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Parametric timed automata are a powerful formalism for reasoning on concurrent real-time systems with unknown or uncertain timing constants. Reducing their state space is a significant way to reduce the inherently large analysis times. We…

Formal Languages and Automata Theory · Computer Science 2022-12-12 Étienne André , Dylan Marinho , Laure Petrucci , Jaco van de Pol

We present a perspective on quantum games that focuses on the physical aspects of the quantities that are used to implement a game. If a game is to be played, it has to be played with objects and actions that have some physical existence.…

Quantum Physics · Physics 2012-02-23 Simon J. D. Phoenix , Faisal Shah Khan

We present an algorithmic method for the quantitative, performance-aware synthesis of concurrent programs. The input consists of a nondeterministic partial program and of a parametric performance model. The nondeterminism allows the…

Programming Languages · Computer Science 2015-03-19 Pavol Cerny , Krishnendu Chatterjee , Thomas Henzinger , Arjun Radhakrishna , Rohit Singh

A classical theorem states that the set of languages given by a pushdown automaton coincides with the set of languages given by a context-free grammar. In previous work, we proved the pendant of this theorem in a setting with interaction:…

Logic in Computer Science · Computer Science 2023-09-15 Jos C. M. Baeten , Bas Luttik

As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of game testing leaves space for automation. In this…

Software Engineering · Computer Science 2023-04-19 Cristiano Politowski , Fabio Petrillo , Ghizlane ElBoussaidi , Gabriel C. Ullmann , Yann-Gaël Guéhéneuc

This paper discusses the hardness of finding minimal good-for-games (GFG) Buchi, Co-Buchi, and parity automata with state based acceptance. The problem appears to sit between finding small deterministic and finding small nondeterministic…

Formal Languages and Automata Theory · Computer Science 2020-03-27 Sven Schewe

Physical systems can fail. For this reason the problem of identifying and reacting to faults has received a large attention in the control and computer science communities. In this paper we study the fault diagnosis problem for hybrid…

Formal Languages and Automata Theory · Computer Science 2011-06-08 Davide Bresolin , Marta Capiluppi

The synthesis of reactive systems aims for the automated construction of strategies for systems that interact with their environment. Whereas the synthesis approach has the potential to change the development of reactive systems…

Logic in Computer Science · Computer Science 2026-04-01 Linda Feeken , Martin Fränzle

Stochastic games are a convenient formalism for modelling systems that comprise rational agents competing or collaborating within uncertain environments. Probabilistic model checking techniques for this class of models allow us to formally…

Logic in Computer Science · Computer Science 2022-11-14 Marta Kwiatkowska , Gethin Norman , David Parker , Gabriel Santos

We investigate the concept of strong equivalence within the extended framework of Answer Set Programming with constraints. Two groups of rules are considered strongly equivalent if, informally speaking, they have the same meaning in any…

Artificial Intelligence · Computer Science 2025-02-07 Pedro Cabalar , Jorge Fandinno , Torsten Schaub , Philipp Wanko

Control systems are usually modeled by differential equations describing how physical phenomena can be influenced by certain control parameters or inputs. Although these models are very powerful when dealing with physical phenomena, they…

Optimization and Control · Mathematics 2008-01-14 Giordano Pola , Antoine Girard , Paulo Tabuada

A powerful simulator highly decreases the need for real-world tests when training and evaluating autonomous vehicles. Data-driven simulators flourished with the recent advancement of conditional Generative Adversarial Networks (cGANs),…

Computer Vision and Pattern Recognition · Computer Science 2021-12-10 Saeed Saadatnejad , Siyuan Li , Taylor Mordan , Alexandre Alahi

Timed automata are a common formalism for the verification of concurrent systems subject to timing constraints. They extend finite-state automata with clocks, that constrain the system behavior in locations, and to take transitions. While…

Cryptography and Security · Computer Science 2022-06-08 Johan Arcile , Étienne André

We consider the problem of minimising the number of states in a multiplicity tree automaton over the field of rational numbers. We give a minimisation algorithm that runs in polynomial time assuming unit-cost arithmetic. We also show that a…

Formal Languages and Automata Theory · Computer Science 2019-03-14 Stefan Kiefer , Ines Marusic , James Worrell

The evaluation of constitutive models, especially for high-risk and high-regret engineering applications, requires efficient and rigorous third-party calibration, validation and falsification. While there are numerous efforts to develop…

Signal Processing · Electrical Eng. & Systems 2020-12-02 Kun Wang , WaiChing Sun , Qiang Du

In this work the properties of minority games containing agents which try to winning all the time are studied by means of computational simulations. We have considered several ways of introducing above the rules clever players using…

Disordered Systems and Neural Networks · Physics 2007-05-23 J. R. L. de Almeida , J. Menche

Weighted timed games are zero-sum games played by two players on a timed automaton equipped with weights, where one player wants to minimise the cumulative weight while reaching a target. Used in a reactive synthesis perspective, this…

Logic in Computer Science · Computer Science 2023-06-22 Damien Busatto-Gaston , Benjamin Monmege , Pierre-Alain Reynier

We extend the quantitative synthesis framework by going beyond the worst-case. On the one hand, classical analysis of two-player games involves an adversary (modeling the environment of the system) which is purely antagonistic and asks for…

Computer Science and Game Theory · Computer Science 2015-11-02 Véronique Bruyère , Emmanuel Filiot , Mickael Randour , Jean-François Raskin

Probabilistic timed automata are a suitable formalism to model systems with real-time, nondeterministic and probabilistic behaviour. We study two-player zero-sum games on such automata where the objective of the game is specified as the…

Logic in Computer Science · Computer Science 2016-04-18 Vojtěch Forejt , Marta Kwiatkowska , Gethin Norman , Ashutosh Trivedi

We present a notion of bisimulation that induces a reduced network which is semantically equivalent to the given neural network. We provide a minimization algorithm to construct the smallest bisimulation equivalent network. Reductions that…

Machine Learning · Computer Science 2021-11-17 Pavithra Prabhakar
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