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We consider the problem of synthesizing safe-by-design control strategies for semi-autonomous systems. Our aim is to address situations when safety cannot be guaranteed solely by the autonomous, controllable part of the system and a certain…

Systems and Control · Computer Science 2016-12-15 Jana Tumova , Dimos V. Dimarogonas

Robustness analyzes the impact of small perturbations in the semantics of a model. This allows to model hardware imprecision and therefore it has been applied to determine implementability of timed automata. In a recent paper, we extend…

Software Engineering · Computer Science 2012-07-19 Louis-Marie Traonouez

The Turing machine models an old-fashioned computer, that does not interact with the user or with other computers, and only does batch processing. Therefore, we came up with a Reactive Turing Machine that does not have these shortcomings.…

Logic in Computer Science · Computer Science 2023-06-22 Jos C. M. Baeten , Cesare Carissimo , Bas Luttik

This paper studies the reduction (abstraction) of finite-state transition systems for control synthesis problems. We revisit the notion of alternating simulation equivalence (ASE), a more relaxed condition than alternating bisimulations, to…

Formal Languages and Automata Theory · Computer Science 2022-03-04 Gabriel de Albuquerque Gleizer , Khushraj Nanik Madnani , Manuel Mazo

Multi-agent simulations are versatile tools for exploring interactions among natural and artificial agents, but their development typically demands domain expertise and manual effort. This work introduces the Generative Agents for…

Artificial Intelligence · Computer Science 2025-05-30 Agnieszka Mensfelt , Kostas Stathis , Vince Trencsenyi

Game semantics provides an interactive point of view on proofs, which enables one to describe precisely their dynamical behavior during cut elimination, by considering formulas as games on which proofs induce strategies. We are specifically…

Logic in Computer Science · Computer Science 2015-05-18 Samuel Mimram

A modern approach to engineering correct-by-construction systems is to synthesize them automatically from formal specifications. Oftentimes, a system can only satisfy its guarantees if certain environment assumptions hold, which motivates…

Logic in Computer Science · Computer Science 2015-07-10 Roderick Bloem , Ruediger Ehlers , Robert Koenighofer

Reactive synthesis is a class of methods to construct a provably-correct control system, referred to as a robot, with respect to a temporal logic specification in the presence of a dynamic and uncontrollable environment. This is achieved by…

Formal Languages and Automata Theory · Computer Science 2020-04-24 Abhishek N. Kulkarni , Jie Fu

The starting point of this work is a framework allowing to model systems with dynamic process creation, equipped with a procedure to detect symmetric executions (ie., which differ only by the identities of processes). This allows to reduce…

Logic in Computer Science · Computer Science 2013-02-15 Łukasz Fronc

Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible. In industry, the evaluation of a game is often based on…

Human-Computer Interaction · Computer Science 2016-03-15 Vanessa Volz , Günter Rudolph , Boris Naujoks

In this paper, we study the notion of admissibility for randomised strategies in concurrent games. Intuitively, an admissible strategy is one where the player plays `as well as possible', because there is no other strategy that dominates…

Computer Science and Game Theory · Computer Science 2017-02-22 Nicolas Basset , Gilles Geeraerts , Jean-François Raskin , Ocan Sankur

The synthesis of reactive systems aims for the automated construction of strategies for systems that interact with their environment. Whereas the synthesis approach has the potential to change the development of reactive systems…

Logic in Computer Science · Computer Science 2024-11-04 Linda Feeken , Martin Fränzle

There is an apparent similarity between the descriptions of small-step operational semantics of imperative programs and the semantics of finite automata, so defining an abstraction mapping from semantics to automata and proving a simulation…

Programming Languages · Computer Science 2014-09-30 Nadezhda Baklanova , Wilmer Ricciotti , Jan-Georg Smaus , Martin Strecker

As part of an effort to apply the rigorous guarantees of formal verification to multi-agent systems, the field of equilibrium analysis, also called rational verification, studies equilibria in multiplayer games to reason about system-level…

Computer Science and Game Theory · Computer Science 2026-04-28 Senthil Rajasekaran , Jean-François Raskin , Moshe Y. Vardi

Finite turn-based safety games have been used for very different problems such as the synthesis of linear temporal logic (LTL), the synthesis of schedulers for computer systems running on multiprocessor platforms, and also for the…

Logic in Computer Science · Computer Science 2014-05-08 Gilles Geeraerts , Joël Goossens , Amélie Stainer

In many multiagent environments, a designer has some, but limited control over the game being played. In this paper, we formalize this by considering incompletely specified games, in which some entries of the payoff matrices can be chosen…

Computer Science and Game Theory · Computer Science 2021-04-30 Markus Brill , Rupert Freeman , Vincent Conitzer

Simulations, along with other similar applications like virtual worlds and video games, require computational models of intelligence that generate realistic and credible behavior for the participating synthetic characters. Cognitive…

Artificial Intelligence · Computer Science 2021-01-08 Volkan Ustun , Paul S. Rosenbloom , Seyed Sajjadi , Jeremy Nuttal

This paper presents an approach for synthesizing provably correct control envelopes for hybrid systems. Control envelopes characterize families of safe controllers and are used to monitor untrusted controllers at runtime. Our algorithm…

Systems and Control · Electrical Eng. & Systems 2025-02-04 Aditi Kabra , Jonathan Laurent , Stefan Mitsch , André Platzer

This paper formulates and studies the concepts of approximate (alternating) bisimulation relations characterizing equivalence relations between interconnected systems and their abstractions. These equivalence relations guarantee that the…

Systems and Control · Electrical Eng. & Systems 2022-11-21 Belamfedel Alaoui Sadek , Saharsh , Pushpak Jagtap , Adnane Saoud

In this invited contribution, we propose a comprehensive introduction to game theory applied in computer aided synthesis. In this context, we give some classical results on two-player zero-sum games and then on multi-player non zero-sum…

Computer Science and Game Theory · Computer Science 2017-06-05 Véronique Bruyère