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Related papers: Bonsai: A GPU Tree-Code

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We present the results of gravitational direct $N$-body simulations using the commercial graphics processing units (GPU) NVIDIA Quadro FX1400 and GeForce 8800GTX, and compare the results with GRAPE-6Af special purpose hardware. The force…

Astrophysics · Physics 2008-11-26 Simon Portegies Zwart , Robert Belleman , Peter Geldof

We have developed a gravity solver based on combining the well developed Particle-Mesh (PM) method and TREE methods. It is designed for and has been implemented on parallel computer architectures. The new code can deal with tens of millions…

Astrophysics · Physics 2009-10-22 Guohong Xu

Due to the variety and importance of applications of treecodes and FMM, the combination of algorithmic acceleration with hardware acceleration can have tremendous impact. Alas, programming these algorithms efficiently is no piece of cake.…

Computational Physics · Physics 2012-08-14 Rio Yokota , Lorena Barba

In this short review we present the developments over the last 5 decades that have led to the use of Graphics Processing Units (GPUs) for astrophysical simulations. Since the introduction of NVIDIA's Compute Unified Device Architecture…

Instrumentation and Methods for Astrophysics · Physics 2015-06-04 Jeroen Bédorf , Simon Portegies Zwart

The main performance bottleneck of gravitational N-body codes is the force calculation between two particles. We have succeeded in speeding up this pair-wise force calculation by factors between two and ten, depending on the code and the…

Astrophysics · Physics 2009-11-13 Keigo Nitadori , Junichiro Makino , Piet Hut

We present and discuss the characteristics and performances, both in term of computational speed and precision, of a numerical code which numerically integrates the equation of motions of N 'particles' interacting via Newtonian gravitation…

Instrumentation and Methods for Astrophysics · Physics 2015-05-18 R. Capuzzo-Dolcetta , A. Mastrobuono-Battisti , D. Maschietti

The gravitational many-body problem is a problem concerning the movement of bodies, which are interacting through gravity. However, solving the gravitational many-body problem with a CPU takes a lot of time due to O(N^2) computational…

Instrumentation and Methods for Astrophysics · Physics 2009-04-24 Kazuki Fujiwara , Naohito Nakasato

As an entry for the 2012 Gordon-Bell performance prize, we report performance results of astrophysical N-body simulations of one trillion particles performed on the full system of K computer. This is the first gravitational trillion-body…

Cosmology and Nongalactic Astrophysics · Physics 2015-04-14 Tomoaki Ishiyama , Keigo Nitadori , Junichiro Makino

We have simulated, for the first time, the long term evolution of the Milky Way Galaxy using 51 billion particles on the Swiss Piz Daint supercomputer with our $N$-body gravitational tree-code Bonsai. Herein, we describe the scientific…

In this study, an $N$-body simulation code was developed for self-gravitating systems with a limited first-order post-Newtonian approximation. The code was applied to a special case in which the system consists of one massive object and…

Cosmology and Nongalactic Astrophysics · Physics 2019-08-27 Takayuki Tatekawa

The kd-tree is a fundamental tool in computer science. Among others, an application of the kd-tree search (oct-tree method) to fast evaluation of particle interactions and neighbor search is highly important since computational complexity…

Instrumentation and Methods for Astrophysics · Physics 2009-09-04 N. Nakasato

Commercial graphics processors (GPUs) have high compute capacity at very low cost, which makes them attractive for general purpose scientific computing. In this paper we show how graphics processors can be used for N-body simulations to…

Computational Engineering, Finance, and Science · Computer Science 2007-06-22 Erich Elsen , V. Vishal , Mike Houston , Vijay Pande , Pat Hanrahan , Eric Darve

The Tree-Particle-Mesh (TPM) N-body algorithm couples the tree algorithm for directly computing forces on particles in an hierarchical grouping scheme with the extremely efficient mesh based PM structured approach. The combined TPM…

Astrophysics · Physics 2009-10-31 Paul Bode , Jeremiah P. Ostriker , Guohong Xu

We present a new implementation of the numerical integration of the classical, gravitational, N-body problem based on a high order Hermite's integration scheme with block time steps, with a direct evaluation of the particle-particle forces.…

Instrumentation and Methods for Astrophysics · Physics 2015-06-05 R. Capuzzo-Dolcetta , M. Spera , D. Punzo

The kd-tree is a fundamental tool in computer science. Among other applications, the application of kd-tree search (by the tree method) to the fast evaluation of particle interactions and neighbor search is highly important, since the…

Instrumentation and Methods for Astrophysics · Physics 2011-12-21 Naohito Nakasato

In this paper, we describe the implementation and performance of GreeM, a massively parallel TreePM code for large-scale cosmological N-body simulations. GreeM uses a recursive multi-section algorithm for domain decomposition. The size of…

Instrumentation and Methods for Astrophysics · Physics 2015-05-14 Tomoaki Ishiyama , Toshiyuki Fukushige , Junichiro Makino

We describe a new implementation of a parallel N-body tree code. The code is load-balanced using the method of orthogonal recursive bisection to subdivide the N-body system into independent rectangular volumes each of which is mapped to a…

Astrophysics · Physics 2009-10-28 John Dubinski

This paper is aimed at improving the performance of the treecode algorithm for N-Body simulation by employing the NetSolve GridRPC programming model to exploit the use of multiple clusters. N-Body is a classical problem, and appears in many…

Distributed, Parallel, and Cluster Computing · Computer Science 2012-11-13 Truong Vinh Truong Duy , Katsuhiro Yamazaki , Shigeru Oyanagi

$N$-body simulation serves as a critical method for modeling cosmic evolution and poses a significant challenge in high-performance computing. We present CUBE2, an open-source cosmological $N$-body code emphasizing memory efficiency,…

Instrumentation and Methods for Astrophysics · Physics 2026-03-05 Hao-Ran Yu , Bing-Hang Chen , Kun Xu , Ming-Jie Sheng , Jiaxin Han , Yipeng Jing , Huahua Cui

The tree code for the approximate evaluation of gravitational forces is extended and substantially accelerated by including mutual cell-cell interactions. These are computed by a Taylor series in Cartesian coordinates and in a completely…

Astrophysics · Physics 2009-10-31 Walter Dehnen