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As we develop more assistive and automated game design systems, the question of how these systems should be integrated into game development workflows, and how much adaptation may be required, becomes increasingly important. In this paper…

Software Engineering · Computer Science 2020-04-07 Michael Cook

Data-driven systems depend on task-relevant data, yet data collection pipelines remain passive and indiscriminate. Continuous logging of multimodal sensor streams incurs high storage costs and captures irrelevant data. This paper proposes a…

Databases · Computer Science 2026-04-16 Philipp Reis , Philipp Rigoll , Martin Zehetner , Jacqueline Henle , Stefan Otten , Eric Sax

We propose a new General Game Playing (GGP) system called Regular Games (RG). The main goal of RG is to be both computationally efficient and convenient for game design. The system consists of several languages. The core component is a…

Artificial Intelligence · Computer Science 2025-11-14 Radosław Miernik , Marek Szykuła , Jakub Kowalski , Jakub Cieśluk , Łukasz Galas , Wojciech Pawlik

Automatic code synthesis from natural language descriptions is a challenging task. We witness massive progress in developing code generation systems for domain-specific languages (DSLs) employing sequence-to-sequence deep learning…

Machine Learning · Computer Science 2021-06-23 Mrinal Anand , Pratik Kayal , Mayank Singh

Graph database has enjoyed a boom in the last decade, and graph queries accordingly gain a lot of attentions from both the academia and industry. We focus on analytical queries in this paper. While analyzing existing domain-specific…

Computation and Language · Computer Science 2020-10-01 Lu Qin , Longbin Lai , Kongzhang Hao , Zhongxin Zhou , Yiwei Zhao , Yuxing Han , Xuemin Lin , Zhengping Qian , Jingren Zhou

Generative AI can be used in multi-actor environments with purposes ranging from social science modeling to interactive narrative and AI evaluation. Supporting this diversity of use cases -- which we classify as Simulationist, Dramatist,…

Creating data stories from raw data is challenging due to humans' limited attention spans and the need for specialized skills. Recent advancements in large language models (LLMs) offer great opportunities to develop systems with autonomous…

Human-Computer Interaction · Computer Science 2024-08-08 Leixian Shen , Haotian Li , Yun Wang , Huamin Qu

The Abstraction and Reasoning Corpus (ARC) aims at benchmarking the performance of general artificial intelligence algorithms. The ARC's focus on broad generalization and few-shot learning has made it difficult to solve using pure machine…

Artificial Intelligence · Computer Science 2022-12-05 Yudong Xu , Elias B. Khalil , Scott Sanner

Storytelling aims to generate reasonable and vivid narratives based on an ordered image stream. The fidelity to the image story theme and the divergence of story plots attract readers to keep reading. Previous works iteratively improved the…

Computer Vision and Pattern Recognition · Computer Science 2024-03-13 Chuanqi Zang , Jiji Tang , Rongsheng Zhang , Zeng Zhao , Tangjie Lv , Mingtao Pei , Wei Liang

We study the problem of synthesizing domain-specific languages (DSLs) for few-shot learning in symbolic domains. Given a base language and instances of few-shot learning problems, where each instance is split into training and testing…

Programming Languages · Computer Science 2025-08-27 Paul Krogmeier , P. Madhusudan

In recent years, machine learning (ML) systems have been increasingly applied for performing creative tasks. Such creative ML approaches have seen wide use in the domains of visual art and music for applications such as image and music…

Computers and Society · Computer Science 2020-09-01 Anurag Sarkar , Seth Cooper

Language-orientated programming promises to elevate programmer productivity through increased abstrac- tion capabilities. Structural programming environments provide apparatus to reduce the difficulties with syntax. The language workbench,…

Programming Languages · Computer Science 2014-03-18 Gavin Wood

Existing captcha solutions on the Internet are a major source of user frustration. Game captchas are an interesting and, to date, little-studied approach claiming to make captcha solving a fun activity for the users. One broad form of such…

Unsupervised domain adaptation (UDA) amounts to assigning class labels to the unlabeled instances of a dataset from a target domain, using labeled instances of a dataset from a related source domain. In this paper, we propose to cast this…

We attempt to automate various artistic processes by inventing a set of drawing games, analogous to the approach taken by emergent language research in inventing communication games. A critical difference is that drawing games demand much…

Artificial Intelligence · Computer Science 2020-12-11 Chrisantha Fernando , Daria Zenkova , Stanislav Nikolov , Simon Osindero

The First International Workshop on Domain-Specific Languages and models for ROBotic systems (DSLRob'10) was held at the 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS'10), October 2010 in Taipei, Taiwan. The…

Robotics · Computer Science 2011-02-23 Ulrik P. Schultz , Serge Stinckwich , Mikal Ziane

Recent years have witnessed the growing popularity of domain-specific accelerators (DSAs), such as Google's TPUs, for accelerating various applications such as deep learning, search, autonomous driving, etc. To facilitate DSA designs,…

Machine Learning · Computer Science 2023-06-06 Yunsheng Bai , Atefeh Sohrabizadeh , Zongyue Qin , Ziniu Hu , Yizhou Sun , Jason Cong

Numerical simulations can help solve complex problems. Most of these algorithms are massively parallel and thus good candidates for FPGA acceleration thanks to spatial parallelism. Modern FPGA devices can leverage high-bandwidth memory…

Hardware Architecture · Computer Science 2022-11-09 Stephanie Soldavini , Karl F. A. Friebel , Mattia Tibaldi , Gerald Hempel , Jeronimo Castrillon , Christian Pilato

Dialogue authoring in large games requires not only content creation but the subtlety of its delivery, which can vary from character to character. Manually authoring this dialogue can be tedious, time-consuming, or even altogether…

Computation and Language · Computer Science 2017-08-31 Stephanie M. Lukin , James O. Ryan , Marilyn A. Walker

The task of managing general game playing in a multi-agent system is the problem addressed in this paper. It is considered to be done by an agent. There are many reasons for constructing such an agent, called general game management agent.…

Computer Science and Game Theory · Computer Science 2009-03-03 Rustam Tagiew