Related papers: High Performance P3M N-body code: CUBEP3M
We perform an end-to-end benchmark of a hybrid sequential quantum computing (HSQC) solver for higher-order unconstrained binary optimization (HUBO), executed on IBM Heron r3 quantum processors to evaluate the potential of current quantum…
High precision atomic data is indispensable for experiments involving studies of fundamental interactions, astrophysics, atomic clocks, plasma science, and others. We develop new parallel atomic structure codes and explore the difficulties…
Astrophysical direct $N$-body methods have been one of the first production algorithms to be implemented using NVIDIA's CUDA architecture. Now, almost seven years later, the GPU is the most used accelerator device in astronomy for…
We propose a new numerical procedure to simulate a single dark halo of any size and mass in a hierarchical framework coupling the extended Press-Schechter formalism (EPSF) to N-body simulations. The procedure consists of assigning…
We introduce GINKAKU, a new cosmological $N$-body code developed for the Dark Quest II (DQ2) simulation campaign and designed for controlled ensemble production across the cosmological model space required by next-generation galaxy surveys,…
Due to the high sensitivity of qubits to environmental noise, which leads to decoherence and information loss, active quantum error correction(QEC) is essential. Surface codes represent one of the most promising fault-tolerant QEC schemes,…
We compare the performance of two very different parallel gravitational $N$-body codes for astrophysical simulations on large GPU clusters, both pioneer in their own fields as well as in certain mutual scales - NBODY6++ and Bonsai. We carry…
Modeling large-scale sky survey observations is a key driver for the continuing development of high resolution, large-volume, cosmological simulations. We report the first results from the 'Q Continuum' cosmological N-body simulation run…
The main performance bottleneck of gravitational N-body codes is the force calculation between two particles. We have succeeded in speeding up this pair-wise force calculation by factors between two and ten, depending on the code and the…
iPIC3D is a widely used massively parallel Particle-in-Cell code for the simulation of space plasmas. However, its current implementation does not support execution on multiple GPUs. In this paper, we describe the porting of iPIC3D particle…
Modeling plasma accelerators is a computationally challenging task and the quasi-static particle-in-cell algorithm is a method of choice in a wide range of situations. In this work, we present the first performance-portable, quasi-static,…
We intend to make sets of cosmological simulations available, with a large number of different output times that may be placed side-by-side to produce a complete history of the universe stretching back to high redshift. Currently there is…
The High Energy Physics (HEP) experiments, such as those at the Large Hadron Collider (LHC), traditionally consume large amounts of CPU cycles for detector simulations and data analysis, but rarely use compute accelerators such as GPUs. As…
We describe a new hybrid N-body/hydrodynamical code based on the particle-mesh (PM) method and the piecewise-parabolic method (PPM) for use in solving problems related to the evolution of large-scale structure, galaxy clusters, and…
We study the clustering properties of dark matter halos in real- and redshift-space in cosmologies with massless and massive neutrinos through a large set of state-of-the-art N-body simulations. We provide quick and easy-to-use…
We discuss the design and implementation of HYDRA_OMP a parallel implementation of the Smoothed Particle Hydrodynamics-Adaptive P3M (SPH-AP3M) code HYDRA. The code is designed primarily for conducting cosmological hydrodynamic simulations…
Developing and redesigning astrophysical, cosmological, and space plasma numerical codes for existing and next-generation accelerators is critical for enabling large-scale simulations. To address these challenges, the SPACE Center of…
The performance and accuracy of a GRAPE-3 system for collisionless N-body simulations is discussed. After a description of the hardware configurations available to us at Marseille, and the usefulness of on-line analysis, we concentrate on…
The Crossroads supercomputer was designed to simulate some of the most complex physical devices in the world. These simulations routinely require 1/2 petabyte or more of system memory running on thousands of compute nodes for months at a…
We present a machine-learning model for generating super-resolution $N$-body simulations with non-vanishing spatial curvature, conditioned on a given low-resolution field, $\Omega_k$, $\Omega_\mathrm{m}$, $\sigma_8$, $h$, and redshift. By…