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Related papers: Eigengestures for natural human computer interface

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Our work aims to reconstruct hand-held objects given a single RGB image. In contrast to prior works that typically assume known 3D templates and reduce the problem to 3D pose estimation, our work reconstructs generic hand-held object…

Computer Vision and Pattern Recognition · Computer Science 2022-04-15 Yufei Ye , Abhinav Gupta , Shubham Tulsiani

We propose a dimension reduction framework for feature extraction and moment reconstruction in dynamical systems that operates on spaces of probability measures induced by observables of the system rather than directly in the original data…

Machine Learning · Statistics 2020-04-07 Suddhasattwa Das , Dimitrios Giannakis , Enikő Székely

In this paper, an Eigenvector based system has been presented to recognize facial expressions from digital facial images. In the approach, firstly the images were acquired and cropping of five significant portions from the image was…

Computer Vision and Pattern Recognition · Computer Science 2013-03-05 Jeemoni Kalita , Karen Das

Human intention detection with hand motion prediction is critical to drive the upper-extremity assistive robots in neurorehabilitation applications. However, the traditional methods relying on physiological signal measurement are…

Computer Vision and Pattern Recognition · Computer Science 2025-04-03 Yufei He , Xucong Zhang , Arno H. A. Stienen

This paper proposes a method to track human figures in physical spaces and then utilizes this data to generate several data points such as footfall distribution, demographic analysis,heat maps as well as gender distribution. The proposed…

Computer Vision and Pattern Recognition · Computer Science 2017-11-23 Namit Juneja , Rajesh Kumar Muthu

Principal component analysis (PCA), a ubiquitous dimensionality reduction technique in signal processing, searches for a projection matrix that minimizes the mean squared error between the reduced dataset and the original one. Since…

Machine Learning · Computer Science 2022-08-25 Guilherme Dean Pelegrina , Leonardo Tomazeli Duarte

This paper presents a novel method to manipulate the visual appearance (pose and attribute) of a person image according to natural language descriptions. Our method can be boiled down to two stages: 1) text guided pose generation and 2)…

Computer Vision and Pattern Recognition · Computer Science 2019-04-11 Xingran Zhou , Siyu Huang , Bin Li , Yingming Li , Jiachen Li , Zhongfei Zhang

Cognitive Dimensions is a framework for analyzing human-computer interaction. It is used for meta-analysis, that is, for talking about characteristics of systems without getting bogged down in details of a particular implementation. In this…

Human-Computer Interaction · Computer Science 2009-08-26 Gene Golovchinsky

Use of Virtual Interactive Techniques for personalized product design is described in this paper. Usually products are designed and built by considering general usage patterns and Prototyping is used to mimic the static or working behaviour…

Multimedia · Computer Science 2012-02-09 Kurien Zacharia , Eldo P. Elias , Surekha Mariam Varghese

Principal components analysis (PCA) is a widely used dimension reduction technique with an extensive range of applications. In this paper, an online distributed algorithm is proposed for recovering the principal eigenspaces. We further…

Machine Learning · Statistics 2019-05-20 Davoud Ataee Tarzanagh , Mohamad Kazem Shirani Faradonbeh , George Michailidis

Hand gesture understanding is essential for several applications in human-computer interaction, including automatic clinical assessment of hand dexterity. While deep learning has advanced static gesture recognition, dynamic gesture…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Gianluca Amprimo , Alberto Ancilotto , Alessandro Savino , Fabio Quazzolo , Claudia Ferraris , Gabriella Olmo , Elisabetta Farella , Stefano Di Carlo

Human motion generation involves creating natural sequences of human body poses, widely used in gaming, virtual reality, and human-computer interaction. It aims to produce lifelike virtual characters with realistic movements, enhancing…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Jiayi Zhao , Dongdong Weng , Qiuxin Du , Zeyu Tian

Movement primitives are an important policy class for real-world robotics. However, the high dimensionality of their parametrization makes the policy optimization expensive both in terms of samples and computation. Enabling an efficient…

Robotics · Computer Science 2020-03-06 Samuele Tosatto , Jonas Stadtmueller , Jan Peters

The body pose of a person wearing a camera is of great interest for applications in augmented reality, healthcare, and robotics, yet much of the person's body is out of view for a typical wearable camera. We propose a learning-based…

Computer Vision and Pattern Recognition · Computer Science 2020-03-31 Evonne Ng , Donglai Xiang , Hanbyul Joo , Kristen Grauman

Hand gestures have evolved into a natural and intuitive means of engaging with technology. The objective of this research is to develop a robust system that can accurately recognize and classify hand gestures representing numbers. The…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Sangeetha K , Balaji VS , Kamalesh P , Anirudh Ganapathy PS

The global dimensionality of a neural representation manifold provides rich insight into the computational process underlying both artificial and biological neural networks. However, all existing measures of global dimensionality are…

Machine Learning · Statistics 2026-03-03 Chanwoo Chun , Abdulkadir Canatar , SueYeon Chung , Daniel Lee

Palpation, the use of touch in medical examination, is almost exclusively performed by humans. We investigate a proof of concept for an artificial palpation method based on self-supervised learning. Our key idea is that an encoder-decoder…

Machine Learning · Computer Science 2025-11-21 Zohar Rimon , Elisei Shafer , Tal Tepper , Efrat Shimron , Aviv Tamar

Handwriting is a natural and versatile method for human-computer interaction, especially on small mobile devices such as smart phones. However, as handwriting varies significantly from person to person, it is difficult to design handwriting…

Human-Computer Interaction · Computer Science 2014-09-11 Sunsern Cheamanunkul , Yoav Freund

This work is about the extraction of the motion of fingers, in their three articulations, of a keyboard player from a video sequence. The relevance of the problem involves several aspects, in fact, the extraction of the movements of the…

Computer Vision and Pattern Recognition · Computer Science 2023-03-23 Marco Costanzo

In this paper we study the problem of improving human hand pose sensing device performance by exploiting the knowledge on how humans most frequently use their hands in grasping tasks. In a companion paper we studied the problem of…

Robotics · Computer Science 2012-06-05 Matteo Bianchi , Paolo Salaris , Antonio Bicchi