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We consider imperfect information stochastic games where we require the players to use pure (i.e. non randomised) strategies. We consider reachability, safety, B\"uchi and co-B\"uchi objectives, and investigate the existence of…

Formal Languages and Automata Theory · Computer Science 2018-03-28 Arnaud Carayol , Christof Löding , Olivier Serre

We study so-called invariant games played with a fixed number $d$ of heaps of matches. A game is described by a finite list $\mathcal{M}$ of integer vectors of length $d$ specifying the legal moves. A move consists in changing the current…

Computational Complexity · Computer Science 2012-02-06 Urban Larsson , Johan Wästlund

We show that for many classes of symmetric two-player games, the simple decision rule "imitate-the-best" can hardly be beaten by any other decision rule. We provide necessary and sufficient conditions for imitation to be unbeatable and show…

Computer Science and Game Theory · Computer Science 2013-01-25 Peter Duersch , Joerg Oechssler , Burkhard C. Schipper

Technology development efforts in autonomy and cyber-defense have been evolving independently of each other, over the past decade. In this paper, we report our ongoing effort to integrate these two presently distinct areas into a single…

Computer Science and Game Theory · Computer Science 2020-02-07 Mohamadreza Ahmadi , Arun A. Viswanathan , Michel D. Ingham , Kymie Tan , Aaron D. Ames

Mertens [In Proceedings of the International Congress of Mathematicians (Berkeley, Calif., 1986) (1987) 1528-1577 Amer. Math. Soc.] proposed two general conjectures about repeated games: the first one is that, in any two-person zero-sum…

Optimization and Control · Mathematics 2016-03-16 Bruno Ziliotto

We define rules for cellular automata played on quasiperiodic tilings of the plane arising from the multigrid method in such a way that these cellular automata are isomorphic to Conway's Game of Life. Although these tilings are nonperiodic,…

Cellular Automata and Lattice Gases · Physics 2017-08-31 Duane A. Bailey , Kathryn A. Lindsey

The \emph{stationary set splitting game} is a game of perfect information of length $\omega_{1}$ between two players, \unspls and \spl, in which \unspls chooses stationarily many countable ordinals and \spls tries to continuously divide…

Logic · Mathematics 2010-03-15 Paul Larson , Saharon Shelah

This paper presents a novel approach to the description and understanding of two-dimensional binary cellular automata with the Moore neighborhood that preserve the number of active cells. Such dynamical systems are known to successfully…

Dynamical Systems · Mathematics 2025-12-10 B. Wolnik , D. M. Falkiewicz , W. Bołt , A. Rutkowski , B. De Baets

Motivated by the success of bounded model checking framework for finite state machines, Ouaknine and Worrell proposed a time-bounded theory of real-time verification by claiming that restriction to bounded-time recovers decidability for…

Logic in Computer Science · Computer Science 2014-08-18 Shankara Narayanan Krishna , Lakshmi Manasa , Ashutosh Trivedi

We analyse the role of degree of entanglement for Vaidman's game in a setting where the players share a set of partially entangled three-qubit states. Our results show that the entangled states combined with quantum strategies may not be…

Quantum Physics · Physics 2018-07-19 Hargeet Kaur , Atul Kumar

We prove that the determinacy of Gale-Stewart games whose winning sets are infinitary rational relations accepted by 2-tape B\"uchi automata is equivalent to the determinacy of (effective) analytic Gale-Stewart games which is known to be a…

Logic in Computer Science · Computer Science 2013-12-16 Olivier Finkel

We study zero-sum games, a variant of the classical combinatorial Subtraction games (studied for example in the monumental work "Winning Ways", by Berlekamp, Conway and Guy), called Cumulative Subtraction (CS). Two players alternate in…

Combinatorics · Mathematics 2020-02-14 Gal Cohensius , Urban Larsson , Reshef Meir , David Wahlstedt

In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…

Computer Science and Game Theory · Computer Science 2010-06-18 Soumya Paul , R. Ramanujam

We study two-player zero-sum games over infinite-state graphs with boundedness conditions. Our first contribution is about the strategy complexity, i.e the memory required for winning strategies: we prove that over general infinite-state…

Computer Science and Game Theory · Computer Science 2013-04-23 Krishnendu Chatterjee , Nathanaël Fijalkow

This work studies Temporally Non-Uniform Cellular Automata (t-NUCAs), a variant of non-uniform cellular automata, which temporally use two rules in a sequence during their evolution. The one-dimensional t-NUCAs, under finite as well as…

Formal Languages and Automata Theory · Computer Science 2026-03-24 Subrata Paul , Sukanta Das

Iterated bipartite quantum games are implemented in terms of the discrete-time quantum walk on the line. Our proposal allows for conditional strategies, as two rational agents make a choice from a restricted set of two-qubit unitary…

Quantum Physics · Physics 2008-07-31 G. Abal , R. Donangelo , H. Fort

Recent experiments by Springer and Kenyon have shown that a deep neural network can be trained to predict the action of $t$ steps of Conway's Game of Life automaton given millions of examples of this action on random initial states.…

Cellular Automata and Lattice Gases · Physics 2021-09-08 Veit Elser

We define the class of rapidly left expansive cellular automata, which contains fractional multiplication automata, Wolfram's Rule 30, and many others. The definition has been shaped by a proposition of Jen on aperiodicity of columns in…

Dynamical Systems · Mathematics 2022-03-01 Johan Kopra

Iterated admissibility is a well-known and important concept in classical game theory, e.g. to determine rational behaviors in multi-player matrix games. As recently shown by Berwanger, this concept can be soundly extended to infinite games…

Computer Science and Game Theory · Computer Science 2014-01-24 Romain Brenguier , Jean-François Raskin , Mathieu Sassolas

It is undecidable whether the language recognized by a probabilistic finite automaton is empty. Several other undecidability results, in particular regarding problems about matrix products, are based on this important theorem. We present…

Formal Languages and Automata Theory · Computer Science 2024-06-07 Günter Rote
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