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Realistic 3D indoor scene datasets have enabled significant recent progress in computer vision, scene understanding, autonomous navigation, and 3D reconstruction. But the scale, diversity, and customizability of existing datasets is…

Computer Vision and Pattern Recognition · Computer Science 2021-12-13 Kai Wang , Xianghao Xu , Leon Lei , Selena Ling , Natalie Lindsay , Angel X. Chang , Manolis Savva , Daniel Ritchie

This paper presents a method for generating floor plans for structures in Minecraft (Mojang 2009). Given a 3D space, it will auto-generate a building to fill that space using a combination of constrained growth and cellular automata. The…

Human-Computer Interaction · Computer Science 2019-06-13 Michael Cerny Green , Christoph Salge , Julian Togelius

In the architectural design process, floor plan generation is inherently progressive and iterative. However, existing generative models for floor plans are predominantly end-to-end generation that produce an entire pixel-based layout in a…

Computation and Language · Computer Science 2025-08-05 Jun Yin , Pengyu Zeng , Jing Zhong , Peilin Li , Miao Zhang , Ran Luo , Shuai Lu

Generating realistic building layouts for automatic building design has been studied in both the computer vision and architecture domains. Traditional approaches from the architecture domain, which are based on optimization techniques or…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Jiachen Liu , Yuan Xue , Haomiao Ni , Rui Yu , Zihan Zhou , Sharon X. Huang

Floor planning is an important and difficult task in architecture. When planning office buildings, rooms that belong to the same organisational unit should be placed close to each other. This leads to the following NP-hard mathematical…

Computational Geometry · Computer Science 2021-07-13 Jonathan Klawitter , Felix Klesen , Alexander Wolff

During the earliest phase of architectural design process, practitioners after analyzing the client's design program, legal requirements, topographic constraints, and preferences synthesize these requirements into architectural floor plan…

Neural and Evolutionary Computing · Computer Science 2014-10-06 Eugénio Rodrigues , Adélio R. Gaspar , Álvaro Gomes , Manuel Gameiro da Silva

Maps --- specifically floor plans --- are useful for a variety of tasks from arranging furniture to designating conceptual or functional spaces (e.g., kitchen, walkway). We present a simple algorithm for quickly laying a floor plan (or…

Human-Computer Interaction · Computer Science 2016-06-16 Leo Bowen-Biggs , Suzanne Dazo , Yili Zhang , Alex Hubers , Matthew Rueben , Ross Sowell , William D. Smart , Cindy Grimm

AI image generators based on diffusion models have recently garnered attention for their capability to create images from simple text prompts. However, for practical use in civil engineering they need to be able to create specific…

Machine Learning · Computer Science 2024-05-06 Joern Ploennigs , Markus Berger

Floor plans are the basis of reasoning in and communicating about indoor environments. In this paper, we show that by modelling floor plans as sequences of line segments seen from a particular point of view, recent advances in…

Robotics · Computer Science 2022-03-08 Ludvig Ericson , Patric Jensfelt

Procedural terrain generation is the process of generating a digital representation of terrain using a computer program or procedure, with little to no human guidance. This paper proposes a procedural terrain generation algorithm based on a…

Graphics · Computer Science 2022-10-27 Fong Yuan Lim , Yu Wei Tan , Anand Bhojan

Computational methods to compute similarities between floor plans can help architects explore floor plans in large datasets to avoid duplication of designs and to search for existing plans that satisfy their needs. Recently, LayoutGMN…

Graphics · Computer Science 2022-11-15 Chia-Ying Shih , Chi-Han Peng

The main objective of this paper is to develop the two different ways in which round robin architecture is modified and made suitable to be implemented in real time and embedded systems. The scheduling algorithm plays a significant role in…

Operating Systems · Computer Science 2009-12-04 C. Yaashuwanth , Dr. R. Ramesh

The boundary-constrained floor plan generation problem aims to generate the topological and geometric properties of a set of rooms within a given boundary. Recently, learning-based methods have made significant progress in generating…

Graphics · Computer Science 2025-08-20 Shidong Wang , Renato Pajarola

In this paper, we present GPLAN, software aimed at constructing dimensioned floorplan layouts based on graph-theoretical and optimization techniques. GPLAN takes user requirements as input in the following two forms: i. Adjacency graph: It…

Computational Geometry · Computer Science 2020-08-06 Krishnendra Shekhawat , Nitant Upasani , Sumit Bisht , Rahil Jain

This paper proposes a methodology for the automated construction of rectangular floorplans (RFPs) while addressing dimensional constraints and adjacency relations. Here, adjacency relations are taken in the form of a dimensionless…

Computational Geometry · Computer Science 2020-03-12 Nitant Upasani , Krishnendra Shekhawat , Garv Sachdeva

We introduce Scan2Plan, a novel approach for accurate estimation of a floorplan from a 3D scan of the structural elements of indoor environments. The proposed method incorporates a two-stage approach where the initial stage clusters an…

Computer Vision and Pattern Recognition · Computer Science 2020-03-17 Ameya Phalak , Vijay Badrinarayanan , Andrew Rabinovich

This paper proposes a new approach for automated floorplan reconstruction from RGBD scans, a major milestone in indoor mapping research. The approach, dubbed Floor-SP, formulates a novel optimization problem, where room-wise coordinate…

Computer Vision and Pattern Recognition · Computer Science 2019-08-20 Jiacheng Chen , Chen Liu , Jiaye Wu , Yasutaka Furukawa

Grid space partitioning is a technique to speed up queries to graphics databases. We present a parallel grid construction algorithm which can efficiently construct a structured grid on GPU hardware. Our approach is substantially faster than…

Graphics · Computer Science 2024-03-19 Vasco Costa , João M. Pereira , Joaquim Jorge

With the increasing integration of robots into human life, their role in architectural spaces where people spend most of their time has become more prominent. While motion capabilities and accurate localization for automated robots have…

Robotics · Computer Science 2025-03-12 Mengke Zhang , Zhihao Tian , Yaoguang Xia , Chao Xu , Fei Gao , Yanjun Cao

Cities are important elements of content in digital productions, but their complexity and size make them very challenging to model. Few tools exist that can help artists with this work, even as rapid improvements in graphics hardware create…

Graphics · Computer Science 2025-10-21 Thomas Lechner , Ben Watson , Uri Wilenski , Seth Tisue , Martin Felsen , Andy Moddrell , Pin Ren , Craig Brozefsky
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