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Nowadays three dimension (3D) architectural visualisation has become a powerful tool in the conceptualisation, design and presentation of architectural products in the construction industry, providing realistic interaction and walkthrough…

Graphics · Computer Science 2011-07-20 Raj Kishen Moloo , Muhammad Ajmal Sheik Dawood , Abu Salmaan Auleear

Current data-driven floor plan generation methods often reproduce the ergonomic inefficiencies found in real-world training datasets. To address this, we propose a novel approach that integrates architectural design principles directly into…

Graphics · Computer Science 2026-04-10 Piotr Nieciecki , Aleksander Plocharski , Przemyslaw Musialski

Efficient authoring of vast virtual environments hinges on algorithms that are able to automatically generate content while also being controllable. We propose a method to automatically generate furniture layouts for indoor environments.…

Computer Vision and Pattern Recognition · Computer Science 2019-01-28 Paul Henderson , Kartic Subr , Vittorio Ferrari

Terrains are the main part of an electronic game. To reduce human effort on game development, procedural techniques are used to generate synthetic terrains. However rendering a terrain is not a trivial task. Their rendering techniques must…

Graphics · Computer Science 2018-03-14 Ricardo B. D. d'Oliveira , Antonio L. Apolinário

This paper presents a novel approach to procedural generation of urban maps for First Person Shooter (FPS) games. A multi-agent evolutionary system is employed to place streets, buildings and other items inside the Unity3D game engine,…

Artificial Intelligence · Computer Science 2016-04-21 Jan Kruse , Ricardo Sosa , Andy M. Connor

In the domain of architectural design, the foundational essence of creativity and human intelligence lies in the mastery of solving floorplans, a skill demanding distinctive expertise and years of experience. Traditionally, the…

Machine Learning · Computer Science 2024-12-11 Mohamed R. Ibrahim , Josef Musil , Irene Gallou

In this paper, we propose an effective global relation learning algorithm to recommend an appropriate location of a building unit for in-game customization of residential home complex. Given a construction layout, we propose a visual…

Computer Vision and Pattern Recognition · Computer Science 2021-02-24 Lijuan Liu , Yin Yang , Yi Yuan , Tianjia Shao , He Wang , Kun Zhou

Autonomous agents face the challenge of coordinating multiple tasks (perception, motion planning, controller) which are computationally expensive on a single onboard computer. To utilize the onboard processing capacity optimally, it is…

Robotics · Computer Science 2023-05-09 Aditya Shirwatkar , Aman Singh , Jana Ravi Kiran

Automated floorplanning or space layout planning has been a long-standing NP-hard problem in the field of computer-aided design, with applications in integrated circuits, architecture, urbanism, and operational research. In this paper, we…

Graphics · Computer Science 2021-02-23 Mohammad Keshavarzi , Mohammad Rahmani-Asl

Most existing motion planning algorithms assume that a map (of some quality) is fully determined prior to generating a motion plan. In many emerging applications of robotics, e.g., fast-moving agile aerial robots with constrained embedded…

Robotics · Computer Science 2018-08-03 Thomas Sayre-McCord , Sertac Karaman

This paper presents a search-based partial motion planner to generate dynamically feasible trajectories for car-like robots in highly dynamic environments. The planner searches for smooth, safe, and near-time-optimal trajectories by…

Robotics · Computer Science 2020-11-10 Jiahui Lin , Tong Zhou , Delong Zhu , Jianbang Liu , Max Q. -H. Meng

In modern runtime systems, memory layout calculations are hand-coded in systems languages. Primitives in these languages are not powerful enough to describe a rich set of layouts, leading to reliance on ad-hoc macros, numerous interrelated…

Programming Languages · Computer Science 2019-09-13 Karl Cronburg , Samuel Z. Guyer

Building structures can allow a robot to surmount large obstacles, expanding the set of areas it can reach. This paper presents a planning algorithm to automatically determine what structures a construction-capable robot must build in order…

Robotics · Computer Science 2018-12-12 Tarik Tosun , Cynthia Sung , Colin McCloskey , Mark Yim

Human beings understand natural language description and could able to imagine a corresponding visual for the same. For example, given a description of the interior of a house, we could imagine its structure and arrangements of furniture.…

Computer Vision and Pattern Recognition · Computer Science 2018-11-30 Mahak Jain , Anurag Sanyal , Shreya Goyal , Chiranjoy Chattopadhyay , Gaurav Bhatnagar

In this paper, we propose RoomPlanner, the first fully automatic 3D room generation framework for painlessly creating realistic indoor scenes with only short text as input. Without any manual layout design or panoramic image guidance, our…

Computer Vision and Pattern Recognition · Computer Science 2025-11-24 Wenzhuo Sun , Mingjian Liang , Wenxuan Song , Xuelian Cheng , Zongyuan Ge

Let G = (V, E) be a planar triangulated graph (PTG) having every face triangular. A rectilinear dual or an orthogonal floor plan (OFP) of G is obtained by partitioning a rectangle into \mid V \mid rectilinear regions (modules) where two…

Computational Geometry · Computer Science 2020-06-26 Pinki , Krishnendra Shekhawat

The automatic generation of floorplans given user inputs has great potential in architectural design and has recently been explored in the computer vision community. However, the majority of existing methods synthesize floorplans in the…

Computer Vision and Pattern Recognition · Computer Science 2022-07-28 Jiachen Liu , Yuan Xue , Jose Duarte , Krishnendra Shekhawat , Zihan Zhou , Xiaolei Huang

This paper describes an approach to automatically extracting floor plans from the kinds of incomplete measurements that could be acquired by an autonomous mobile robot. The approach proceeds by reasoning about extended structural layout…

Computer Vision and Pattern Recognition · Computer Science 2018-11-20 Armon Shariati , Bernd Pfrommer , Camillo J. Taylor

In computer games, traditional procedural terrain generation relies on a grid of vertices, with each point representing terrain elevation. For each square in the grid, two triangles are created by connecting fixed vertex indices, resulting…

Graphics · Computer Science 2025-05-15 Richard Tivolt

A prototype tool to assist architects during the early design stage of floor plans has been developed, consisting of an Evolutionary Program for the Space Allocation Problem (EPSAP), which generates sets of floor plan alternatives according…

Computational Engineering, Finance, and Science · Computer Science 2013-08-06 Eugénio Rodrigues , Adélio Rodrigues Gaspar , Álvaro Gomes