Related papers: Cake Cutting Mechanisms
In the envy-free cake-cutting problem we are given a resource, usually called a cake and represented as the $[0,1]$ interval, and a set of $n$ agents with heterogeneous preferences over pieces of the cake. The goal is to divide the cake…
The classic cake-cutting problem provides a model for addressing fair and efficient allocation of a divisible, heterogeneous resource (metaphorically, the cake) among agents with distinct preferences. Focusing on a standard formulation of…
Sequential allocation is a simple and widely studied mechanism to allocate indivisible items in turns to agents according to a pre-specified picking sequence of agents. At each turn, the current agent in the picking sequence picks its most…
We study the problem of fair cake-cutting where each agent receives a connected piece of the cake. A division of the cake is deemed fair if it is equitable, which means that all agents derive the same value from their assigned piece. Prior…
Using a lab experiment, we investigate the real-life performance of envy-free and proportional cake-cutting procedures with respect to fairness and preference manipulation. We find that envy-free procedures, in particular Selfridge-Conway,…
In this paper, we consider the classic fair division problem of allocating $m$ divisible items to $n$ agents with linear valuations over the items. We define novel notions of fair shares from the perspective of individual agents via the…
We consider the problem of fairly dividing a two dimensional heterogeneous good among multiple players. Applications include division of land as well as ad space in print and electronic media. Classical cake cutting protocols primarily…
We study a fair division problem with indivisible items, namely the computation of maximin share allocations. Given a set of $n$ players, the maximin share of a single player is the best she can guarantee to herself, if she would partition…
We consider Steinhaus cake dividing game.
Fair division with unequal shares is an intensively studied recourse allocation problem. For $ i\in [n] $, let $ \mu_i $ be an atomless probability measure on the measurable space $(C,\mathcal{S}) $ and let $ t_i $ be positive numbers…
We study a fair resource scheduling problem, where a set of interval jobs are to be allocated to heterogeneous machines controlled by agents. Each job is associated with release time, deadline, and processing time such that it can be…
Knockout tournaments, also known as single-elimination or cup tournaments, are a popular form of sports competitions. In the standard probabilistic setting, for each pairing of players, one of the players wins the game with a certain (a…
We study the mechanism design problem of allocating a set of indivisible items without monetary transfers. Despite the vast literature on this very standard model, it still remains unclear how do truthful mechanisms look like. We focus on…
Envy-free cake-cutting protocols procedurally divide an infinitely divisible good among a set of agents so that no agent prefers another's allocation to their own. These protocols are highly complex and difficult to prove correct. Recently,…
We consider a setting in which a single divisible good ("cake") needs to be divided between n players, each with a possibly different valuation function over pieces of the cake. For this setting, we address the problem of finding divisions…
We investigate mechanism design without payments when agents have different types of preferences. Contrary to most settings in the literature where agents have the same preference, e.g. in the facility location games all agents would like…
We consider the setting of repeated fair division between two players, denoted Alice and Bob, with private valuations over a cake. In each round, a new cake arrives, which is identical to the ones in previous rounds. Alice cuts the cake at…
In the classic cake-cutting problem (Steinhaus, 1948), a heterogeneous resource has to be divided among n agents with different valuations in a proportional way --- giving each agent a piece with a value of at least 1/n of the total. In…
Mechanism design is addressed in the context of fair allocations of indivisible goods with monetary compensation. Motivated by a real-world social choice problem, mechanisms with verification are considered in a setting where (i) agents'…
We study a non-cooperative two-sided facility location game in which facilities and clients behave strategically. This is in contrast to many other facility location games in which clients simply visit their closest facility. Facility…