Related papers: Eigengestures for natural human computer interface
Our work aims to reconstruct hand-held objects given a single RGB image. In contrast to prior works that typically assume known 3D templates and reduce the problem to 3D pose estimation, our work reconstructs generic hand-held object…
We propose a dimension reduction framework for feature extraction and moment reconstruction in dynamical systems that operates on spaces of probability measures induced by observables of the system rather than directly in the original data…
In this paper, an Eigenvector based system has been presented to recognize facial expressions from digital facial images. In the approach, firstly the images were acquired and cropping of five significant portions from the image was…
Human intention detection with hand motion prediction is critical to drive the upper-extremity assistive robots in neurorehabilitation applications. However, the traditional methods relying on physiological signal measurement are…
This paper proposes a method to track human figures in physical spaces and then utilizes this data to generate several data points such as footfall distribution, demographic analysis,heat maps as well as gender distribution. The proposed…
Principal component analysis (PCA), a ubiquitous dimensionality reduction technique in signal processing, searches for a projection matrix that minimizes the mean squared error between the reduced dataset and the original one. Since…
This paper presents a novel method to manipulate the visual appearance (pose and attribute) of a person image according to natural language descriptions. Our method can be boiled down to two stages: 1) text guided pose generation and 2)…
Cognitive Dimensions is a framework for analyzing human-computer interaction. It is used for meta-analysis, that is, for talking about characteristics of systems without getting bogged down in details of a particular implementation. In this…
Use of Virtual Interactive Techniques for personalized product design is described in this paper. Usually products are designed and built by considering general usage patterns and Prototyping is used to mimic the static or working behaviour…
Principal components analysis (PCA) is a widely used dimension reduction technique with an extensive range of applications. In this paper, an online distributed algorithm is proposed for recovering the principal eigenspaces. We further…
Hand gesture understanding is essential for several applications in human-computer interaction, including automatic clinical assessment of hand dexterity. While deep learning has advanced static gesture recognition, dynamic gesture…
Human motion generation involves creating natural sequences of human body poses, widely used in gaming, virtual reality, and human-computer interaction. It aims to produce lifelike virtual characters with realistic movements, enhancing…
Movement primitives are an important policy class for real-world robotics. However, the high dimensionality of their parametrization makes the policy optimization expensive both in terms of samples and computation. Enabling an efficient…
The body pose of a person wearing a camera is of great interest for applications in augmented reality, healthcare, and robotics, yet much of the person's body is out of view for a typical wearable camera. We propose a learning-based…
Hand gestures have evolved into a natural and intuitive means of engaging with technology. The objective of this research is to develop a robust system that can accurately recognize and classify hand gestures representing numbers. The…
The global dimensionality of a neural representation manifold provides rich insight into the computational process underlying both artificial and biological neural networks. However, all existing measures of global dimensionality are…
Palpation, the use of touch in medical examination, is almost exclusively performed by humans. We investigate a proof of concept for an artificial palpation method based on self-supervised learning. Our key idea is that an encoder-decoder…
Handwriting is a natural and versatile method for human-computer interaction, especially on small mobile devices such as smart phones. However, as handwriting varies significantly from person to person, it is difficult to design handwriting…
This work is about the extraction of the motion of fingers, in their three articulations, of a keyboard player from a video sequence. The relevance of the problem involves several aspects, in fact, the extraction of the movements of the…
In this paper we study the problem of improving human hand pose sensing device performance by exploiting the knowledge on how humans most frequently use their hands in grasping tasks. In a companion paper we studied the problem of…