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Related papers: Computer Poker Research at LIACC

200 papers

We introduce PokAR, an augmented reality (AR) application to facilitate poker play. PokAR aims to alleviate three difficulties of traditional poker by leveraging AR technology: (1) need to have physical poker chips, (2) complex rules of…

Human-Computer Interaction · Computer Science 2023-01-03 Adam Gamba , Andrés Monroy-Hernández

Excellent computer simulations are done for a purpose. The most valid purposes are to explore uncharted territory, to resolve a well-posed scientific or technical question, or to make a design choice. Stand-alone modeling can serve the…

Numerical Analysis · Mathematics 2025-10-20 Leo P. Kadanoff

Computer-aided design of molecules has the potential to disrupt the field of drug and material discovery. Machine learning, and deep learning, in particular, have been topics where the field has been developing at a rapid pace.…

Machine Learning · Computer Science 2022-08-08 Luca A. Thiede , Mario Krenn , AkshatKumar Nigam , Alan Aspuru-Guzik

The workshop will focus on the application of artificial intelligence to problems in cyber security. AICS 2020 emphasis will be on human-machine teaming within the context of cyber security problems and will specifically explore…

Cryptography and Security · Computer Science 2020-06-12 Dennis Ross , Arunesh Sinha , Diane Staheli , Bill Streilein

Over the past decade, crowdsourcing has emerged as a cheap and efficient method of obtaining solutions to simple tasks that are difficult for computers to solve but possible for humans. The popularity and promise of crowdsourcing markets…

Social and Information Networks · Computer Science 2013-11-27 Aleksandrs Slivkins , Jennifer Wortman Vaughan

Society is changing, has always changed, and will keep changing. However, changes are becoming faster and what used to happen between generations, now happens in the same generation. Computing Science is one of the reasons for this speed…

Computers and Society · Computer Science 2021-06-23 Avelino Francisco Zorzo , Andree Luis Alice Raabe , Christian Brackmann

Cluster computing is not a new area of computing. It is, however, evident that there is a growing interest in its usage in all areas where applications have traditionally used parallel or distributed computing platforms. The growing…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-08-17 Mark Baker

This paper introduces the Poker Hand History (PHH) file format, designed to standardize the recording of poker hands across different game variants. Despite poker's widespread popularity in the mainstream culture as a mind sport and its…

Artificial Intelligence · Computer Science 2024-09-02 Juho Kim

As artificial intelligence (AI) grows in popularity and importance-both as a domain within broader computing research and in society at large-increasing focus will need to be paid to the ethical governance of this emerging technology. The…

Computers and Society · Computer Science 2025-10-01 James Weichert , Dayoung Kim , Qin Zhu , Junghwan Kim , Hoda Eldardiry

Cybercrime is a growing threat to organizations and individuals worldwide, with criminals using sophisticated techniques to breach security systems and steal sensitive data. This paper aims to comprehensively survey the latest advancements…

Machine Learning · Computer Science 2023-10-12 Lavanya Elluri , Varun Mandalapu , Piyush Vyas , Nirmalya Roy

Computational Social Choice is an interdisciplinary research area involving Economics, Political Science, and Social Science on the one side, and Mathematics and Computer Science (including Artificial Intelligence and Multiagent Systems) on…

Multiagent Systems · Computer Science 2014-07-09 Robert Bredereck , Jiehua Chen , Piotr Faliszewski , Jiong Guo , Rolf Niedermeier , Gerhard J. Woeginger

Computer simulation of languages is an old subject, but since the paper of Abrams and Strogatz (2003) several physics groups independently took up this field. We shortly review their work and bring more details on our own simulations.

Physics and Society · Physics 2007-05-23 Christian Schulze , Dietrich Stauffer

Matching algorithms have demonstrated great success in several practical applications, but they often require centralized coordination and plentiful information. In many modern online marketplaces, agents must independently seek out and…

Computer Science and Game Theory · Computer Science 2025-01-14 Vade Shah , Bryce L. Ferguson , Jason R. Marden

Since the introduction of ChatGPT and GPT-4, these models have been tested across a large number of tasks. Their adeptness across domains is evident, but their aptitude in playing games, and specifically their aptitude in the realm of poker…

Computation and Language · Computer Science 2023-12-22 Akshat Gupta

We present a simple model of Texas hold'em poker tournaments which retains the two main aspects of the game: i. the minimal bet grows exponentially with time; ii. players have a finite probability to bet all their money. The distribution of…

Physics and Society · Physics 2007-09-10 Clément Sire

This paper examines multiplayer symmetric constant-sum games with more than two players in a competitive setting, including examples like Mahjong, Poker, and various board and video games. In contrast to two-player zero-sum games,…

Machine Learning · Computer Science 2024-10-04 Jiawei Ge , Yuanhao Wang , Wenzhe Li , Chi Jin

Live action roleplay (larp) has a wide range of applications, and can be relevant in relation to HCI. While there has been research about larp in relation to topics such as embodied interaction, playfulness and futuring published in HCI…

The emerging progress of eSports lacks the tools for ensuring high-quality analytics and training in Pro and amateur eSports teams. We report on an Artificial Intelligence (AI) enabled solution for predicting the eSports player in-game…

Human-Computer Interaction · Computer Science 2021-08-25 Anton Smerdov , Evgeny Burnaev , Andrey Somov , Anton Stepanov

Humans spend a significant part of their lives being a part of groups. In this document we propose research directions that would make it possible to computationally form productive groups. We bring to light several issues that need to be…

Computers and Society · Computer Science 2021-04-27 Nripsuta Saxena

Videogames have been a catalyst for advances in many research fields, such as artificial intelligence, human-computer interaction or virtual reality. Over the years, research in fields such as artificial intelligence has enabled the design…

Neurons and Cognition · Quantitative Biology 2025-03-20 Paolo Burelli , Laurits Dixen
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