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Let $G=(V,E)$ be a simple graph. A function $\phi:V\rightarrow \mathbb{N}\cup \{0\}$ is called a configuration of pebbles on the vertices of $G$ and the quantity $\sum_{u\in V}\phi(u)$ is called the size of $\phi$ which is just the total…

Combinatorics · Mathematics 2024-02-16 Saeid Alikhani , Fatemeh Aghaei

Given a tree, a set of pebbles initially stationed at some nodes of the tree, and a set of target nodes, the Unlabeled Pebble Motion on Trees problem (UPMT) asks to find a plan to move the pebbles one-at-a-time from the starting nodes to…

Data Structures and Algorithms · Computer Science 2026-03-26 Annalisa Calvi , Pierre Le Bodic , Samuel McGuire , Edward Lam

We study the problem of deterministically exploring an undirected and initially unknown graph with $n$ vertices either by a single agent equipped with a set of pebbles, or by a set of collaborating agents. The vertices of the graph are…

Data Structures and Algorithms · Computer Science 2018-05-10 Yann Disser , Jan Hackfeld , Max Klimm

Robots with very limited capabilities are placed on the vertices of a graph and are required to move toward a single, common vertex, where they remain stationary once they arrive. This task is referred to as the GATHERING problem. Most of…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-02-10 Alfredo Navarra , Francesco Piselli

Shape formation is a basic distributed problem for systems of computational mobile entities. Intensively studied for systems of autonomous mobile robots, it has recently been investigated in the realm of programmable matter. Namely, it has…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-09-12 Giuseppe A. Di Luna , Paola Flocchini , Nicola Santoro , Giovanni Viglietta , Yukiko Yamauchi

We present a decoupled algorithm for motion planning for a collection of unit-balls moving among polyhedral obstacles in $\mathbb{R}^d$, for any $d \ge 2$. We assume that the robots have revolving areas in the vicinity of their start and…

Computational Geometry · Computer Science 2018-07-17 Israela Solomon , Dan Halperin

The problem of graph Reachability is to decide whether there is a path from one vertex to another in a given graph. In this paper, we study the Reachability problem on three distinct graph families - intersection graphs of Jordan regions,…

Computational Complexity · Computer Science 2021-07-06 Sujoy Bhore , Rahul Jain

Graph pebbling is a problem in which pebbles are distributed across the vertices of a graph and moved according to a specific rule: two pebbles are removed from a vertex to place one on an adjacent vertex. The goal is to determine the…

Discrete Mathematics · Computer Science 2025-05-23 G. A. Bridi , F. L. Marquezino , C. M. H. de Figueiredo

We consider the standard message passing model; we assume the system is fully synchronous: all processes start at the same time and time proceeds in synchronised rounds. In each round each vertex can transmit a different message of size…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-07-14 Y. Métivier , J. M. Robson , A. Zemmari

In the field of swarm robotics, one of the most studied problem is Gathering. It asks for a distributed algorithm that brings the robots to a common location, not known in advance. We consider the case of robots constrained to move along…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-11-12 Serafino Cicerone , Alessia Di Fonso , Gabriele Di Stefano , Alfredo Navarra

An algorithm observes the trajectories of random walks over an unknown graph $G$, starting from the same vertex $x$, as well as the degrees along the trajectories. For all finite connected graphs, one can estimate the number of edges $m$ up…

Statistics Theory · Mathematics 2018-08-20 Anna Ben-Hamou , Roberto I. Oliveira , Yuval Peres

Disk vortices have been heralded as promising routes for planet formation due to their ability to trap significant amounts of pebbles. While the gas motions and trapping properties of two-dimensional vortices have been studied in enough…

Earth and Planetary Astrophysics · Physics 2021-06-09 Natalie Raettig , Wladimir Lyra , Hubert Klahr

The pebbling number of a graph $G$, $f(G)$, is the least $p$ such that, however $p$ pebbles are placed on the vertices of $G$, we can move a pebble to any vertex by a sequence of moves, each move taking two pebbles off one vertex and…

Combinatorics · Mathematics 2014-02-07 Zheng-Jiang Xia , Yong-Liang Pan , Jun-Ming Xu

In this paper we present some new complexity results on the routing time of a graph under the \textit{routing via matching} model. This is a parallel routing model which was introduced by Alon et al\cite{alon1994routing}. The model can be…

Data Structures and Algorithms · Computer Science 2022-03-22 Indranil Banerjee , Dana Richards

Robots are becoming an increasingly common part of scientific work within laboratory environments. In this paper, we investigate the problem of designing \emph{schedules} for completing a set of tasks at fixed locations with multiple robots…

Data Structures and Algorithms · Computer Science 2025-07-03 Duncan Adamson , Nathan Flaherty , Igor Potapov , Paul Spirakis

We consider the problem of routing on a network in the presence of line segment constraints (i.e., obstacles that edges in our network are not allowed to cross). Let $P$ be a set of $n$ points in the plane and let $S$ be a set of…

Computational Geometry · Computer Science 2019-01-03 Prosenjit Bose , Matias Korman , André van Renssen , Sander Verdonschot

Graph pebbling is a network optimization model for satisfying vertex demands with vertex supplies (called pebbles), with partial loss of pebbles in transit. The pebbling number of a demand in a graph is the smallest number for which every…

Combinatorics · Mathematics 2021-12-22 Glenn Hurlbert , Essak Seddiq

This dissertation presents a method for simulation of motion of the pebbles in a PBR. A new mechanical motion simulator, PEBBLES, efficiently simulates the key elements of motion of the pebbles in a PBR. This model simulates gravitational…

Computational Physics · Physics 2011-04-01 Joshua J. Cogliati

Given a configuration of indistinguishable pebbles on the vertices of a graph, a pebbling move consists of removing two pebbles from one vertex and placing one pebble on an adjacent vertex. The pebbling number of a graph is the least…

Combinatorics · Mathematics 2024-12-02 Jonad Pulaj , Kenan Wood , Carl Yerger

If we give a robot the task of moving an object from its current position to another location in an unknown environment, the robot must explore the map, identify all types of obstacles, and then determine the best route to complete the…

Robotics · Computer Science 2022-08-22 Saeid Alirezazadeh , Luís A. Alexandre