Related papers: On Balanced Coloring Games in Random Graphs
We study the complexity of solving two-player infinite duration games played on a fixed finite graph, where the control of a node is not predetermined but rather assigned randomly. In classic random-turn games, control of each node is…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
We consider the graph coloring game, a game in which two players take turns properly coloring the vertices of a graph, with one player attempting to complete a proper coloring, and the other player attempting to prevent a proper coloring.…
Suppose that two players take turns coloring the vertices of a given graph G with k colors. In each move the current player colors a vertex such that neighboring vertices get different colors. The first player wins this game if and only if…
The $[X,Y]$-edge colouring game is played with a set of $k$ colours on a graph $G$ with initially uncoloured edges by two players, Alice (A) and Bob (B). The players move alternately. Player $X\in\{A,B\}$ has the first move.…
The semi-random graph process is a single-player game that begins with an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then adaptively selects a vertex…
In this paper, a theorem is proved that generalizes several existing amalgamation results in various ways. The main aim is to disentangle a given edge-colored amalgamated graph so that the result is a graph in which the edges are shared out…
Balancing games, especially those with asymmetric multiplayer content, requires significant manual effort and extensive human playtesting during development. For this reason, this work focuses on generating balanced levels tailored to…
We study concurrent graph games where n players cooperate against an opponent to reach a set of target states. Unlike traditional settings, we study distributed randomisation: team players do not share a source of randomness, and their…
For a finite family $\mathcal{F}$ of fixed graphs let $R_k(\mathcal{F})$ be the smallest integer $n$ for which every $k$-coloring of the edges of the complete graph $K_n$ yields a monochromatic copy of some $F\in\mathcal{F}$. We say that…
A proper coloring of vertices of a graph is equitable if the sizes of any two color classes differ by at most 1. Such colorings have many applications and are interesting by themselves. In this paper, we discuss the state of art and…
An edge-colored graph is said to be balanced if it has an equal number of edges of each color. Given a graph $G$ whose edges are colored using two colors and a positive integer $k$, the objective in the Edge Balanced Connected Subgraph…
In Achlioptas processes, starting from an empty graph, in each step two potential edges are chosen uniformly at random, and using some rule one of them is selected and added to the evolving graph. Although the evolution of such `local'…
A coloring of a complete bipartite graph is shuffle-preserved if it is the case that assigning a color $c$ to edges $(u, v)$ and $(u', v')$ enforces the same color assignment for edges $(u, v')$ and $(u',v)$. (In words, the induced subgraph…
A graph $F$ is Ramsey for a pair of graphs $(G,H)$ if any red/blue-coloring of the edges of $F$ yields a copy of $G$ with all edges colored red or a copy of $H$ with all edges colored blue. Two pairs of graphs are called Ramsey equivalent…
A graceful labeling of a graph $G$ with $m$ edges consists of labeling the vertices of $G$ with distinct integers from $0$ to $m$ such that, when each edge is assigned as induced label the absolute difference of the labels of its endpoints,…
A balanced edge-coloring of the complete graph is an edge-coloring such that every vertex is incident to each color the same number of times. In this short note, we present a construction of a balanced edge-coloring with six colors of the…
We show that quantum graph parameters for finite, simple, undirected graphs encode winning strategies for all possible synchronous non-local games. Given a synchronous game $\mathcal{G}=(I,O,\lambda)$ with $|I|=n$ and $|O|=k$, we…
Vizing's theorem states that any graph of maximum degree $\Delta$ can be properly edge colored with at most $\Delta+1$ colors. In the online setting, it has been a matter of interest to find an algorithm that can properly edge color any…
Given a graph G and an integer k, two players take turns coloring the vertices of G one by one using k colors so that neighboring vertices get different colors. The first player wins iff at the end of the game all the vertices of G are…