Related papers: Solving simple stochastic games with few coin toss…
In this paper we consider word equations with one variable (and arbitrary many appearances of it). A recent technique of recompression, which is applicable to general word equations, is shown to be suitable also in this case. While in…
A \emph{saddlepoint} of an $n \times n$ matrix is an entry that is the maximum of its row and the minimum of its column. Saddlepoints give the \emph{value} of a two-player zero-sum game, corresponding to its pure-strategy Nash equilibria;…
The stable roommates problem with $n$ agents has worst case complexity $O(n^2)$ in time and space. Random instances can be solved faster and with less memory, however. We introduce an algorithm that has average time and space complexity…
Given an undirected edge-weighted graph $G=(V,E)$ with $m$ edges and $n$ vertices, the minimum cut problem asks to find a subset of vertices $S$ such that the total weight of all edges between $S$ and $V \setminus S$ is minimized. Karger's…
The winning condition of a parity game with costs requires an arbitrary, but fixed bound on the cost incurred between occurrences of odd colors and the next occurrence of a larger even one. Such games quantitatively extend parity games…
We study the algorithm of Gurvich, Khachyian and Karzanov (GKK algorithm) when it is ran over mean-payoff games with no simple cycle of weight zero. We propose a new symmetric analysis, lowering the $O(n^2 N)$ upper-bound of Pisaruk on the…
We present space efficient Monte Carlo algorithms that solve Subset Sum and Knapsack instances with $n$ items using $O^*(2^{0.86n})$ time and polynomial space, where the $O^*(\cdot)$ notation suppresses factors polynomial in the input size.…
Consider $n$ independent, biased coins, each with a known probability of heads. Presented with an ordering of these coins, flip (i.e., toss) each coin once, in that order, until we have observed both a *head* and a *tail*, or flipped all…
In this paper we provide an $\tilde{O}(nd+d^{3})$ time randomized algorithm for solving linear programs with $d$ variables and $n$ constraints with high probability. To obtain this result we provide a robust, primal-dual…
We present a sorting algorithm for the case of recurrent random comparison errors. The algorithm essentially achieves simultaneously good properties of previous algorithms for sorting $n$ distinct elements in this model. In particular, it…
An average-time game is played on the infinite graph of configurations of a finite timed automaton. The two players, Min and Max, construct an infinite run of the automaton by taking turns to perform a timed transition. Player Min wants to…
We consider the stochastic combinatorial semi-bandit problem with adversarial corruptions. We provide a simple combinatorial algorithm that can achieve a regret of $\tilde{O}\left(C+d^2K/\Delta_{min}\right)$ where $C$ is the total amount of…
Two-time-scale stochastic approximation (SA) is an algorithm with coupled iterations which has found broad applications in reinforcement learning, optimization and game control. In this work, we derive mean squared error bounds for…
This paper presents a new lower bound for the discrete strategy improvement algorithm for solving parity games due to Voege and Jurdziski. First, we informally show which structures are difficult to solve for the algorithm. Second, we…
Two-player complete-information game trees are perhaps the simplest possible setting for studying general-sum games and the computational problem of finding equilibria. These games admit a simple bottom-up algorithm for finding subgame…
We present a new O(k log n) algorithm of the Josephus problem. The time complexity of our algorithm is O(k log n), and this time complexity is on a par with the existing O(k log n) algorithm. We do not have any recursion overhead or stack…
We study policy optimization algorithms for computing correlated equilibria in multi-player general-sum Markov Games. Previous results achieve $O(T^{-1/2})$ convergence rate to a correlated equilibrium and an accelerated $O(T^{-3/4})$…
Simple Stochastic Games (SSGs) were introduced by Anne Condon in 1990, as the simplest version of Stochastic Games for which there is no known polynomial-time algorithm. Condon showed that Stochastic Games are polynomial-time reducible to…
This paper depicts algorithms for solving the decision Boolean Satisfiability Problem. An extreme problem is formulated to analyze the complexity of algorithms and the complexity for solving it. A novel and easy reformulation as a lottery…
We study a game where one player selects a random function, and the other has to guess that function, and show that with high probability the second player can correctly guess most of the random function. We apply this analysis to…