Related papers: The random graph intuition for the tournament game
We consider a game in which a cop searches for a moving robber on a connected graph using distance probes, which is a slight variation on one introduced by Seager. Carragher, Choi, Delcourt, Erickson and West showed that for any $n$-vertex…
Let $(X, \mathcal{F})$ be a hypergraph. The Maker-Breaker game on $(X, \mathcal{F})$ is a combinatorial game between two players, Maker and Breaker. Beginning with Maker, the players take turns claiming vertices from $X$ that have not yet…
We consider a cops and robber game where the cops are blocking edges of a graph, while the robber occupies its vertices. At each round of the game, the cops choose some set of edges to block and right after the robber is obliged to move to…
A tournament is an orientation of a complete graph. A vertex that can reach every other vertex within two steps is called a \emph{king}. We study the complexity of finding $k$ kings in a tournament graph. We show that the randomized query…
A celebrated unresolved conjecture of Erd\"{o}s and Hajnal states that for every undirected graph $H$ there exists $ \epsilon(H) > 0 $ such that every undirected graph on $ n $ vertices that does not contain $H$ as an induced subgraph…
Each vertex of an arbitrary simple graph on $n$ vertices chooses $k$ random incident edges. What is the expected number of edges in the original graph that connect different connected components of the sampled subgraph? We prove that the…
We study the outcomes of various positions of the game Snort. When played on graphs admitting an automorphism of order two that maps vertices outside of their closed neighbourhoods (called opposable graphs), the second player has a winning…
In the Avoider-Enforcer game on the complete graph $K_n$, the players (Avoider and Enforcer) each take an edge in turn. Given a graph property $\mathcal{P}$, Enforcer wins the game if Avoider's graph has the property $\mathcal{P}$. An…
Given $k$ pairs of vertices $(s_i,t_i)$, $1\le i\le k$, of a digraph $G$, how can we test whether there exist $k$ vertex-disjoint directed paths from $s_i$ to $t_i$ for $1\le i\le k$? This is NP-complete in general digraphs, even for $k =…
A digraph $D$ is $k$-linked if for every $2k$ distinct vertices $ x_1,\ldots , x_k, y_1, \ldots , y_k$ in $D$, there exist $k$ pairwise vertex-disjoint paths $P_1,\ldots, P_k$ such that $P_i$ starts at $x_i$ and ends at $y_i$ for each $i\in…
In this paper we study the following extremal graph theoretic problem: Given an undirected Eulerian graph $G$, which Eulerian orientation minimizes or maximizes the number of arborescences? We solve the minimization for the complete graph…
In the natural generalization of tic-tac-toe to an $n \times n \times n$ board where $n \in \mathbb{N}$, it is known that the first player has a winning strategy if $n \leq 4$ and that either player can force a draw if $n \geq 8$. The…
Regular games form a well-established class of games for analysis and synthesis of reactive systems. They include coloured Muller games, McNaughton games, Muller games, Rabin games, and Streett games. These games are played on directed…
We consider the problem of inferring an unknown ranking of $n$ items from a random tournament on $n$ vertices whose edge directions are correlated with the ranking. We establish, in terms of the strength of these correlations, the…
Graph spanners are fundamental graph structures with a wide range of applications in distributed networks. We consider a standard synchronous message passing model where in each round $O(\log n)$ bits can be transmitted over every edge (the…
A $k$-tournament $H$ on $n$ vertices is a pair $(V, A)$ for $2\leq k\leq n$, where $V(H)$ is a set of vertices, and $A(H)$ is a set of all possible $k$-tuples of vertices, such that for any $k$-subset $S$ of $V$, $A(H)$ contains exactly one…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
The domination game is played on a graph $G$ by two players, named Dominator and Staller. They alternatively select vertices of $G$ such that each chosen vertex enlarges the set of vertices dominated before the move on it. Dominator's goal…
The domination game is an optimization game played by two players, Dominator and Staller, who alternately select vertices in a graph $G$. A vertex is said to be dominated if it has been selected or is adjacent to a selected vertex. Each…
A tournament is a directed graph T such that every pair of vertices are connected by an arc. A feedback vertex set is a set S of vertices in T such that T - S is acyclic. In this article we consider the Feedback Vertex Set problem in…