed as a canonical restriction of Standard ML to ground-type references, augmented by a "bad variable" construct in the sense of Reynolds. We consider the fragment of (finitary) RML terms of order at…
A new logic for verification of security policies is proposed. The logic, HyperLTL, extends linear-time temporal logic (LTL) with connectives for explicit and simultaneous quantification over multiple execution paths, thereby enabling…