Geometric Median in Nearly Linear Time
Abstract
In this paper we provide faster algorithms for solving the geometric median problem: given points in compute a point that minimizes the sum of Euclidean distances to the points. This is one of the oldest non-trivial problems in computational geometry yet despite an abundance of research the previous fastest algorithms for computing a -approximate geometric median were by Chin et. al, by Badoiu et. al, by Feldman and Langberg, and by Parrilo and Sturmfels and Xue and Ye. In this paper we show how to compute a -approximate geometric median in time and . While our is a fairly straightforward application of stochastic subgradient descent, our time algorithm is a novel long step interior point method. To achieve this running time we start with a simple time interior point method and show how to improve it, ultimately building an algorithm that is quite non-standard from the perspective of interior point literature. Our result is one of very few cases we are aware of outperforming traditional interior point theory and the only we are aware of using interior point methods to obtain a nearly linear time algorithm for a canonical optimization problem that traditionally requires superlinear time. We hope our work leads to further improvements in this line of research.
Cite
@article{arxiv.1606.05225,
title = {Geometric Median in Nearly Linear Time},
author = {Michael B. Cohen and Yin Tat Lee and Gary Miller and Jakub Pachocki and Aaron Sidford},
journal= {arXiv preprint arXiv:1606.05225},
year = {2016}
}
Comments
Symposium on Theory of Computing (STOC) 2016