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A quantum state is called concordant if it has zero quantum discord with respect to any part. By extension, a concordant computation is one such that the state of the computer, at each time step, is concordant. In this paper, I describe a…

Quantum Physics · Physics 2010-06-24 Bryan Eastin

We propose novel controller synthesis techniques for probabilistic systems modelled using stochastic two-player games: one player acts as a controller, the second represents its environment, and probability is used to capture uncertainty…

Logic in Computer Science · Computer Science 2017-01-11 Klaus Drager , Vojtech Forejt , Marta Kwiatkowska , David Parker , Mateusz Ujma

This paper introduces a notion of equivalence for higher-dimensional automata, called weak equivalence. Weak equivalence focuses mainly on a traditional trace language and a new homology language, which captures the overall independence…

Logic in Computer Science · Computer Science 2023-06-22 Thomas Kahl

Timed automata are a convenient mathematical model for modelling and reasoning about real-time systems. While they provide a powerful way of representing timing aspects of such systems, timed automata assume arbitrary precision and…

Formal Languages and Automata Theory · Computer Science 2020-07-09 Emily Clement , Thierry Jéron , Nicolas Markey , David Mentré

Game semantics is a trace-like denotational semantics for programming languages where the notion of legal observable behaviour of a term is defined combinatorially, by means of rules of a game between the term (the "Proponent") and its…

Logic in Computer Science · Computer Science 2012-01-24 Dan R. Ghica , Nikos Tzevelekos

Classical reactive synthesis approaches aim to synthesize a reactive system that always satisfies a given specifications. These approaches often reduce to playing a two-player zero-sum game where the goal is to synthesize a winning…

Computer Science and Game Theory · Computer Science 2025-06-09 Karan Muvvala , Qi Heng Ho , Morteza Lahijanian

In this paper we present a unifying approach for deciding various bisimulations, simulation equivalences and preorders between two timed automata states. We propose a zone based method for deciding these relations in which we eliminate an…

Formal Languages and Automata Theory · Computer Science 2013-07-30 Shibashis Guha , Shankara Narayanan Krishna , Chinmay Narayan , S. Arun-Kumar

We solve the problem of automatically computing a new class of environment assumptions in two-player turn-based finite graph games which characterize an ``adequate cooperation'' needed from the environment to allow the system player to win.…

Computer Science and Game Theory · Computer Science 2024-01-23 Ashwani Anand , Kaushik Mallik , Satya Prakash Nayak , Anne-Kathrin Schmuck

Synthesizing programs from examples requires searching over a vast, combinatorial space of possible programs. In this search process, a key challenge is representing the behavior of a partially written program before it can be executed, to…

Programming Languages · Computer Science 2021-04-21 Maxwell Nye , Yewen Pu , Matthew Bowers , Jacob Andreas , Joshua B. Tenenbaum , Armando Solar-Lezama

We propose a method to construct finite-state reactive controllers for systems whose interactions with their adversarial environment are modeled by infinite-duration two-player games over (possibly) infinite graphs. The proposed method…

Formal Languages and Automata Theory · Computer Science 2016-01-08 Daniel Neider , Ufuk Topcu

Pomset automata are an operational model of weak bi-Kleene algebra, which describes programs that can fork an execution into parallel threads, upon completion of which execution can join to resume as a single thread. We characterize a…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Tobias Kappé , Paul Brunet , Bas Luttik , Alexandra Silva , Fabio Zanasi

Objective: To obtain explainable guarantees in the online synthesis of optimal controllers for high-integrity cyber-physical systems, we re-investigate the use of exhaustive search as an alternative to reinforcement learning. Approach: We…

Systems and Control · Electrical Eng. & Systems 2025-10-02 Mario Gleirscher , Philip Hönnecke

We present the first game characterization of contrasimilarity, the weakest form of bisimilarity. The game is finite for finite-state processes and can thus be used for contrasimulation equivalence checking, of which no tool has been…

Computer Science and Game Theory · Computer Science 2021-08-25 Benjamin Bisping , Luisa Montanari

Infinitely repeated games can support cooperative outcomes that are not equilibria in the one-shot game. The idea is to make sure that any gains from deviating will be offset by retaliation in future rounds. However, this model of…

Computer Science and Game Theory · Computer Science 2024-06-04 Ratip Emin Berker , Vincent Conitzer

Many advancements have been made in procedural content generation for games, and with mixed-initiative co-creativity, have the potential for great benefits to human designers. However, co-creative systems for game generation are typically…

Artificial Intelligence · Computer Science 2023-08-07 Rohan Agarwal , Zhiyu Lin , Mark Riedl

Most specification languages express only qualitative constraints. However, among two implementations that satisfy a given specification, one may be preferred to another. For example, if a specification asks that every request is followed…

Logic in Computer Science · Computer Science 2013-05-29 Roderick Bloem , Krishnendu Chatterjee , Thomas A. Henzinger , Barbara Jobstmann

Controller synthesis is the process of constructing a correct system automatically from its specification. This often requires assumptions about the behaviour of the environment. It is difficult for the designer to identify the assumptions…

Logic in Computer Science · Computer Science 2016-04-13 Romain Brenguier

Every function on a finite set defines an equivalence relation and, therefore, a partition called the kernel of the function. Automata such that every possible partition is the kernel of a word are called totally compatible. A…

Formal Languages and Automata Theory · Computer Science 2021-10-12 David Fernando Casas Torres

Scalable and automatic formal verification for concurrent systems is always demanding. In this paper, we propose a verification framework to support automated compositional reasoning for concurrent programs with shared variables. Our…

Formal Languages and Automata Theory · Computer Science 2018-03-28 Fuyuan Zhang , Yongwang Zhao , David Sanan , Yang Liu , Alwen Tiu , Shang-Wei Lin , Jun Sun

In engineering, it is a common desire to couple existing simulation tools together into one big system by passing information from subsystems as parameters into the subsystems under influence. As executed at fixed time points, this data…

Numerical Analysis · Mathematics 2017-04-25 Thilo Moshagen