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A configuration of pebbles on the vertices of a graph is solvable if one can place a pebble on any given root vertex via a sequence of pebbling steps. The pebbling number of a graph G is the minimum number pi(G) so that every configuration…

Combinatorics · Mathematics 2007-05-23 Andrzej Czygrinow , Glenn Hurlbert

In this work, we study the problem of dispersion of mobile robots on dynamic rings. The problem of dispersion of $n$ robots on an $n$ node graph, introduced by Augustine and Moses Jr. [1], requires robots to coordinate with each other and…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-10-17 Ankush Agarwalla , John Augustine , William K. Moses , Madhav Sankar K. , Arvind Krishna Sridhar

Given a configuration of pebbles on the vertices of a connected graph G, a pebbling move is defined as the removal of two pebbles from some vertex, and the placement of one of these on an adjacent vertex. We introduce the notion of…

This work studies rearrangement problems involving the sorting of robots or objects in stack-like containers, which can be accessed only from one side. Two scenarios are considered: one where every robot or object needs to reach a…

Robotics · Computer Science 2017-07-03 Shuai D. Han , Nicholas M. Stiffler , Kostas E. Bekris , Jingjin Yu

A pebbling move on a graph $G$ consists of taking two pebbles off one vertex and placing one on an adjacent vertex. The pebbling number of a graph $G$, denoted by $f(G)$, is the least integer $n$ such that, however $n$ pebbles are located…

Combinatorics · Mathematics 2017-05-02 Zheng-Jiang Xia , Yong-Liang Pan , Jun-Ming Xu , Xi-Ming Cheng

Let $G=(V,E)$ be a simple graph. A function $f:V\rightarrow \mathbb{N}\cup \{0\}$ is called a configuration of pebbles on the vertices of $G$ and the quantity $\vert f\vert=\sum_{u\in V}f(u)$ is called the weight of $f$ which is just the…

Combinatorics · Mathematics 2024-02-21 Fatemeh Aghaei , Saeid Alikhani

Given a configuration of pebbles on the vertices of a graph, a pebbling move is defined by removing two pebbles from some vertex and placing one pebble on an adjacent vertex. The cover pebbling number of a graph is the smallest number of…

Combinatorics · Mathematics 2007-05-23 Anant P. Godbole , Nathaniel G. Watson , Carl R. Yerger

A configuration of pebbles on the vertices of a graph is solvable if one can place a pebble on any given root vertex via a sequence of pebbling steps. A function is a pebbling threshold for a sequence of graphs if a randomly chosen…

Combinatorics · Mathematics 2007-05-23 Andrzej Czygrinow , Glenn Hurlbert

Multi-mobile robot systems show great advantages over one single robot in many applications. However, the robots are required to form desired task-specified formations, making feasible motions decrease significantly. Thus, it is challenging…

Robotics · Computer Science 2022-10-10 Wenhang Liu , Jiawei Hu , Heng Zhang , Michael Yu Wang , Zhenhua Xiong

This work proposes a method for effectively computing manipulation paths to rearrange similar objects in a cluttered space. The solution can be used to place similar products in a factory floor in a desirable arrangement or for retrieving a…

Robotics · Computer Science 2014-04-29 Athanasios Krontiris , Rahul Shome , Andrew Dobson , Andrew Kimmel , Issac Yochelson , Kostas Bekris

Optimizing data movements during program executions is essential for achieving high performance in modern computing systems. This has been classically modeled with the Red-Blue Pebble Game and its variants. In existing models, it is…

Data Structures and Algorithms · Computer Science 2026-03-10 Aleksandros Sobczyk

We explore the complexity of computing the optimal pebbling number and pebbling number of a graph. We show that deciding whether the optimal pebbling number of G is at most k is NP-complete and deciding whether the pebbling number of G is…

Combinatorics · Mathematics 2007-05-23 K. Milans , B. Clark

A pebbling move on a graph consists of taking two pebbles off of one vertex and placing one pebble on an adjacent vertex. In the traditional pebbling problem we try to reach a specified vertex of the graph by a sequence of pebbling moves.…

Graph pebbling is a game played on graphs with pebbles on their vertices. A pebbling move removes two pebbles from one vertex and places one pebble on an adjacent vertex. A configuration $C$ is a supply of pebbles at various vertices of a…

Combinatorics · Mathematics 2026-01-26 Matheus Adauto , Viktoriya Bardenova , Yunus Bidav , Glenn Hurlbert

Given a distribution of pebbles to the vertices of a graph, a pebbling move removes two pebbles from a single vertex and places a single pebble on an adjacent vertex. The pebbling number $\pi(G)$ is the smallest number such that, for any…

Combinatorics · Mathematics 2019-05-22 Franklin Kenter , Daphne Skipper , Dan Wilson

Given an initial configuration of pebbles on a graph, one can move pebbles in pairs along edges, at the cost of one of the pebbles moved, with the objective of reaching a specified target vertex. The pebbling number of a graph is the…

Combinatorics · Mathematics 2009-09-29 Airat Bekmetjev , Glenn Hurlbert

Given a configuration of pebbles on the vertices of a graph $G$, a pebbling move removes two pebbles from a vertex and puts one pebble on an adjacent vertex. The pebbling number of a graph $G$ is the smallest number of pebbles required such…

Combinatorics · Mathematics 2024-11-26 Marshall Yang , Carl Yerger , Runtian Zhou

Moving an autonomous agent through an unknown environment is one of the crucial problems for robotics and network analysis. Therefore, it received a lot of attention in the last decades and was analyzed in many different settings. The graph…

Computational Complexity · Computer Science 2018-04-23 Hans-Joachim Böckenhauer , Janosch Fuchs , Walter Unger

A graph puzzle ${\rm Puz}(G)$ of a graph $G$ is defined as follows. A configuration of ${\rm Puz}(G)$ is a bijection from the set of vertices of a board graph to the set of vertices of a pebble graph, both graphs being isomorphic to some…

Discrete Mathematics · Computer Science 2021-03-30 Tatsuoki Kato , Tomoki Nakamigawa , Tadashi Sakuma

The Gathering problem for a swarm of robots asks for a distributed algorithm that brings such entities to a common place, not known in advance. We consider the well-known OBLOT model with robots constrained to move along the edges of a…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-09-09 Serafino Cicerone , Alessia Di Fonso , Gabriele Di Stefano , Alfredo Navarra