English

Visibility in Polygonal Environments with Holes: Finding Best Spots for Hiding and Surveillance

Optimization and Control 2026-02-02 v1

Abstract

Visibility plays an important role for decision making in cluttered, uncertain environments. This paper considers the problem of identifying optimal hiding spots for an agent against line-of-sight detection by an adversary whose location is unknown. We consider environments modeled as polygons with holes. We develop a set of mathematical tools for reasoning about visibility as a function of position and rely on non-smooth analysis to formally characterize the regularity properties of various visibility-based metrics. These metrics are non-smooth and non-convex, so off-the-shelf optimization algorithms can only guarantee convergence to Clarke critical points. To address this, the proposed Normalized Descent algorithm leverages the structure of non-smooth points in visibility problems and introduces randomness to escape saddle points. Our technical analysis allows for the non-monotonic decrease in the visibility metric and strengthens the algorithm guarantees, ensuring convergence to local minima with high probability. Simulations on two hide-and-seek scenarios showcase the effectiveness of the proposed approach.

Keywords

Cite

@article{arxiv.2601.22405,
  title  = {Visibility in Polygonal Environments with Holes: Finding Best Spots for Hiding and Surveillance},
  author = {Neilabh Banzal and Jorge Cortés and Sonia Martínez},
  journal= {arXiv preprint arXiv:2601.22405},
  year   = {2026}
}