Related papers: High Performance P3M N-body code: CUBEP3M
We describe the computational infrastructure for end-to-end Bayesian CMB analysis implemented by the BeyondPlanck collaboration. This code is called commander3, and provides a statistically consistent framework for global analysis of CMB…
We introduce the Lomonosov suite of high-resolution N-body cosmological simulations covering a full box of size 32 $h^{-1}$ Mpc with low-mass resolution particles ($2\times10^7$ $h^{-1}\,M_\odot$) and three zoom-in simulations of overdense,…
We present an algorithm named "Chamomile Scheme". The scheme is fully optimized for calculating gravitational interactions on the latest programmable Graphics Processing Unit (GPU), NVIDIA GeForce8800GTX, which has (a) small but fast shared…
We describe a new parallel N-body code for cosmological simulations. The code is based on a work- and data sharing scheme, and is implemented within the Cray Research Corporation's CRAFT programming environment. Different data distribution…
We investigate a hybrid numerical algorithm aimed at the large-scale cosmological N-body simulation for the on-going and the future high precious sky surveys. It makes use of a truncated Fast Multiple Method (FMM) for short-range gravity,…
Modern Astrophysics is based on multi-wavelength data organized into large and heterogeneous catalogues. Hence, the need for efficient, reliable and scalable catalogue cross-matching methods plays a crucial role in the era of the petabyte…
Real-time decoding of quantum error correction (QEC) is essential for enabling fault-tolerant quantum computation. A practical decoder must operate with high accuracy at low latency, while remaining robust to spatial and temporal variations…
In nuclear astrophysics, quantum simulations of large inhomogeneous dense systems as they appear in the crusts of neutron stars present big challenges. The number of particles in a simulation with periodic boundary conditions is strongly…
We present high-precision quantum computing simulations of three-body atoms (He, H$^-$) and molecules (H$_2^+$, HD$^+$), the latter being studied beyond the Born-Oppenheimer approximation. The Non-Iterative Disentangled Unitary Coupled…
Graphics Processing Units (GPUs) can speed up the numerical solution of various problems in astrophysics including the dynamical evolution of stellar systems; the performance gain can be more than a factor 100 compared to using a Central…
SU3\_Bench is a microbenchmark developed to explore performance portability across multiple programming models/methodologies using a simple, but nontrivial, mathematical kernel. This kernel has been derived from the MILC lattice quantum…
We present a new module of the parallel N-Body code P-GADGET3 for cosmological simulations of light bosonic non-thermal dark matter, often referred as Fuzzy Dark Matter (FDM). The dynamics of the FDM features a highly non-linear Quantum…
Fast Multipole Methods (FMM) are a fundamental operation for the simulation of many physical problems. The high performance design of such methods usually requires to carefully tune the algorithm for both the targeted physics and the…
For decades, people are developing efficient numerical methods for solving the challenging quantum many-body problem, whose Hilbert space grows exponentially with the size of the problem. However, this journey is far from over, as previous…
Nanopore genome sequencing is the key to enabling personalized medicine, global food security, and virus surveillance. The state-of-the-art base-callers adopt deep neural networks (DNNs) to translate electrical signals generated by nanopore…
We describe a new method (\textsc{CompaSO}) for identifying groups of particles in cosmological $N$-body simulations. \textsc{CompaSO} builds upon existing spherical overdensity (SO) algorithms by taking into consideration the tidal radius…
A new N-body and hydrodynamical code, called RAMSES, is presented. It has been designed to study structure formation in the universe with high spatial resolution. The code is based on Adaptive Mesh Refinement (AMR) technique, with a tree…
In this paper we implemented the algorithm we developed in [1] called 3DPIFCM in a parallel environment by using CUDA on a GPU. In our previous work we introduced 3DPIFCM which performs segmentation of images in noisy conditions and uses…
In this study, an $N$-body simulation code was developed for self-gravitating systems with a limited first-order post-Newtonian approximation. The code was applied to a special case in which the system consists of one massive object and…
A central goal in quantum error correction is to reduce the overhead of fault-tolerant quantum computing by increasing noise thresholds and reducing the number of physical qubits required to sustain a logical qubit. We introduce a potential…