Related papers: Space-efficient Algorithms for Visibility Problems…
We study the problem of computing a shortest tour that visits a sequence of $k$ polygons $P_1,\dots, P_k$ with a total number of $n$ vertices. A tour is an oriented curve such that there exist points $p_i\in P_i$ for all $i$ where $p_i$…
We consider the problem of planning a collision-free path of a robot in the presence of risk zones. The robot is allowed to travel in these zones but is penalized in a super-linear fashion for consecutive accumulative time spent there. We…
In this article, we devise a concise algorithm for computing BOCP. Our method is simple, easy-to-implement but without loss of efficiency. Given two circular-arc polygons with $m$ and $n$ edges respectively, our method runs in…
This paper discusses the problem of covering and hitting a set of line segments $\cal L$ in ${\mathbb R}^2$ by a pair of axis-parallel squares such that the side length of the larger of the two squares is minimized. We also discuss the…
Let $P$ be a set of $n$ points in the plane. We consider the problem of partitioning $P$ into two subsets $P_1$ and $P_2$ such that the sum of the perimeters of $\text{CH}(P_1)$ and $\text{CH}(P_2)$ is minimized, where $\text{CH}(P_i)$…
We consider the planar two-center problem for a convex polygon: given a convex polygon in the plane, find two congruent disks of minimum radius whose union contains the polygon. We present an $O(n\log n)$-time algorithm for the two-center…
An ortho-polygon visibility representation of an $n$-vertex embedded graph $G$ (OPVR of $G$) is an embedding-preserving drawing of $G$ that maps every vertex to a distinct orthogonal polygon and each edge to a vertical or horizontal…
We revisit a classical graph-theoretic problem, the \textit{single-source shortest-path} (SSSP) problem, in weighted unit-disk graphs. We first propose an exact (and deterministic) algorithm which solves the problem in $O(n \log^2 n)$ time…
Detecting polygons defined by a set of line segments in a plane is an important step in analyzing vector drawings. This paper presents an approach combining several algorithms to detect basic polygons from arbitrary line segments. The…
We consider methods for finding a simple polygon of minimum (Min-Area) or maximum (Max-Area) possible area for a given set of points in the plane. Both problems are known to be NP-hard; at the center of the recent CG Challenge, practical…
This paper proposed a method to judge whether the point is inside or outside of the simple convex polygon by the intersection of the vertical line. It determined the point to an area enclosed by two straight lines, then convert the problem…
For a set $S$ of $n$ disjoint line segments in $\mathbb{R}^{2}$, the visibility counting problem is to preprocess $S$ such that the number of visible segments in $S$ from any query point $p$ can be computed quickly. There have been…
We consider the problem of routing on a network in the presence of line segment constraints (i.e., obstacles that edges in our network are not allowed to cross). Let $P$ be a set of $n$ points in the plane and let $S$ be a set of…
A hidden guard set $ G $ is a set of point guards in polygon $ P $ that all points of the polygon are visible from some guards in $ G $ under the constraint that no two guards may see each other. In this paper, we consider the problem for…
Let $P$ be a path graph of $n$ vertices embedded in a metric space. We consider the problem of adding a new edge to $P$ so that the radius of the resulting graph is minimized, where any center is constrained to be one of the vertices of…
We revisit the minimum-link path problem: Given a polyhedral domain and two points in it, connect the points by a polygonal path with minimum number of edges. We consider settings where the vertices and/or the edges of the path are…
A polygonal curve $P$ with $n$ vertices is $c$-packed, if the sum of the lengths of the parts of the edges of the curve that are inside any disk of radius $r$ is at most $cr$, for any $r>0$. Similarly, the concept of $c$-packedness can be…
Point location problems for $n$ points in $d$-dimensional Euclidean space (and $\ell_p$ spaces more generally) have typically had two kinds of running-time solutions: * (Nearly-Linear) less than $d^{poly(d)} \cdot n \log^{O(d)} n$ time, or…
CAT(0) metric spaces constitute a far-reaching common generalization of Euclidean and hyperbolic spaces and simple polygons: any two points x and y of a CAT(0) metric space are connected by a unique shortest path {\gamma}(x,y). In this…
In this paper we provide faster algorithms for solving the geometric median problem: given $n$ points in $\mathbb{R}^{d}$ compute a point that minimizes the sum of Euclidean distances to the points. This is one of the oldest non-trivial…