Related papers: Space-efficient Algorithms for Visibility Problems…
Given a polygon $P$, for two points $s$ and $t$ contained in the polygon, their \emph{geodesic distance} is the length of the shortest $st$-path within $P$. A \emph{geodesic disk} of radius $r$ centered at a point $v \in P$ is the set of…
Given an undirected, weighted graph, with $n$ vertices and $m$ edges, and two special vertices $s$ and $t$, the problem is to find the shortest path between them. We give two bounded-error quantum algorithms with improved runtime in the…
The suffix array is a fundamental data structure for many applications that involve string searching and data compression. Designing time/space-efficient suffix array construction algorithms has attracted significant attention and…
We study the problem of minimum enclosing rectangle with outliers, which asks to find, for a given set of $n$ planar points, a rectangle with minimum area that encloses at least $(n-t)$ points. The uncovered points are regarded as outliers.…
Visibility plays an important role for decision making in cluttered, uncertain environments. This paper considers the problem of identifying optimal hiding spots for an agent against line-of-sight detection by an adversary whose location is…
This article presents a strongly polynomial-time algorithm for the general linear programming problem. This algorithm is an implicit reduction procedure that works as follows. Primal and dual problems are combined into a special system of…
This paper reports about the development of two provably correct approximate algorithms which calculate the Euclidean shortest path (ESP) within a given cube-curve with arbitrary accuracy, defined by $\epsilon >0$, and in time complexity…
Consider two entities with constant but not necessarily equal velocities, moving on two given piece-wise linear trajectories inside a simple polygon $P$. The Trajectory Range Visibility problem deals with determining the sub-trajectories on…
Guarding a polygon with few guards is an old and well-studied problem in computational geometry. Here we consider the following variant: We assume that the polygon is orthogonal and thin in some sense, and we consider a point $p$ to guard a…
The beacon model is a recent paradigm for guiding the trajectory of messages or small robotic agents in complex environments. A beacon is a fixed point with an attraction pull that can move points within a given polygon. Points move…
We study approximation algorithms for the following geometric version of the maximum coverage problem: Let P be a set of n weighted points in the plane. We want to place m a * b rectangles such that the sum of the weights of the points in P…
We present a novel approach to finding the $k$-sink on dynamic path networks with general edge capacities. Our first algorithm runs in $O(n \log n + k^2 \log^4 n)$ time, where $n$ is the number of vertices on the given path, and our second…
Let $V$ be a set of $n$ points in the plane. The unit-disk graph $G = (V, E)$ has vertex set $V$ and an edge $e_{uv} \in E$ between vertices $u, v \in V$ if the Euclidean distance between $u$ and $v$ is at most 1. The weight of each edge…
The problem of space-efficient depth-first search (DFS) is reconsidered. A particularly simple and fast algorithm is presented that, on a directed or undirected input graph $G=(V,E)$ with $n$ vertices and $m$ edges, carries out a DFS in…
For a set P of n points in R^2, the Euclidean 2-center problem computes a pair of congruent disks of the minimal radius that cover P. We extend this to the (2,k)-center problem where we compute the minimal radius pair of congruent disks to…
We consider the problem of finding k centers for n weighted points on a real line. This (weighted) k-center problem was solved in O(n log n) time previously by using Cole's parametric search and other complicated approaches. In this paper,…
We revisit a classical problem in computational geometry: finding the largest-volume axis-aligned empty box (inside a given bounding box) amidst $n$ given points in $d$ dimensions. Previously, the best algorithms known have running time…
We revisit the classical polygonal line simplification problem and study it using the Hausdorff distance and Fr\'echet distance. Interestingly, no previous authors studied line simplification under these measures in its pure form, namely:…
We reduce the problem of computing a rectilinear shortest path between two given points s and t in the splinegonal domain \calS to the problem of computing a rectilinear shortest path between two points in the polygonal domain. As part of…
We study quantum algorithms for spatial search on finite dimensional grids. Patel et al. and Falk have proposed algorithms based on a quantum walk without a coin, with different operators applied at even and odd steps. Until now, such…