Related papers: Cake Cutting Mechanisms
We introduce the concept of budget games. Players choose a set of tasks and each task has a certain demand on every resource in the game. Each resource has a budget. If the budget is not enough to satisfy the sum of all demands, it has to…
We consider the well-studied cake cutting problem in which the goal is to identify a fair allocation based on a minimal number of queries from the agents. The problem has attracted considerable attention within various branches of computer…
We study the problem of fairly allocating a divisible resource in the form of a graph, also known as graphical cake cutting. Unlike for the canonical interval cake, a connected envy-free allocation is not guaranteed to exist for a graphical…
The classic cake-cutting problem provides a model for addressing the fair and efficient allocation of a divisible, heterogeneous resource among agents with distinct preferences. Focusing on a standard formulation of cake cutting, in which…
We study classic cake-cutting problems, but in discrete models rather than using infinite-precision real values, specifically, focusing on their communication complexity. Using general discrete simulations of classical infinite-precision…
Cake cutting is a classic model for studying fair division of a heterogeneous, divisible resource among agents with individual preferences. Addressing cake division under a typical requirement that each agent must receive a connected piece…
In the classical cake cutting problem, a resource must be divided among agents with different utilities so that each agent believes they have received a fair share of the resource relative to the other agents. We introduce a variant of the…
Cake-cutting is a fundamental model of dividing a heterogeneous resource, such as land, broadcast time, and advertisement space. In this study, we consider the problem of dividing a discrete cake fairly in which the indivisible goods are…
We study the recently introduced cake-cutting setting in which the cake is represented by an undirected graph. This generalizes the canonical interval cake and allows for modeling the division of road networks. We show that when the graph…
We study the classic problem of fairly dividing a heterogeneous and divisible resource -- represented by a cake, $[0,1]$ -- among $n$ agents. This work considers an interesting variant of the problem where agents are embedded on a graph.…
We study the envy-free cake-cutting problem for $d+1$ players with $d$ cuts, for both the oracle function model and the polynomial time function model. For the former, we derive a $\theta(({1\over\epsilon})^{d-1})$ time matching bound for…
Relying on configuration spaces and equivariant topology, we study a general "cooperative envy-free division problem". A group of players want to cut a "cake" $I=[0,1]$ and divide among themselves the pieces in an envy-free manner. Once the…
The fair division literature in economics considers how to divide resources between multiple agents such that the allocation is envy-free: each agent receives their favorite piece. Researchers have developed a variety of fair division…
We study the classic divide-and-choose method for equitably allocating divisible goods between two players who are rational, self-interested Bayesian agents. The players have additive values for the goods. The prior distributions on those…
Classic cake-cutting algorithms enable people with different preferences to divide among them a heterogeneous resource (``cake''), such that the resulting division is fair according to each agent's individual preferences. However, these…
We introduce a generalized cake-cutting problem in which we seek to divide multiple cakes so that two players may get their most-preferred piece selections: a choice of one piece from each cake, allowing for the possibility of linked…
We consider the classic cake-cutting problem of producing envy-free allocations, restricted to the case of four agents. The problem asks for a partition of the cake to four agents, so that every agent finds her piece at least as valuable as…
We investigate a variety of cut and choose games, their relationship with (generic) large cardinals, and show that they can be used to characterize a number of properties of ideals and of partial orders: certain notions of distributivity,…
Single minded agents have strict preferences, in which a bundle is acceptable only if it meets a certain demand. Such preferences arise naturally in scenarios such as allocating computational resources among users, where the goal is to…
We study the fair division of divisible bad resources with strategic agents who can manipulate their private information to get a better allocation. Within certain constraints, we are particularly interested in whether truthful envy-free…