Related papers: High Performance P3M N-body code: CUBEP3M
High-resolution (HR) simulations in cosmology, in particular when including baryons, can take millions of CPU hours. On the other hand, low-resolution (LR) dark matter simulations of the same cosmological volume use minimal computing…
Demonstrating small error rates by integrating quantum error correction (QEC) into an architecture of quantum computing is the next milestone towards scalable fault-tolerant quantum computing (FTQC). Encoding logical qubits with…
Remarkable observational advances have established a compelling cross-validated model of the Universe. Yet, two key pillars of this model -- dark matter and dark energy -- remain mysterious. Sky surveys that map billions of galaxies to…
We present Sapporo, a library for performing high-precision gravitational N-body simulations on NVIDIA Graphical Processing Units (GPUs). Our library mimics the GRAPE-6 library, and N-body codes currently running on GRAPE-6 can switch to…
Generating mocks for future sky surveys requires large volumes and high resolutions, which is computationally expensive even for fast simulations. In this work we try to develop numerical schemes to calibrate various halo and matter…
Noisy, intermediate-scale quantum (NISQ) systems are expected to have a few hundred qubits, minimal or no error correction, limited connectivity and limits on the number of gates that can be performed within the short coherence window of…
Standard approaches to quantum error correction for fault-tolerant quantum computing are based on encoding a single logical qubit into many physical ones, resulting in asymptotically zero encoding rates and therefore huge resource…
We describe the use of Graphics Processing Units (GPUs) for speeding up the code NBODY6 which is widely used for direct $N$-body simulations. Over the years, the $N^2$ nature of the direct force calculation has proved a barrier for…
Self-gravitating astronomical objects often show a central plateau in the density profile (core) whose physical origin is hotly debated. Cores are theoretically expected in N-body systems of maximum entropy, however, they are not present in…
Using the N-body simulations of the AEMULUS Project, we construct an emulator for the non-linear clustering of galaxies in real and redshift space. We construct our model of galaxy bias using the halo occupation framework, accounting for…
The use of quantum processing units (QPUs) promises speed-ups for solving computational problems. Yet, current devices are limited by the number of qubits and suffer from significant imperfections, which prevents achieving quantum…
We describe the Outer Rim cosmological simulation, one of the largest high-resolution N-body simulations performed to date, aimed at promoting science to be carried out with large-scale structure surveys. The simulation covers a volume of…
We report on the performance of our cold-dark matter cosmological N-body simulation which was carried out concurrently using supercomputers across the globe. We ran simulations on 60 to 750 cores distributed over a variety of supercomputers…
We present a comparison of major methodologies of fast generating mock halo or galaxy catalogues. The comparison is done for two-point and the three-point clustering statistics. The reference catalogues are drawn from the BigMultiDark…
The cosmic neutrino background is an important component of the Universe that is difficult to include in cosmological simulations due to the extremely large velocity dispersion of neutrino particles. We develop a new approach to simulate…
The rapid scaling of large language models (LLMs) has unveiled critical limitations in current hardware architectures, including constraints in memory capacity, computational efficiency, and interconnection bandwidth. DeepSeek-V3, trained…
Current and future surveys of large-scale cosmic structure are associated with a massive and complex datastream to study, characterize, and ultimately understand the physics behind the two major components of the 'Dark Universe', dark…
A fast $N$-body code has been developed for simulating a stellar disk embedded in a live dark matter halo. In generating its Poisson solver, a self-consistent field (SCF) code which inherently possesses perfect scalability is incorporated…
Large-scale simulations of plasmas are essential for advancing our understanding of fusion devices, space, and astrophysical systems. Particle-in-Cell (PIC) codes have demonstrated their success in simulating numerous plasma phenomena on…
We present a new N-body and gas dynamics code, called Nyx, for large-scale cosmological simulations. Nyx follows the temporal evolution of a system of discrete dark matter particles gravitationally coupled to an inviscid ideal fluid in an…