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Early work on narrative modeling used explicit plans and goals to generate stories, but the language generation itself was restricted and inflexible. Modern methods use language models for more robust generation, but often lack an explicit…

Computation and Language · Computer Science 2020-04-09 Noah Weber , Leena Shekhar , Heeyoung Kwon , Niranjan Balasubramanian , Nathanael Chambers

Proceedings of the Third International Workshop on Domain-Specific Languages and Models for Robotic Systems (DSLRob'12), held at the 2012 International Conference on Simulation, Modeling, and Programming for Autonomous Robots (SIMPAR 2012),…

Robotics · Computer Science 2013-02-21 Christian Schlegel , Ulrik P. Schultz , Serge Stinckwich

Model-driven development is a pragmatic approach to software development that embraces domain-specific languages (DSLs), where models correspond to DSL programs. A distinguishing feature of model-driven development is that clients of a…

Software Engineering · Computer Science 2017-04-03 Sebastian Erdweg , Klaus Ostermann

Security engineering, from security requirements engineering to the implementation of cryptographic protocols, is often supported by domain-specific languages (DSLs). Unfortunately, a lack of knowledge about these DSLs, such as which…

Cryptography and Security · Computer Science 2026-04-15 Markus Krausz , Sven Peldszus , Francesco Regazzoni , Thorsten Berger , Tim Güneysu

Domain-specific languages (DSLs) for visualization aim to facilitate visualization creation by providing abstractions that offload implementation and execution details from users to the system layer. Therefore, DSLs often execute…

Human-Computer Interaction · Computer Science 2023-09-20 Junran Yang , Alex Bäuerle , Dominik Moritz , Çağatay Demiralp

Empirical software engineering research often depends on datasets of code repository artifacts, where sampling strategies are employed to enable large-scale analyses. The design and evaluation of these strategies are critical, as they…

Software Engineering · Computer Science 2026-04-10 Romain Lefeuvre , Maïwenn Le Goasteller , Jessie Galasso , Benoit Combemale , Quentin Perez , Houari Sahraoui

Interpreting and assessing goal driven actions is vital to understanding and reasoning over complex events. It is important to be able to acquire the knowledge needed for this understanding, though doing so is challenging. We argue that…

Computation and Language · Computer Science 2024-08-13 Sai Vallurupalli , Katrin Erk , Francis Ferraro

As a novel and fast-changing field, the video game industry does not have a fixed and well-defined vocabulary. In particular, game genres are of interest: No two experts seem to agree on what they are and how they relate to each other. We…

Human-Computer Interaction · Computer Science 2023-03-14 Nicolas Grelier , Stéphane Kaufmann

There is currently a large amount of robotics software using the component-oriented programming paradigm. However, the rapid growth in number and complexity of components may compromise the scalability and the whole lifecycle of robotics…

Robotics · Computer Science 2013-01-28 A. Romero-Garces , L. J. Manso , Marco A. Gutierez , R. Cintas , P. Bustos

The growing adoption of federated data spaces, such as in the GAIA-X and the International Data Spaces (IDS) initiative, promises secure and sovereign data sharing across organizational boundaries in Industry 4.0. In manufacturing…

AI Advancements have augmented casual writing and story generation, but their usage poses challenges in collaborative storytelling. In role-playing games such as Dungeons & Dragons (D&D), composing prompts using generative AI requires a…

Human-Computer Interaction · Computer Science 2023-04-05 Jose Ma. Santiago , Richard Lance Parayno , Jordan Aiko Deja , Briane Paul V. Samson

Context: Computational notebooks are a contemporary style of literate programming, in which users can communicate and transfer knowledge by interleaving executable code, output, and prose in a single rich document. A Domain-Specific…

Programming Languages · Computer Science 2020-02-17 Mauricio Verano Merino , Jurgen Vinju , Tijs van der Storm

While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans. We propose a field of research, Automated Game…

Artificial Intelligence · Computer Science 2017-07-12 Joseph C Osborn , Adam Summerville , Michael Mateas

ANGELINA is an automated game design system which has previously been built as a single software block which designs games from start to finish. In this paper we outline a roadmap for the development of a new version of ANGELINA, designed…

Artificial Intelligence · Computer Science 2017-08-01 Michael Cook

Videogames are nowadays one of the biggest entertainment industries in the world. Being part of this industry means competing against lots of other companies and developers, thus, making fanbases of vital importance. They are a group of…

Artificial Intelligence · Computer Science 2020-07-15 Gabriel K. Sepulveda , Felipe Besoain , Nicolas A. Barriga

Autonomous robots combine skills to form increasingly complex behaviors, called missions. While skills are often programmed at a relatively low abstraction level, their coordination is architecturally separated and often expressed in…

Robotics · Computer Science 2025-10-16 Razan Ghzouli , Thorsten Berger , Einar Broch Johnsen , Andrzej Wasowski , Swaib Dragule

Domain-specific languages (DSLs) play a crucial role in facilitating a wide range of software development activities in the context of model-driven engineering (MDE). However, a systematic understanding of their evolution is lacking, which…

Software Engineering · Computer Science 2025-02-03 Weixing Zhang , Daniel Strüber , Regina Hebig

Stream computation is one of the approaches suitable for FPGA-based custom computing due to its high throughput capability brought by pipelining with regular memory access. To increase performance of iterative stream computation, we can…

Hardware Architecture · Computer Science 2015-09-02 Kentaro Sano

We introduce a domain-specific language (DSL) for creating sets of tile types for simulations of the abstract Tile Assembly Model. The language defines objects known as tile templates, which represent related groups of tiles, and a small…

Software Engineering · Computer Science 2009-03-06 David Doty , Matthew J. Patitz

The goal of the DSLDI workshop is to bring together researchers and practitioners interested in sharing ideas on how DSLs should be designed, implemented, supported by tools, and applied in realistic application contexts. We are both…

Programming Languages · Computer Science 2015-08-17 Tijs van der Storm , Sebastian Erdweg