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Warnsdorffs rule for a knights tour is a heuristic, i.e., it is a rule that does not produce the desired result all the time. It is a classic example of a greedy method in that it is based on a series of locally optimal choices. This note…

Discrete Mathematics · Computer Science 2008-04-01 Samuel L. Marateck

A sequence of spin-1/2 particles polarised in one of two possible directions is presented to an experimenter, who can wager in a double-or-nothing game on the outcomes of measurements in freely chosen polarisation directions. Wealth is…

Quantum Physics · Physics 2023-08-03 Bernhard K Meister , Henry C W Price

Tolerance implies enduring trying circumstances with a fair and objective attitude. To determine whether evolutionary advantages might be stemming from diverse levels of tolerance in a population, we study a spatial public goods game, where…

Physics and Society · Physics 2016-08-04 Attila Szolnoki , Matjaz Perc

How users in a dynamic system perform learning and make decision become more and more important in numerous research fields. Although there are some works in the social learning literatures regarding how to construct belief on an uncertain…

Computer Science and Game Theory · Computer Science 2013-09-12 Chunxiao Jiang , Yan Chen , Yang Gao , K. J. Ray Liu

Individuals are often faced with temptations that can lead them astray from long-term goals. We're interested in developing interventions that steer individuals toward making good initial decisions and then maintaining those decisions over…

Machine Learning · Computer Science 2022-03-15 Shruthi Sukumar , Adrian F. Ward , Camden Elliott-Williams , Shabnam Hakimi , Michael C. Mozer

In the domination game studied here, Dominator and Staller alternately choose a vertex of a graph $G$ and take it into a set $D$. The number of vertices dominated by the set $D$ must increase in each single turn and the game ends when $D$…

Combinatorics · Mathematics 2014-04-08 Csilla Bujtás

Evolutionary $2 \times 2$ games are studied with players located on a square lattice. During the evolution the randomly chosen neighboring players try to maximize their collective income by adopting a random strategy pair with a probability…

Populations and Evolution · Quantitative Biology 2010-08-23 Gyorgy Szabo , Attila Szolnoki , Melinda Varga , Livia Hanusovszky

Strategic decision-making in uncertain and adversarial environments is crucial for the security of modern systems and infrastructures. A salient feature of many optimal decision-making policies is a level of unpredictability, or randomness,…

Computer Science and Game Theory · Computer Science 2024-05-03 Keith Paarporn , Rahul Chandan , Dan Kovenock , Mahnoosh Alizadeh , Jason R. Marden

Understanding the nature of strategic voting is the holy grail of social choice theory, where game-theory, social science and recently computational approaches are all applied in order to model the incentives and behavior of voters. In a…

Multiagent Systems · Computer Science 2014-11-19 Reshef Meir

This paper investigates the potential benefits of cooperation in scenarios where finitely many agents compete for shared resources, leading to congestion and thereby reduced rewards. By appropriate coordination the members of the…

Computer Science and Game Theory · Computer Science 2024-10-10 Riya Sultana , Veeraruna Kavitha

The Colonel Blotto game, first introduced by Borel in 1921, is a well-studied game theory classic. Two colonels each have a pool of troops that they divide simultaneously among a set of battlefields. The winner of each battlefield is the…

Computer Science and Game Theory · Computer Science 2019-01-15 Soheil Behnezhad , Avrim Blum , Mahsa Derakhshan , MohammadTaghi Hajiaghayi , Christos H. Papadimitriou , Saeed Seddighin

A competitive market is modeled as a game of incomplete information. One player observes some payoff-relevant state and can sell (possibly noisy) messages thereof to the other, whose willingness to pay is contingent on their own beliefs. We…

Computer Science and Game Theory · Computer Science 2025-05-02 Thomas Falconer , Anubhav Ratha , Jalal Kazempour , Pierre Pinson , Maryam Kamgarpour

In simple card games, cards are dealt one at a time and the player guesses each card sequentially. We study problems where feedback (e.g. correct/incorrect) is given after each guess. For decks with repeated values (as in blackjack where…

Probability · Mathematics 2021-07-20 Persi Diaconis , Ron Graham , Sam Spiro

We consider coalition formation games in which each player has preferences over the other players and his preferences over coalitions are based on the best player ($\mathcal{B}$-/B-hedonic games) or the worst player ($\mathcal{W}$/W-hedonic…

Computer Science and Game Theory · Computer Science 2011-12-06 Haris Aziz , Paul Harrenstein , Evangelia Pyrga

The central question in the game theory of cake-cutting is how to fairly distribute a finite resource among multiple players. Most research has focused on how to do this for a heterogeneous cake in a situation where the players do not have…

Computer Science and Game Theory · Computer Science 2023-12-15 Abel Jansma

We apply a Bayesian agent-based framework inspired by QBism to iterations of two quantum games, the CHSH game and the quantum prisoners' dilemma. In each two-player game, players hold beliefs about an amount of shared entanglement and about…

Quantum Physics · Physics 2026-04-28 John B. DeBrota , Peter J. Love

In a one-off Minority game, when a group of players agree to collaborate they gain an advantage over the remaining players. We consider the advantage obtained in a quantum Minority game by a coalition sharing an initially entangled state…

Quantum Physics · Physics 2009-11-13 Adrian P. Flitney , Andrew D. Greentree

We introduce the concept of budget games. Players choose a set of tasks and each task has a certain demand on every resource in the game. Each resource has a budget. If the budget is not enough to satisfy the sum of all demands, it has to…

Computer Science and Game Theory · Computer Science 2014-07-14 Maximilian Drees , Sören Riechers , Alexander Skopalik

n infinite two-player zero-sum game with a Borel winning set, in which the opponent's actions are monitored eventually but not necessarily immediately after they are played, is determined. The proof relies on a representation of the game as…

Logic · Mathematics 2011-07-06 Eran Shmaya

When are all positions of a game numbers? We show that two properties are necessary and sufficient. These properties are consequences of that, in a number, it is not an advantage to be the first player. One of these properties implies the…

Combinatorics · Mathematics 2021-01-26 Alda Carvalho , Melissa A. Huggan , Richard J. Nowakowski , Carlos Pereira dos Santos