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We study the following combinatorial game played by two players, Alice and Bob, which generalizes the Pizza game considered by Brown, Winkler and others. Given a connected graph G with nonnegative weights assigned to its vertices, the…

Discrete Mathematics · Computer Science 2013-08-07 Josef Cibulka , Jan Kynčl , Viola Mészáros , Rudolf Stolař , Pavel Valtr

We introduce the completeness problem for Modal Logic and examine its complexity. For a definition of completeness for formulas, given a formula of a modal logic, the completeness problem asks whether the formula is complete for that logic.…

Logic in Computer Science · Computer Science 2017-09-20 Antonis Achilleos

The concept of nimbers--a.k.a. Grundy-values or nim-values--is fundamental to combinatorial game theory. Nimbers provide a complete characterization of strategic interactions among impartial games in their disjunctive sums as well as the…

Computational Complexity · Computer Science 2022-02-24 Kyle Burke , Matthew Ferland , Shanghua Teng

We study the computational complexity of an important property of simple, regular and weighted games, which is decisiveness. We show that this concept can naturally be represented in the context of hypergraph theory, and that decisiveness…

Computer Science and Game Theory · Computer Science 2013-07-10 Andreas Polyméris , Fabián Riquelme

We consider some well-known families of two-player, zero-sum, perfect information games that can be viewed as special cases of Shapley's stochastic games. We show that the following tasks are polynomial time equivalent: - Solving simple…

Computer Science and Game Theory · Computer Science 2008-12-03 Vladimir Gurvich , Peter Bro Miltersen

Temporal graphs are a popular modelling mechanism for dynamic complex systems that extend ordinary graphs with discrete time. Simply put, time progresses one unit per step and the availability of edges can change with time. We consider the…

Logic in Computer Science · Computer Science 2024-01-30 Pete Austin , Sougata Bose , Patrick Totzke

The Hanano Puzzle is a one-player game with irreversible gravity, where the goal is to make colored blocks make contact with flowers of the corresponding color. The game Jelly no Puzzle shares similar mechanics. In general, determining if a…

Computational Complexity · Computer Science 2026-01-14 Michael C. Chavrimootoo , Jin Seok Youn

This paper provides a complexity analysis for the game of dark Chinese chess (a.k.a. "JieQi"), a variation of Chinese chess. Dark Chinese chess combines some of the most complicated aspects of board and card games, such as long-term…

Artificial Intelligence · Computer Science 2021-12-07 Cong Wang , Tongwei Lu

Inspired by the theory of poset games, we introduce a new compound of impartial combinatorial games and provide a complete analysis in the spirit of the Sprague-Grundy theory. Furthermore, we establish several substitution and reduction…

Combinatorics · Mathematics 2021-05-19 Mišo Gavrilović , Alexander Thumm

Many problems in compositional synthesis and verification of multi-agent systems -- such as rational verification and assume-guarantee verification in probabilistic systems -- reduce to reasoning about two-player multi-objective stochastic…

Computer Science and Game Theory · Computer Science 2026-02-16 Moritz Graf , Anthony Lin , Rupak Majumdar

We classify the possible Scott complexities for models of Peano arithmetic. We construct models of particular complexities by first giving a complete Scott analysis of colored linear orderings and constructing models of Peano arithmetic…

Logic · Mathematics 2025-07-17 David Gonzalez , Mateusz Łełyk , Dino Rossegger , Patryk Szlufik

Kill-all Go is a variant of Go in which Black tries to capture all white stones, while White tries to survive. We consider computational complexity of Kill-all Go with two rulesets, Chinese rules and Japanese rules. We prove that: (i)…

Computational Complexity · Computer Science 2019-11-27 Zhujun Zhang

The discreteness problem for finitely generated subgroups of $PSL(2,\mathbb{R})$ and $PSL(2,\mathbb{C})$ is a long-standing open problem. In this paper we consider whether or not this problem is decidable by an algorithm. Our main result is…

Group Theory · Mathematics 2022-06-14 Jane Gilman

We study the problem of conjunctive query evaluation relative to a class of queries; this problem is formulated here as the relational homomorphism problem relative to a class of structures A, wherein each instance must be a pair of…

Computational Complexity · Computer Science 2016-03-02 Hubie Chen , Moritz Müller

It is shown that the toy Turing Tumble, suitably extended with an infinitely long game board and unlimited supply of pieces, is Turing-Complete. This is achieved via direct simulation of a Turing machine. Unlike previously informally…

Formal Languages and Automata Theory · Computer Science 2021-10-19 Lenny Pitt

This paper provides a complexity analysis for the game of reconnaissance blind chess (RBC), a recently-introduced variant of chess where each player does not know the positions of the opponent's pieces a priori but may reveal a subset of…

Artificial Intelligence · Computer Science 2019-03-04 Jared Markowitz , Ryan W. Gardner , Ashley J. Llorens

In this paper, we show that coherent sets of gambles can be embedded into the algebraic structure of information algebra. This leads firstly, to a new perspective of the algebraic and logical structure of desirability and secondly, it…

Artificial Intelligence · Computer Science 2021-05-26 Juerg Kohlas , Arianna Casanova , Marco Zaffalon

Let $(X, \mathcal{F})$ be a hypergraph. The Maker-Breaker game on $(X, \mathcal{F})$ is a combinatorial game between two players, Maker and Breaker. Beginning with Maker, the players take turns claiming vertices from $X$ that have not yet…

Discrete Mathematics · Computer Science 2025-02-28 Finn Orson Koepke

We develop infinitary analogues of the $N\times N\times N$ Rubik's cube. We'll be pushed to consider the possibility of transfinitely many twists and the foremost question we shall study is whether or not all infinite scrambles are…

Logic · Mathematics 2025-02-05 Jack Edward Tisdell

Tetravex is a widely played one person computer game in which you are given $n^2$ unit tiles, each edge of which is labelled with a number. The objective is to place each tile within a $n$ by $n$ square such that all neighbouring edges are…

Computational Complexity · Computer Science 2012-04-18 Yasuhiko Takenaga , Toby Walsh