Related papers: Scrabble is PSPACE-Complete
We prove that the problem of deciding the consequence relation of the full Lambek calculus with weakening is complete for the class HAck of hyper-Ackermannian problems (i.e., level F_{\omega}^{\omega} of the ordinal-indexed hierarchy of…
This note investigates the combinatorics of permutations underlying the NYT daily word game Waffle. It helps to solve Waffle games and helps to understand why some games are easy to solve while others are very hard. It shows that a perfect…
The physics-based simulation game Angry Birds has been heavily researched by the AI community over the past five years, and has been the subject of a popular AI competition that is currently held annually as part of a leading AI conference.…
We study a popular puzzle game known variously as Clickomania and Same Game. Basically, a rectangular grid of blocks is initially colored with some number of colors, and the player repeatedly removes a chosen connected monochromatic group…
We study formal languages which are capable of fully expressing quantitative probabilistic reasoning and do-calculus reasoning for causal effects, from a computational complexity perspective. We focus on satisfiability problems whose…
In this paper we discuss the following issue: How do we decide whether a certain property of language is a competence property or a performance property? Our claim is that the answer to this question is not given a-priori. The answer…
We investigate the complexity of isomorphism relations for classes of finitely generated and n-generated computably enumerable (c.e.) algebras, presented via c.e. presentations -- that is, as quotients of term algebras over decidable sets…
Pebble games are single-player games on DAGs involving placing and moving pebbles on nodes of the graph according to a certain set of rules. The goal is to pebble a set of target nodes using a minimum number of pebbles. In this paper, we…
We study the effectiveness of iterated elimination of strictly-dominated actions in random games. We show that dominance solvability of games is vanishingly small as the number of at least one player's actions grows. Furthermore,…
Arc-Kayles is a game where two players alternate removing two adjacent vertices until no move is left, the winner being the player who played the last move. Introduced in 1978, its computational complexity is still open. More recently,…
We solve the covering problem for Demuth randomness, showing that a computably enumerable set is computable from a Demuth random set if and only if it is strongly jump-traceable. We show that on the other hand, the class of sets which form…
Here we study the computational complexity of the constrained synchronization problem for the class of regular commutative constraint languages. Utilizing a vector representation of regular commutative constraint languages, we give a full…
The class of totally balanced games is a class of transferable-utility coalitional games providing important models of cooperative behavior used in mathematical economics. They coincide with market games of Shapley and Shubik and every…
Stackelberg games (SGs) constitute the most fundamental and acclaimed models of strategic interactions involving some form of commitment. Moreover, they form the basis of more elaborate models of this kind, such as, e.g., Bayesian…
This paper presents a technique for approximating, up to any precision, the set of subgame-perfect equilibria (SPE) in discounted repeated games. The process starts with a single hypercube approximation of the set of SPE. Then the initial…
Classify simple games into sixteen "types" in terms of the four conventional axioms: monotonicity, properness, strongness, and nonweakness. Further classify them into sixty-four classes in terms of finiteness (existence of a finite carrier)…
Historically applied exclusively to perfect information games, depth-limited search with value functions has been key to recent advances in AI for imperfect information games. Most prominent approaches with strong theoretical guarantees…
Without further ado, we present the P_3-game. The P_3-game is decidable for elementary classes of graphs such as paths and cycles. From an algorithmic point of view, the connected P_3-game is fascinating. We show that the connected P_3-game…
We survey recent developments in the study of probabilistic complexity classes. While the evidence seems to support the conjecture that probabilism can be deterministically simulated with relatively low overhead, i.e., that $P=BPP$, it also…
A scramble on a connected multigraph is a collection of connected subgraphs that generalizes the notion of a bramble. The maximum order of a scramble, called the scramble number of a graph, was recently developed as a tool for lower…