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This paper presents HyperGraphOS, a significant innovation in the domain of operating systems, specifically designed to address the needs of scientific and engineering domains. This platform aims to combine model-based engineering, graph…

Software Engineering · Computer Science 2024-12-18 Antonello Ceravola , Frank Joublin

Quality requirements typically differ among software features, e.g., due to different usage contexts of the features, different impacts of related quality deficiencies onto overall user satisfaction, or long-term plans of the developing…

Software Engineering · Computer Science 2022-03-08 Philipp Haindl , Reinhold Plösch

Tactical Decision Games (TDGs) are military conflict scenarios presented both textually and graphically on a map. These scenarios provide a challenging domain for machine learning because they are open-ended, highly structured, and…

Artificial Intelligence · Computer Science 2021-08-19 Tom Hinrichs , Greg Dunham , Ken Forbus

In the realm of Agile software development, precise user story point estimation is crucial for effectual project timeline and resource management. Despite its significance, the method is often marred by issues stemming from cognitive…

Software Engineering · Computer Science 2024-09-25 Fatih Bildirici , Keziban Seckin Codal , Tunc Durmus Medeni

We would like industrial robots to handle unstructured environments with cameras and perception pipelines. In contrast to traditional industrial robots that replay offline-crafted trajectories, online behavior planning is required for these…

Robotics · Computer Science 2024-09-06 Wei Gao , Jingqiang Wang , Xinv Zhu , Jun Zhong , Yue Shen , Youshuang Ding

A domain specific language (DSL), named MotePy is presented. The DSL offers a high level syntax with low overheads for ML/data processing in time constrained or memory constrained systems. The DSL-to-C compiler has a novel static memory…

Programming Languages · Computer Science 2020-11-13 Jayaraj Poroor

Self-adaptive systems (SAS) can reconfigure at run time in response to changing situations to express acceptable behaviors in the face of uncertainty. With respect to game design, such situations may include user input, emergent behaviors,…

Software Engineering · Computer Science 2022-05-12 Erik M. Fredericks , Byron DeVries , Jared M. Moore

Natural Language to Code Generation has made significant progress in recent years with the advent of Large Language Models(LLMs). While generation for general-purpose languages like C, C++, and Python has improved significantly, LLMs…

Software Engineering · Computer Science 2024-07-04 Nastaran Bassamzadeh , Chhaya Methani

Traditional compilers, designed for optimizing low-level code, fall short when dealing with modern, computation-heavy applications like image processing, machine learning, or numerical simulations. Optimizations should understand the…

Programming Languages · Computer Science 2024-11-21 Roland Leißa , Marcel Ulrich , Joachim Meyer , Sebastian Hack

EasyTime is a domain-specific language (DSL) for measuring time during sports competitions. A distinguishing feature of DSLs is that they are much more amenable to change, and EasyTime is no exception in this regard. This paper introduces…

Programming Languages · Computer Science 2013-03-05 Iztok Fister , Tomaž Kosar , Iztok Fister , Marjan Mernik

In this paper, we present Drama Llama, an LLM-powered storylets framework that supports the authoring of responsive, open-ended interactive stories. DL combines the structural benefits of storylet-based systems with the generative…

Human-Computer Interaction · Computer Science 2025-01-17 Yuqian Sun , Phoebe J. Wang , John Joon Young Chung , Melissa Roemmele , Taewook Kim , Max Kreminski

Game engines are tools to facilitate video game development. They provide graphics, sound, and physics simulation features, which would have to be otherwise implemented by developers. Even though essential for modern commercial video game…

Software Engineering · Computer Science 2024-07-16 Gabriel C. Ullmann , Yann-Gaël Guéhéneuc , Fabio Petrillo , Nicolas Anquetil , Cristiano Politowski

A formal definition of the semantics of a domain-specific language (DSL) is a key prerequisite for the verification of the correctness of models specified using such a DSL and of transformations applied to these models. For this reason, we…

Software Engineering · Computer Science 2011-07-06 Suzana Andova , Mark van den Brand , Luc Engelen

Rule-based dialogue management is still the most popular solution for industrial task-oriented dialogue systems for their interpretablility. However, it is hard for developers to maintain the dialogue logic when the scenarios get more and…

Computation and Language · Computer Science 2021-02-18 Jun Quan , Meng Yang , Qiang Gan , Deyi Xiong , Yiming Liu , Yuchen Dong , Fangxin Ouyang , Jun Tian , Ruiling Deng , Yongzhi Li , Yang Yang , Daxin Jiang

Domain-specific languages (DSLs) are touted as both easy to embed in programs and easy to optimize. Yet these goals are often in tension. Embedded or internal DSLs fit naturally with a host language, while inheriting the host's performance…

Programming Languages · Computer Science 2021-07-16 Rajan Walia , Chung-chieh Shan , Sam Tobin-Hochstadt

The performance bottlenecks of graph applications depend not only on the algorithm and the underlying hardware, but also on the size and structure of the input graph. Programmers must try different combinations of a large set of techniques…

Programming Languages · Computer Science 2018-10-24 Yunming Zhang , Mengjiao Yang , Riyadh Baghdadi , Shoaib Kamil , Julian Shun , Saman Amarasinghe

Text-Attributed Graphs (TAGs) enhance graph structures with natural language descriptions, enabling detailed representation of data and their relationships across a broad spectrum of real-world scenarios. Despite the potential for deeper…

Machine Learning · Computer Science 2024-05-28 Zheng Zhang , Yuntong Hu , Bo Pan , Chen Ling , Liang Zhao

This paper addresses the problem of specifying and parsing the syntax of domain-specific languages (DSLs) in a modular, user-friendly way. That is, we want to enable the design of composable DSLs that combine the natural syntax of external…

Programming Languages · Computer Science 2012-01-04 Erik Silkensen , Jeremy G. Siek

Recent advances in large language models (LLMs) enable compelling story generation, but connecting narrative text to playable visual environments remains an open challenge in procedural content generation (PCG). We present a lightweight…

Graphics · Computer Science 2026-01-05 Yi-Chun Chen , Arnav Jhala

Prolog's support for dynamic programming, meta programming and text processing using context free grammars make the language highly suitable for defining domain specific languages (DSL) as well as analysing, refactoring or generating…

Programming Languages · Computer Science 2013-08-20 Jan Wielemaker , Michael Hendricks
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