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Recent advances in 3D Gaussian Splatting have shown remarkable potential for novel view synthesis. However, most existing large-scale scene reconstruction methods rely on the divide-and-conquer paradigm, which often leads to the loss of…

Computer Vision and Pattern Recognition · Computer Science 2025-05-30 Chuandong Liu , Huijiao Wang , Lei Yu , Gui-Song Xia

The rapid adoption of AI and convenience offered by cloud services have resulted in the growing demands for GPUs in the cloud. Generally, GPUs are physically attached to host servers as PCIe devices. However, the fixed assembly combination…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-10-10 Bowen He , Xiao Zheng , Yuan Chen , Weinan Li , Yajin Zhou , Xin Long , Pengcheng Zhang , Xiaowei Lu , Linquan Jiang , Qiang Liu , Dennis Cai , Xiantao Zhang

3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussian-based representation and introduces an approximated volumetric rendering, achieving very fast rendering speed and promising…

Computer Vision and Pattern Recognition · Computer Science 2024-08-08 Joo Chan Lee , Daniel Rho , Xiangyu Sun , Jong Hwan Ko , Eunbyung Park

Astronomical images and datasets are increasingly high-resolution and multi-dimensional. The vast majority of astronomers perform all of their visualisation and analysis tasks on low-resolution, two-dimensional desktop monitors. If there…

Instrumentation and Methods for Astrophysics · Physics 2016-01-15 C. J. Fluke , D. G. Barnes

Particle-based representations of radiance fields such as 3D Gaussian Splatting have found great success for reconstructing and re-rendering of complex scenes. Most existing methods render particles via rasterization, projecting them to…

Rendering high-fidelity images from sparse point clouds is still challenging. Existing learning-based approaches suffer from either hole artifacts, missing details, or expensive computations. In this paper, we propose a novel framework to…

Computer Vision and Pattern Recognition · Computer Science 2024-07-08 Jiaxu Wang , Ziyi Zhang , Junhao He , Renjing Xu

Large language models have achieved remarkable capabilities through scaling, and this paper does not challenge that. It instead investigates a different question: once large models already exist, can they become more accessible to…

Performance · Computer Science 2026-05-29 Myeong Jun Jo

We propose a novel GPU-cluster scheduler for distributed DL (DDL) workloads that enables proximity based consolidation of GPU resources based on the DDL jobs' sensitivities to the anticipated communication-network delays. Our scheduler…

Performance · Computer Science 2025-11-11 Aakash Sharma , Vivek M. Bhasi , Sonali Singh , George Kesidis , Mahmut T. Kandemir , Chita R. Das

This paper presents, to the author's knowledge, the first graphics processing unit (GPU) accelerated program that solves the evolution of interacting scalar fields in an expanding universe. We present the implementation in NVIDIA's Compute…

Instrumentation and Methods for Astrophysics · Physics 2014-11-20 Jani Sainio

Data cubes are widely used as a powerful tool to provide multidimensional views in data warehousing and On-Line Analytical Processing (OLAP). However, with increasing data sizes, it is becoming computationally expensive to perform data cube…

Databases · Computer Science 2013-11-25 Zhengkui Wang , Yan Chu , Kian-Lee Tan , Divyakant Agrawal , Amr EI Abbadi , Xiaolong Xu

We propose a server-based approach to manage a general-purpose graphics processing unit (GPU) in a predictable and efficient manner. Our proposed approach introduces a GPU server that is a dedicated task to handle GPU requests from other…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-05-14 Hyoseung Kim , Pratyush Patel , Shige Wang , Ragunathan , Rajkumar

3D Gaussian Splatting (3DGS) enables high-quality rendering of 3D scenes and is getting increasing adoption in domains like autonomous driving and embodied intelligence. However, 3DGS still faces major efficiency challenges when faced with…

Hardware Architecture · Computer Science 2025-07-31 Linye Wei , Jiajun Tang , Fan Fei , Boxin Shi , Runsheng Wang , Meng Li

3D scene reconstruction and rendering are core tasks in computer vision, with applications spanning industrial monitoring, robotics, and autonomous driving. Recent advances in 3D Gaussian Splatting (GS) and its variants have achieved…

Computer Vision and Pattern Recognition · Computer Science 2026-02-20 Chi-Shiang Gau , Konstantinos D. Polyzos , Athanasios Bacharis , Saketh Madhuvarasu , Tara Javidi

The exponential growth of data in Astrophysics and Cosmology demands scalable computational tools and intuitive interfaces for analysis and visualization. In this work, we present an innovative integration of the VisIVO scientific…

Instrumentation and Methods for Astrophysics · Physics 2025-10-07 Eva Sciacca , Nicola Tuccari , Umer Arshad , Fabio Pitari , Giuseppa Muscianisi , Emiliano Tramontana

Interferometric radio telescopes often rely on computationally expensive O(N^2) correlation calculations; fortunately these computations map well to massively parallel accelerators such as low-cost GPUs. This paper describes the OpenCL…

Instrumentation and Methods for Astrophysics · Physics 2015-03-23 Peter Klages , Kevin Bandura , Nolan Denman , Andre Recnik , Jonathan Sievers , Keith Vanderlinde

Cosmological $N$-body simulations play a vital role in studying models for the evolution of the Universe. To compare to observations and make a scientific inference, statistic analysis on large simulation datasets, e.g., finding halos,…

Instrumentation and Methods for Astrophysics · Physics 2018-05-07 Nikita Ivkin , Zaoxing Liu , Lin F. Yang , Srinivas Suresh Kumar , Gerard Lemson , Mark Neyrinck , Alexander S. Szalay , Vladimir Braverman , Tamas Budavari

We introduce Universal Beta Splatting (UBS), a unified framework that generalizes 3D Gaussian Splatting to N-dimensional anisotropic Beta kernels for explicit radiance field rendering. Unlike fixed Gaussian primitives, Beta kernels enable…

Distributed training techniques have been widely deployed in large-scale deep neural networks (DNNs) training on dense-GPU clusters. However, on public cloud clusters, due to the moderate inter-connection bandwidth between instances,…

Gaussian Splatting has emerged as a high-performance technique for novel view synthesis, enabling real-time rendering and high-quality reconstruction of small scenes. However, scaling to larger environments has so far relied on partitioning…

3D Gaussian Splatting (3DGS) has made significant strides in real-time 3D scene reconstruction, but faces memory scalability issues in high-resolution scenarios. To address this, we propose Hierarchical Gaussian Splatting (HRGS), a…

Computer Vision and Pattern Recognition · Computer Science 2025-06-18 Changbai Li , Haodong Zhu , Hanlin Chen , Juan Zhang , Tongfei Chen , Shuo Yang , Shuwei Shao , Wenhao Dong , Baochang Zhang
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