English

PFGS: High Fidelity Point Cloud Rendering via Feature Splatting

Computer Vision and Pattern Recognition 2024-07-08 v1

Abstract

Rendering high-fidelity images from sparse point clouds is still challenging. Existing learning-based approaches suffer from either hole artifacts, missing details, or expensive computations. In this paper, we propose a novel framework to render high-quality images from sparse points. This method first attempts to bridge the 3D Gaussian Splatting and point cloud rendering, which includes several cascaded modules. We first use a regressor to estimate Gaussian properties in a point-wise manner, the estimated properties are used to rasterize neural feature descriptors into 2D planes which are extracted from a multiscale extractor. The projected feature volume is gradually decoded toward the final prediction via a multiscale and progressive decoder. The whole pipeline experiences a two-stage training and is driven by our well-designed progressive and multiscale reconstruction loss. Experiments on different benchmarks show the superiority of our method in terms of rendering qualities and the necessities of our main components.

Keywords

Cite

@article{arxiv.2407.03857,
  title  = {PFGS: High Fidelity Point Cloud Rendering via Feature Splatting},
  author = {Jiaxu Wang and Ziyi Zhang and Junhao He and Renjing Xu},
  journal= {arXiv preprint arXiv:2407.03857},
  year   = {2024}
}
R2 v1 2026-06-28T17:29:07.000Z