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Related papers: Eigengestures for natural human computer interface

200 papers

This article describes the accurateness of our application namely Self-Developed Aesthetics Measurement Application (SDA) in measuring the aesthetics aspect by comparing the results of our application and users' perceptions in measuring the…

Human-Computer Interaction · Computer Science 2011-01-11 Jasni Mohamad Zain , Mengkar Tey , Yingsoon Goh

We present a novel method for real-time pose and shape reconstruction of two strongly interacting hands. Our approach is the first two-hand tracking solution that combines an extensive list of favorable properties, namely it is marker-less,…

Computer Vision and Pattern Recognition · Computer Science 2021-06-16 Franziska Mueller , Micah Davis , Florian Bernard , Oleksandr Sotnychenko , Mickeal Verschoor , Miguel A. Otaduy , Dan Casas , Christian Theobalt

We introduce models for saliency prediction for mobile user interfaces. A mobile interface may include elements like buttons, text, etc. in addition to natural images which enable performing a variety of tasks. Saliency in natural images is…

Computer Vision and Pattern Recognition · Computer Science 2017-11-29 Prakhar Gupta , Shubh Gupta , Ajaykrishnan Jayagopal , Sourav Pal , Ritwik Sinha

Hand Gesture Recognition (HGR) is of major importance for Human-Computer Interaction (HCI) applications. In this paper, we present a new hand gesture recognition approach called GNG-IEMD. In this approach, first, we use a Growing Neural Gas…

Computer Vision and Pattern Recognition · Computer Science 2019-09-10 Narges Mirehi , Maryam Tahmasbi

Reconstruction of the shape and motion of humans from RGB-D is a challenging problem, receiving much attention in recent years. Recent approaches for full-body reconstruction use a statistic shape model, which is built upon accurate…

Computer Vision and Pattern Recognition · Computer Science 2018-07-10 Ryosuke Kimura , Akihiko Sayo , Fabian Lorenzo Dayrit , Yuta Nakashima , Hiroshi Kawasaki , Ambrosio Blanco , Katsushi Ikeuchi

An important application of interactive machine learning is extending or amplifying the cognitive and physical capabilities of a human. To accomplish this, machines need to learn about their human users' intentions and adapt to their…

Human-Computer Interaction · Computer Science 2016-06-10 Vivek Veeriah , Patrick M. Pilarski , Richard S. Sutton

Audio-driven human gesture synthesis is a crucial task with broad applications in virtual avatars, human-computer interaction, and creative content generation. Despite notable progress, existing methods often produce gestures that are…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Xukun Zhou , Fengxin Li , Ming Chen , Yan Zhou , Pengfei Wan , Di Zhang , Yeying Jin , Zhaoxin Fan , Hongyan Liu , Jun He

This paper presents a study of the dynamic coupling between a user and a virtual character during body interaction. Coupling is directly linked with other dimensions, such as co-presence, engagement, and believability, and was measured in…

Human-Computer Interaction · Computer Science 2014-09-22 Elisabetta Bevacqua , Sankovic Igor , Maatalaoui Ayoub , A. Nédélec , Pierre De Loor

Mobile devices' user interfaces are still quite similar to traditional interfaces offered by desktop computers, but those can be highly problematic when used in a mobile context. Human gesture recognition in mobile interaction appears as an…

Human-Computer Interaction · Computer Science 2014-02-07 Ricardo João Silveira Santos Gamboa

This paper presents a simple yet powerful method for 3D human mesh reconstruction from a single RGB image. Most recently, the non-local interactions of the whole mesh vertices have been effectively estimated in the transformer while the…

Computer Vision and Pattern Recognition · Computer Science 2023-04-20 Jeonghwan Kim , Mi-Gyeong Gwon , Hyunwoo Park , Hyukmin Kwon , Gi-Mun Um , Wonjun Kim

The application of psychophysiology in human-computer interaction is a growing field with significant potential for future smart personalised systems. Working in this emerging field requires comprehension of an array of physiological…

Human-Computer Interaction · Computer Science 2016-09-13 Ilkka Kosunen , Benjamin Cowley

Hand pose estimation from egocentric video has broad implications across various domains, including human-computer interaction, assistive technologies, activity recognition, and robotics, making it a topic of significant research interest.…

Computer Vision and Pattern Recognition · Computer Science 2024-09-12 Olga Taran , Damian M. Manzone , Jose Zariffa

As robots are expected to get more involved in people's everyday lives, frameworks that enable intuitive user interfaces are in demand. Hand gesture recognition systems provide a natural way of communication and, thus, are an integral part…

Computer Vision and Pattern Recognition · Computer Science 2024-02-28 Hassan Ali , Doreen Jirak , Stefan Wermter

Human Computer Interaction (HCI) has been redefined in this era. People want to interact with their devices in such a way that has physical significance in the real world, in other words, they want ergonomic input devices. In this paper, we…

Human-Computer Interaction · Computer Science 2016-06-24 Sayem Mohammad Siam , Jahidul Adnan Sakel , Md. Hasanul Kabir

Utilizing recently developed abstract notions of sectional curvature, we introduce a method for constructing a curvature-based geometric profile of discrete metric spaces. The curvature concept that we use here captures the metric relations…

Computer Vision and Pattern Recognition · Computer Science 2025-09-18 Charlotte Beylier , Parvaneh Joharinad , Jürgen Jost , Nahid Torbati

This paper presents a novel approach in a rarely studied area of computer vision: Human interaction recognition in still images. We explore whether the facial regions and their spatial configurations contribute to the recognition of…

Computer Vision and Pattern Recognition · Computer Science 2015-09-18 Gokhan Tanisik , Cemil Zalluhoglu , Nazli Ikizler-Cinbis

Many application areas ranging from serious games for health to learning by demonstration in robotics, could benefit from large body movement datasets extracted from textual instructions accompanied by images. The interpretation of…

Human-Computer Interaction · Computer Science 2020-06-09 Himangshu Sarma , Robert Porzel , Jan Smeddinck , Rainer Malaka

In recent years, motion capture technology using computers has developed rapidly. Because of its high efficiency and excellent performance, it replaces many traditional methods and is being widely used in many fields. Our project is about…

Computer Vision and Pattern Recognition · Computer Science 2021-12-23 Yanquan Chen , Fei Yang , Tianyu Lang , Guanfang Dong , Anup Basu

Machine learning and data analysis now finds both scientific and industrial application in biology, chemistry, geology, medicine, and physics. These applications rely on large quantities of data gathered from automated sensors and user…

Machine Learning · Computer Science 2017-05-26 Joseph Anderson

A new procedure is proposed for the dimensional reduction of time series. Similarly to principal components, the procedure seeks a low-dimensional manifold that minimizes information loss. Unlike principal components, however, the new…

Statistics Theory · Mathematics 2010-12-20 Manuel D. de la Iglesia , Esteban G. Tabak