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Related papers: Memory-Constrained Algorithms for Simple Polygons

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Prune-and-search is an important paradigm for solving many important geometric problems. We show that the general prune-and-search technique can be implemented where the objects are given in read-only memory. As examples we consider…

Computational Geometry · Computer Science 2012-12-24 Minati De , Subhas C. Nandy , Sasanka Roy

Constant workspace algorithms use a constant number of words in addition to the read-only input to the algorithm. In this paper, we devise algorithms to efficiently compute relative hulls in the plane using a constant workspace.…

Computational Geometry · Computer Science 2025-09-30 Himanshu Chhabra , R. Inkulu

The {\it matrix-chain multiplication} problem is a classic problem that is widely taught to illustrate dynamic programming. The textbook solution runs in $\theta(n^3)$ time. However, there is a complex $O(n \log n)$-time method \cite{HU82},…

Discrete Mathematics · Computer Science 2021-04-06 Thong Le , Dan Gusfield

We present semi-streaming algorithms for basic graph problems that have optimal per-edge processing times and therefore surpass all previous semi-streaming algorithms for these tasks. The semi-streaming model, which is appropriate when…

Discrete Mathematics · Computer Science 2007-09-03 Mariano Zelke

A simplicial vertex of a graph is a vertex whose neighborhood is a clique. It is known that listing all simplicial vertices can be done in $O(nm)$ time or $O(n^{\omega})$ time, where $O(n^{\omega})$ is the time needed to perform a fast…

Data Structures and Algorithms · Computer Science 2022-05-04 Charis Papadopoulos , Athanasios Zisis

Given in the plane a set $S$ of $n$ points and a set of disks centered at these points, the disk graph $G(S)$ induced by these disks has vertex set $S$ and an edge between two vertices if their disks intersect. Note that the disks may have…

Computational Geometry · Computer Science 2025-10-08 Bruce W. Brewer , Haitao Wang

In this paper, we discuss the algorithm engineering aspects of an O(n^2)-time algorithm [6] for computing a minimum-area convex polygon that intersects a set of n isothetic line segments.

Computational Geometry · Computer Science 2016-09-07 Xin Wu , Xijie Zeng , Bryan St. Amour , Asish Mukhopadhyay

Let $G$ be a unit disk graph in the plane defined by $n$ disks whose positions are known. For the case when $G$ is unweighted, we give a simple algorithm to compute a shortest path tree from a given source in $O(n\log n)$ time. For the case…

Computational Geometry · Computer Science 2014-11-19 Sergio Cabello , Miha Jejčič

In the limited workspace model, we consider algorithms whose input resides in read-only memory and that use only a constant or sublinear amount of writable memory to accomplish their task. We survey recent results in computational geometry…

Computational Geometry · Computer Science 2018-06-18 Bahareh Banyassady , Matias Korman , Wolfgang Mulzer

We revisit a classical graph-theoretic problem, the \textit{single-source shortest-path} (SSSP) problem, in weighted unit-disk graphs. We first propose an exact (and deterministic) algorithm which solves the problem in $O(n \log^2 n)$ time…

Computational Geometry · Computer Science 2019-03-14 Haitao Wang , Jie Xue

In this paper we study local routing strategies on geometric graphs. Such strategies use geometric properties of the graph like the coordinates of the current and target nodes to route. Specifically, we study routing strategies in the…

Computational Geometry · Computer Science 2021-02-10 Prosenjit Bose , Matias Korman , André van Renssen , Sander Verdonschot

We study the problem of finding maximum-area rectangles contained in a polygon in the plane. There has been a fair amount of work for this problem when the rectangles have to be axis-aligned or when the polygon is convex. We consider this…

Computational Geometry · Computer Science 2019-10-22 Yujin Choi , Seungjun Lee , Hee-Kap Ahn

We use here the results on the influence graph by Boissonnat et al. to adapt them for particular cases where additional information is available. In some cases, it is possible to improve the expected randomized complexity of algorithms from…

Computational Geometry · Computer Science 2009-09-25 Olivier Devillers

Facility location problems are captivating both from theoretical and practical point of view. In this paper, we study some fundamental facility location problems from the space-efficient perspective. Here the input is considered to be given…

Data Structures and Algorithms · Computer Science 2014-09-22 Binay K. Bhattacharya , Minati De , Subhas C. Nandy , Sasanka Roy

Let $P$ be a simple polygon with $n$ vertices, and let $q \in P$ be a point in $P$. Let $k \in \{0, \dots, n - 1\}$. A point $p \in P$ is $k$-visible from $q$ if and only if the line segment $pq$ crosses the boundary of $P$ at most $k$…

Computational Geometry · Computer Science 2019-08-14 Yeganeh Bahoo , Bahareh Banyassady , Prosenjit Bose , Stephane Durocher , Wolfgang Mulzer

We give an algorithm to morph planar graph drawings that achieves small grid size at the expense of allowing a constant number of bends on each edge. The input is an $n$-vertex planar graph and two planar straight-line drawings of the graph…

Computational Geometry · Computer Science 2024-09-09 Therese Biedl , Anna Lubiw , Jack Spalding-Jamieson

Given an $n$-vertex planar directed graph with real edge lengths and with no negative cycles, we show how to compute single-source shortest path distances in the graph in $O(n\log^2n/\log\log n)$ time with O(n) space. This is an improvement…

Discrete Mathematics · Computer Science 2009-11-30 Shay Mozes , Christian Wulff-Nilsen

In this paper, we study the following problem of reconstructing a simple polygon: Given a cyclically ordered vertex sequence of an unknown simple polygon P of n vertices and, for each vertex v of P, the sequence of angles defined by all the…

Computational Geometry · Computer Science 2010-09-15 Danny Z. Chen , Haitao Wang

Let $\mathcal{P}$ be a set of $h$ pairwise-disjoint polygonal obstacles with a total of $n$ vertices in the plane. We consider the problem of building a data structure that can quickly compute an $L_1$ shortest obstacle-avoiding path…

Computational Geometry · Computer Science 2014-03-17 Danny Z. Chen , Rajasekhar Inkulu , Haitao Wang

We give an algorithm that reduces the straight skeleton to the motorcycle graph in $O(n\log n)$ time for simple polygons and $O(n(\log n)\log m)$ time for a planar straight line graph (PSLG) with $m$ connected components. This improves on…

Computational Geometry · Computer Science 2014-08-07 John C. Bowers