Related papers: Computer Poker Research at LIACC
Imitation Learning is a promising area of active research. Over the last 30 years, Imitation Learning has advanced significantly and been used to solve difficult tasks ranging from Autonomous Driving to playing Atari games. In the course of…
The game of chess as always been viewed as an iconic representation of intellectual prowess. Since the very beginning of computer science, the challenge of being able to program a computer capable of playing chess and beating humans has…
Personality Computing is a field at the intersection of Personality Psychology and Computer Science. Started in 2005, research in the field utilizes computational methods to understand and predict human personality traits. The expansion of…
The Artificial Intelligence field, or AI, experienced a renaissance in the last few years across various fields such as law, medicine, and finance. While there are studies outlining the landscape of AI in the legal field as well as surveys…
The game of Tetris is an important benchmark for research in artificial intelligence and machine learning. This paper provides a historical account of the algorithmic developments in Tetris and discusses open challenges. Handcrafted…
This paper explores the significant history of professional football and the betting industry, tracing its evolution from clandestine beginnings to a lucrative multi-million-pound enterprise. Initiated by the legalization of gambling in…
In the field of computational game theory, games are often compared in terms of their size. This can be measured in several ways, including the number of unique game states, the number of decision points, and the total number of legal…
Human computation games (HCGs) can provide novel solutions to intractable computational problems, help enable scientific breakthroughs, and provide datasets for artificial intelligence. However, our knowledge about how to design and deploy…
Poker, also known as Texas Hold'em, has always been a typical research target within imperfect information games (IIGs). IIGs have long served as a measure of artificial intelligence (AI) development. Representative prior works, such as…
2048 is a single-player stochastic puzzle game. This intriguing and addictive game has been popular worldwide and has attracted researchers to develop game-playing programs. Due to its simplicity and complexity, 2048 has become an…
The shortage of people trained in STEM fields is becoming acute, and universities and colleges are straining to satisfy this demand. In the case of computer science, for instance, the number of US students taking introductory courses has…
Distributed online optimization and game have been increasingly researched in the last decade, mostly motivated by its wide applications in sensor networks, robotics (e.g., distributed target tracking and formation control), smart grids,…
Game Theory concepts have been successfully applied in a wide variety of domains over the past decade. Sports and games are one of the popular areas of game theory application owing to its merits and benefits in solving complex scenarios.…
Computational techniques have shown much promise in the field of Finance, owing to their ability to extract sense out of dauntingly complex systems. This paper reviews the most promising of these techniques, from traditional computational…
While Poker, as a family of games, has been studied extensively in the last decades, collectible card games have seen relatively little attention. Only recently have we seen an agent that can compete with professional human players in…
Learning to code, and more broadly, learning about computer science is a growing field of activity and research. Under the label of computational thinking, computational concepts are increasingly used as cognitive tools in many subject…
As Large Language Models (LLMs) are increasingly applied in high-stakes domains, their ability to reason strategically under uncertainty becomes critical. Poker provides a rigorous testbed, requiring not only strong actions but also…
A new dataset (N = 7,456) analyzes women's research authorship in the Association for Computing Machinery's founding 13 Special Interest Groups or SIGs, a proxy for computer science. ACM SIGs expanded during 1970-2000; each experienced…
This report documents the history of research on AI rights and other moral consideration of artificial entities. It highlights key intellectual influences on this literature as well as research and academic discussion addressing the topic…
Game theory is appropriate for studying cyber conflict because it allows for an intelligent and goal-driven adversary. Applications of game theory have led to a number of results regarding optimal attack and defense strategies. However, the…