Simulating Concordant Computations
Abstract
A quantum state is called concordant if it has zero quantum discord with respect to any part. By extension, a concordant computation is one such that the state of the computer, at each time step, is concordant. In this paper, I describe a classical algorithm that, given a product state as input, permits the efficient simulation of any concordant quantum computation having a conventional form and composed of gates acting on two or fewer qubits. This shows that such a quantum computation must generate quantum discord if it is to efficiently solve a problem that requires super-polynomial time classically. While I employ the restriction to two-qubit gates sparingly, a crucial component of the simulation algorithm appears not to be extensible to gates acting on higher-dimensional systems.
Cite
@article{arxiv.1006.4402,
title = {Simulating Concordant Computations},
author = {Bryan Eastin},
journal= {arXiv preprint arXiv:1006.4402},
year = {2010}
}
Comments
9 pages