Related papers: Solving simple stochastic games with few coin toss…
We study two-player (zero-sum) concurrent mean-payoff games played on a finite-state graph. We focus on the important sub-class of ergodic games where all states are visited infinitely often with probability 1. The algorithmic study of…
In this paper, we establish the $R$-linear rate of convergence of a golden ratio algorithm for solving an equilibrium problem in a Hilbert space. Several experiments are performed to show the numerical behavior of the algorithm and also to…
We revisit Hopcroft's problem and related fundamental problems about geometric range searching. Given $n$ points and $n$ lines in the plane, we show how to count the number of point-line incidence pairs or the number of point-above-line…
We study the complexity of the Channel Assignment problem. A major open problem asks whether Channel Assignment admits an $O(c^n)$-time algorithm, for a constant $c$ independent of the weights on the edges. We answer this question in the…
In the $k$-cut problem, we are given an edge-weighted graph $G$ and an integer $k$, and have to remove a set of edges with minimum total weight so that $G$ has at least $k$ connected components. The current best algorithms are an…
In the symmetric rendezvous problem two players follow the same (randomized) strategy to visit one of $n$ locations in each time step $t=0,1,2,\dots$. Their goal is to minimize the expected time until they visit the same location and thus…
We show that randomization can lead to significant improvements for a few fundamental problems in distributed tracking. Our basis is the {\em count-tracking} problem, where there are $k$ players, each holding a counter $n_i$ that gets…
We consider three shortest path problems in directed graphs with random arc lengths. For the first and the second problems, a risk measure is involved. While the first problem consists in finding a path minimizing this risk measure, the…
We present approximation algorithms with O(n^3) processing time for the minimum vertex and edge guard problems in simple polygons. It is improved from previous O(n^4) time algorithms of Ghosh. For simple polygon, there are O(n^3) visibility…
FAST problem is finding minimum feedback arc set problem in tournaments. In this paper we present some algorithms that are similar to sorting algorithms for FAST problem and we analyze them. We present Pseudo_InsertionSort algorithm for…
Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting, or parity in the qualitative one (a canonical way to…
Given a set P of n points in the plane, the two-line center problem asks to find two lines that minimize the maximum distance from each point in P to its closer one of the two resulting lines. The currently best algorithm for the problem…
We present an algorithm that finds a feedback arc set of size $k$ in a tournament in time $n^{O(1)}2^{O(\sqrt{k})}$. This is asymptotically faster than the running time of previously known algorithms for this problem.
Relying on the optimal guessing strategy recently found for a no-feedback card guessing game with $k$-time riffle shuffles, we derive an exact, closed-form formula for the expected number of correct guesses and higher moments for a $1$-time…
The orienteering problem is a well-studied and fundamental problem in transportation science. In the problem, we are given a graph with prizes on the nodes and lengths on the edges, together with a budget on the overall tour length. The…
The Chow-Robbins game is a classical still partly unsolved stopping problem introduced by Chow and Robbins in 1965. You repeatedly toss a fair coin. After each toss, you decide if you take the fraction of heads up to now as a payoff,…
In this paper we present efficient algorithmic solutions for several constrained resource allocation, management and discovery problems. We consider new types of resource allocation models and constraints, and we present new geometric…
We revisit the problem of permuting an array of length $n$ according to a given permutation in place, that is, using only a small number of bits of extra storage. Fich, Munro and Poblete [FOCS 1990, SICOMP 1995] obtained an elegant…
We investigate the increasingly important and common game-solving setting where we do not have an explicit description of the game but only oracle access to it through gameplay, such as in financial or military simulations and computer…
In this paper, we consider a stochastic distributed nonconvex optimization problem with the cost function being distributed over $n$ agents having access only to zeroth-order (ZO) information of the cost. This problem has various machine…