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Related papers: Computer Poker Research at LIACC

200 papers

In imperfect information games (e.g. Bridge, Skat, Poker), one of the fundamental considerations is to infer the missing information while at the same time avoiding the disclosure of private information. Disregarding the issue of protecting…

Artificial Intelligence · Computer Science 2024-05-24 Jérôme Arjonilla , Abdallah Saffidine , Tristan Cazenave

This Work-In-Progress Paper for the Innovative Practice Category presents a novel experiment in active learning of cybersecurity. We introduced a new workshop on hacking for an existing science-popularizing program at our university. The…

Computers and Society · Computer Science 2019-03-12 Valdemar Švábenský , Jan Vykopal

Powered by advanced information technology, more and more complex systems are exhibiting characteristics of the Cyber-Physical-Social Systems (CPSS). Understanding the mechanism of CPSS is essential to our ability to control their actions,…

Multiagent Systems · Computer Science 2022-03-01 Xiao Xue , Xiang-Ning Yu , De-Yu Zhou , Xiao Wang , Zhang-Bin Zhou , Fei-Yue Wang

Matrix multiplication is integral to various scientific and engineering disciplines, including machine learning, image processing, and gaming. With the increasing data volumes in areas like machine learning, the demand for efficient…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-08-29 Temitayo Adefemi

Nowadays, computer science (CS) has emerged as a dominant force in numerous research areas both within and beyond its own discipline. However, despite its significant impact on scholarly space, only a limited number of studies have been…

Social and Information Networks · Computer Science 2023-11-17 Ghazal Kalhor , Behnam Bahrak

The development of competitive artificial Poker playing agents has proven to be a challenge, because agents must deal with unreliable information and deception which make it essential to model the opponents in order to achieve good results.…

Artificial Intelligence · Computer Science 2013-01-28 Luís Filipe Teófilo , Luis Paulo Reis

Despite an increasing number of successful interventions designed to broaden participation in computing research, there is still significant attrition among historically marginalized groups in the computing research pipeline. This…

Computers and Society · Computer Science 2024-03-27 James Boerkoel , Mehmet Ergezer

An almost-perfect chess playing agent has been a long standing challenge in the field of Artificial Intelligence. Some of the recent advances demonstrate we are approaching that goal. In this project, we provide methods for faster training…

Artificial Intelligence · Computer Science 2018-10-19 Sai Krishna G. V. , Kyle Goyette , Ahmad Chamseddine , Breandan Considine

Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we…

Computational Complexity · Computer Science 2009-09-25 Erik D. Demaine , Robert A. Hearn

The game of bridge consists of two stages: bidding and playing. While playing is proved to be relatively easy for computer programs, bidding is very challenging. During the bidding stage, each player knowing only his/her own cards needs to…

Artificial Intelligence · Computer Science 2019-03-06 Jiang Rong , Tao Qin , Bo An

The ongoing rapid expansion of the Internet greatly increases the necessity of effective recommender systems for filtering the abundant information. Extensive research for recommender systems is conducted by a broad range of communities…

Physics and Society · Physics 2015-06-04 Linyuan Lü , Matus Medo , Chi Ho Yeung , Yi-Cheng Zhang , Zi-Ke Zhang , Tao Zhou

Cricket betting is a multi-billion dollar market. Therefore, there is a strong incentive for models that can predict the outcomes of games and beat the odds provided by bookers. The aim of this study was to investigate to what degree it is…

Machine Learning · Statistics 2015-11-19 Stylianos Kampakis , William Thomas

Chess is an emblematic sport that stands out because of its age, popularity and complexity. It has served to study human behavior from the perspective of a wide number of disciplines, from cognitive skills such as memory and learning, to…

Physics and Society · Physics 2017-11-10 Nahuel Almeira , Ana Laura Schaigorodsky , Juan Ignacio Perotti , Orlando Vito Billoni

Recent progress in Game AI has demonstrated that given enough data from human gameplay, or experience gained via simulations, machines can rival or surpass the most skilled human players in classic games such as Go, or commercial computer…

Artificial Intelligence · Computer Science 2020-09-28 James Goodman , Sebastian Risi , Simon Lucas

In the game of poker, being unpredictable, or bluffing, is an essential skill. When humans play poker, they bluff. However, most works on computer-poker focus on performance metrics such as win rates, while bluffing is overlooked. In this…

Artificial Intelligence · Computer Science 2025-09-05 Tarik Zaciragic , Aske Plaat , K. Joost Batenburg

Undergraduates are unlikely to even consider graduate research in Computer Science if they do not know what Computer Science research is. Many programs aimed at introducing undergraduate to research are structured like graduate research…

Computers and Society · Computer Science 2020-03-13 Sindhu Kutty , Mark Guzdial

The strength of chess engines together with the availability of numerous chess games have attracted the attention of chess players, data scientists, and researchers during the last decades. State-of-the-art engines now provide an…

Artificial Intelligence · Computer Science 2016-07-15 Mathieu Acher , François Esnault

This paper presents an overview of the emerging area of collaborative intelligence (CI). Our goal is to raise awareness in the signal processing community of the challenges and opportunities in this area of growing importance, where key…

Image and Video Processing · Electrical Eng. & Systems 2021-02-16 Ivan V. Bajić , Weisi Lin , Yonghong Tian

Serious games are simulation software designed to assist people in learning the practical concepts of various application fields such as Health, wellness, Education and Culture. People improve their individual knowledge, skills and attitude…

Human-Computer Interaction · Computer Science 2023-06-07 Shuja Ud Din , Muhammad Zeeshan Baig , Muhammad Khateeb Khan

Computational Law has begun taking the role in society which has been predicted for some time. Automated decision-making and systems which assist users are now used in various jurisdictions, but with this maturity come certain caveats.…

Computers and Society · Computer Science 2022-07-04 Kaspar Rosager Ludvigsen , Shishir Nagaraja , Angela Daly