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Graph pebbling is a network model for studying whether or not a given supply of discrete pebbles can satisfy a given demand via pebbling moves. A pebbling move across an edge of a graph takes two pebbles from one endpoint and places one…

Combinatorics · Mathematics 2015-03-18 Glenn Hurlbert

The pebble motion on trees (PMT) problem consists in finding a feasible sequence of moves that repositions a set of pebbles to assigned target vertices. This problem has been widely studied because, in many cases, the more general…

Multiagent Systems · Computer Science 2024-04-10 Stefano Ardizzoni , Irene Saccani , Luca Consolini , Marco Locatelli , Bernhard Nebel

Given a distribution of pebbles on the vertices of a graph, say that we can pebble a vertex if a pebble is left on it after some sequence of moves, each of which takes two pebbles from some vertex and places one on an adjacent vertex. A…

Combinatorics · Mathematics 2019-06-03 David Moews

A pebbling move on a graph removes two pebbles at a vertex and adds one pebble at an adjacent vertex. Rubbling is a version of pebbling where an additional move is allowed. In this new move, one pebble each is removed at vertices $v$ and…

Combinatorics · Mathematics 2017-08-29 Gyula Y. Katona , László F. Papp

We consider systems made of autonomous mobile robots evolving in highly dynamic discrete environment i.e., graphs where edges may appear and disappear unpredictably without any recurrence, stability, nor periodicity assumption. Robots are…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-03-30 Marjorie Bournat , Swan Dubois , Franck Petit

A mobile agent, modeled as a deterministic finite automaton, navigates in the infinite anonymous oriented grid $\mathbb{Z} \times \mathbb{Z}$. It has to explore a given infinite subgraph of the grid by visiting all of its nodes. We focus on…

Data Structures and Algorithms · Computer Science 2023-02-02 Subhash Bhagat , Andrzej Pelc

Let $G$ be a graph on $n$ vertices, labeled $v_1,\ldots,v_n$ and $\pi$ be a permutation on $[n]:=\{1,2,\cdots, n\}$. Suppose that each pebble $p_i$ is placed at vertex $v_{\pi(i)}$ and has destination $v_i$. During each step, a disjoint set…

Combinatorics · Mathematics 2016-09-01 Junhua He , Louis A. Valentin , Xiaoyan Yin , Gexin Yu

Let $G=(V,E)$ be a simple graph. A function $f:V\rightarrow \mathbb{N}\cup \{0\}$ is called a configuration of pebbles on the vertices of $G$ and the weight of $f$ is $w(f)=\sum_{u\in V}f(u)$ which is just the total number of pebbles…

Combinatorics · Mathematics 2023-08-23 Saeid Alikhani , Fatemeh Aghaei

Pebbling is a game played on a graph. The single player is given a graph and a configuration of pebbles and may make pebbling moves by removing 2 pebbles from one vertex and placing one at an adjacent vertex to eventually have one pebble…

Combinatorics · Mathematics 2018-09-10 John Asplund , Franklin Kenter

The problem of finding a path between two points while avoiding obstacles is critical in robotic path planning. We focus on the feasibility problem: determining whether such a path exists. We model the robot as a query-specific rectangular…

Computational Geometry · Computer Science 2025-04-16 Alex Fan , Alicia Li , Arul Kolla , Jason Gonzalez

A pebbling move on a graph removes two pebbles from a vertex and adds one pebble to an adjacent vertex. A vertex is reachable from a pebble distribution if it is possible to move a pebble to that vertex using pebbling moves. The optimal…

Combinatorics · Mathematics 2020-02-26 Ervin Győri , Gyula Y. Katona , László F. Papp

Graph pebbling is a combinatorial game played on an undirected graph with an initial configuration of pebbles. A pebbling move consists of removing two pebbles from one vertex and placing one pebble on an adjacent vertex. The pebbling…

Combinatorics · Mathematics 2023-12-21 Dominic Flocco , Jonad Pulaj , Carl Yerger

Consider a distribution of pebbles on a graph. A pebbling move removes two pebbles from a vertex and place one at an adjacent vertex. A vertex is reachable under a pebble distribution if it has a pebble after the application of a sequence…

Combinatorics · Mathematics 2023-01-25 László F. Papp

Graph pebbling is a game played on a connected graph G. A player purchases pebbles at a dollar a piece, and hands them to an adversary who distributes them among the vertices of G (called a configuration) and chooses a target vertex r. The…

Combinatorics · Mathematics 2008-11-21 D. Curtis , T. Hines , G. Hurlbert , T. Moyer

Pebbling on graphs is a two-player game which involves repeatedly moving a pebble from one vertex to another by removing another pebble from the first vertex. The pebbling number $\pi(G)$ is the least number of pebbles required so that,…

Combinatorics · Mathematics 2018-01-25 John Asplund , Glenn Hurlbert , Franklin Kenter

Let G be a graph with a distribution of pebbles on its vertices. A pebbling move consists of removing two pebbles from one vertex and placing one pebble on an adjacent vertex. The optimal pebbling number of G is the smallest number of…

Combinatorics · Mathematics 2016-11-30 Ervin Győri , Gyula Y. Katona , László F. Papp , Casey Tompkins

Given a configuration of pebbles on the vertices of a graph, a pebbling move is defined by removing two pebbles from some vertex and placing one pebble on an adjacent vertex. The cover pebbling number of a graph, gamma(G), is the smallest…

Combinatorics · Mathematics 2007-05-23 Nathaniel G. Watson , Carl R. Yerger

A pebbling move refers to the act of removing two pebbles from one vertex and placing one pebble on an adjacent vertex. The goal of graph pebbling is: Given an initial distribution of pebbles, use pebbling moves to reach a specified goal…

Combinatorics · Mathematics 2018-01-29 Garth Isaak , Matthew Prudente

We study the Universal Solvability of Robot Motion Planning on Graphs (USolR) problem: given an undirected graph $G = (V, E)$ and $p$ robots, determine whether any arbitrary configuration of the robots can be transformed into any other…

Computational Complexity · Computer Science 2026-02-10 Anubhav Dhar , Pranav Nyati , Tanishq Prasad , Ashlesha Hota , Sudeshna Kolay

A graph environment must be explored by a collection of mobile robots. Some of the robots, a priori unknown, may turn out to be unreliable. The graph is weighted and each node is assigned a deadline. The exploration is successful if each…

Data Structures and Algorithms · Computer Science 2017-10-03 Jurek Czyzowicz , Maxime Godon , Evangelos Kranakis , Arnaud Labourel , Euripides Markou