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Winners-take-all situations introduce an incentive for agents to diversify their behavior, since doing so will result in splitting an eventual price with fewer people. At the same time, when the payoff of a process depends on a parameter…

Computer Science and Game Theory · Computer Science 2019-06-11 Abel Molina

Human behavioural patterns exhibit selfish or competitive, as well as selfless or altruistic tendencies, both of which have demonstrable effects on human social and economic activity. In behavioural economics, such effects have…

Multiagent Systems · Computer Science 2021-04-28 Jan E. Snellman , Gerardo Iñiguez , János Kertész , R. A. Barrio , Kimmo K. Kaski

Conferences such as FUN with Algorithms routinely buy goodies (e.g., t-shirts, coffee mugs, etc) for their attendees. Often, said goodies come in different types, varying by color or design, and organizers need to decide how many goodies of…

Optimization and Control · Mathematics 2024-03-07 Fernanda Gutiérrez , Bernardo Subercaseaux

We study the problem of fairly allocating indivisible goods to groups of agents. Agents in the same group share the same set of goods even though they may have different preferences. Previous work has focused on unanimous fairness, in which…

Computer Science and Game Theory · Computer Science 2020-01-01 Erel Segal-Halevi , Warut Suksompong

A valuation for a player in a game in extensive form is an assignment of numeric values to the players moves. The valuation reflects the desirability moves. We assume a myopic player, who chooses a move with the highest valuation.…

Machine Learning · Computer Science 2007-05-23 Philippe Jehiel , Dov Samet

This paper examines the optimal organizational rules that govern the process of dividing a fixed surplus. The process is modeled as a sequential multilateral bargaining game with costly recognition. The designer sets the voting rule --…

Theoretical Economics · Economics 2024-11-14 Qiang Fu , Zenan Wu , Yuxuan Zhu

Nguyen et al. [1] introduced altruistic hedonic games in which agents' utilities depend not only on their own preferences but also on those of their friends in the same coalition. We propose to extend their model to coalition formation…

Computer Science and Game Theory · Computer Science 2023-01-16 Anna Maria Kerkmann , Simon Cramer , Jörg Rothe

We investigate determinacy of delay games with Borel winning conditions, infinite-duration two-player games in which one player may delay her moves to obtain a lookahead on her opponent's moves. First, we prove determinacy of such games…

Logic in Computer Science · Computer Science 2015-04-13 Felix Klein , Martin Zimmermann

We investigate joint probabilistic choice rules describing the behavior of two decision makers, each facing potentially distinct menus. These rules are separable when they can be decomposed into individual choices correlated solely through…

General Economics · Economics 2024-07-17 Nail Kashaev , Martin Plávala , Victor H. Aguiar

The public goods game is a famous example illustrating the tragedy of the commons. In this game cooperating individuals contribute to a pool, which in turn is distributed to all members of the group, including defectors who reap the same…

Physics and Society · Physics 2020-04-24 Arend Hintze , Jochen Staudacher , Katja Gelhar , Alexander Pothmann , Juliana Rasch , Daniel Wildegger

For gambling on horses, a one-parameter family of utility functions is proposed, which contains Kelly's logarithmic criterion and the expected-return criterion as special cases. The strategies that maximize the utility function are derived,…

Information Theory · Computer Science 2019-04-29 Cédric Bleuler , Amos Lapidoth , Christoph Pfister

Consider an election between k candidates in which each voter votes randomly (but not necessarily independently) and suppose that there is a single candidate that every voter prefers (in the sense that each voter is more likely to vote for…

Probability · Mathematics 2012-05-31 Joe Neeman

We introduce a natural variant of weighted voting games, which we refer to as k-Prize Weighted Voting Games. Such games consist of n players with weights, and k prizes, of possibly differing values. The players form coalitions, and the i-th…

Computer Science and Game Theory · Computer Science 2023-03-03 Wei-Chen Lee , David Hyland , Alessandro Abate , Edith Elkind , Jiarui Gan , Julian Gutierrez , Paul Harrenstein , Michael Wooldridge

As part of a generalized "prisoners' dilemma", is considered that the evolution of a population with a full set of behavioral strategies limited only by the depth of memory. Each subsequent generation of the population successively loses…

Physics and Society · Physics 2019-12-03 V. M. Kuklin , V. V. Porichansky , A. V. Priymak , V. V. Yanovsky

The iterated prisoner's dilemma is a game that produces many counter-intuitive and complex behaviors in a social environment, based on very simple basic rules. It illustrates that cooperation can be a good thing even in a competitive world,…

Computer Science and Game Theory · Computer Science 2020-09-07 Robert Prentner

The paper [Ras15a] introduced distribution-valued games. This game-theoretic model uses probability distributions as payoffs for games in order to express uncertainty about the payoffs. The player's preferences for different payoffs are…

Optimization and Control · Mathematics 2021-03-26 Vincent Bürgin

In resource contribution games, a class of non-cooperative games, the players want to obtain a bundle of resources and are endowed with bags of bundles of resources that they can make available into a common for all to enjoy. Available…

Computer Science and Game Theory · Computer Science 2024-04-01 Nicolas Troquard

New fairness notions aligned with the merit principle are proposed for designing exchange rules. We show that for an obviously strategy-proof, efficient and individually rational rule, (i) an agent receives her favorite object when others…

Theoretical Economics · Economics 2025-10-29 Peng Liu , Huaxia Zeng

We present a modification of the so-called Parrondo's paradox where one is allowed to choose in each turn the game that a large number of individuals play. It turns out that, by choosing the game which gives the highest average earnings at…

Statistical Mechanics · Physics 2014-10-03 Luis Dinis , Juan M. R. Parrondo

We consider multi-agent systems where agents' preferences are aggregated via sequential majority voting: each decision is taken by performing a sequence of pairwise comparisons where each comparison is a weighted majority vote among the…

Artificial Intelligence · Computer Science 2012-04-18 Maria Pini , Francesca Rossi , Brent Venable , Toby Walsh