Related papers: A Doubly Exponentially Crumbled Cake
Snake is a classic computer game, which has been around for decades. Based on this game, we study the game of Snake on arbitrary undirected graphs. A snake forms a simple path that has to move to an apple while avoiding colliding with…
Suppose that your mother gave you n candies. You have to eat at least one candy each day. One possibility is to eat all n of them the first day. The other extreme is to make them last n days, and only eat one candy a day. Altogether, you…
Quantum resources may provide advantage over their classical counterparts. Theoretically, in certain tasks, this advantage can be very high. In this work, we construct such a task based on a game, mediated by Referee and played between…
We study a recently introduced two-person combinatorial game, the $(a,b)$-monochromatic clique transversal game which is played by Alice and Bob on a graph $G$. As we observe, this game is equivalent to the $(b,a)$-biased Maker-Breaker game…
Cake-cutting is a playful name for the fair division of a heterogeneous, divisible good among agents, a well-studied problem at the intersection of mathematics, economics, and artificial intelligence. The cake-cutting literature is rich and…
In this paper, we consider the classic fair division problem of allocating $m$ divisible items to $n$ agents with linear valuations over the items. We define novel notions of fair shares from the perspective of individual agents via the…
In 2024, Daniel Litt posed a simple coinflip game pitting Alice's "Heads-Heads" vs Bob's "Heads-Tails": who is more likely to win if they score 1 point per occurrence of their substring in a sequence of n fair coinflips? This attracted over…
Classic cake-cutting algorithms enable people with different preferences to divide among them a heterogeneous resource (``cake''), such that the resulting division is fair according to each agent's individual preferences. However, these…
We initiate the study of multi-layered cake cutting with the goal of fairly allocating multiple divisible resources (layers of a cake) among a set of agents. The key requirement is that each agent can only utilize a single resource at each…
It is possible for two parties, Alice and Bob, to establish a secure communication link by sharing an ensemble of entangled particles, and then using these particles to generate a secret key. One way to establish that the particles are…
We propose an entanglement sharing protocol based on separable states. Initially, two parties, Alice and Bob, share a two-mode separable Gaussian state. Alice then splits her mode into two separable modes and distributes them between two…
Cake cutting is one of the most fundamental settings in fair division and mechanism design without money. In this paper, we consider different levels of three fundamental goals in cake cutting: fairness, Pareto optimality, and…
The design of algorithms for political redistricting generally takes one of two approaches: optimize an objective such as compactness or, drawing on fair division, construct a protocol whose outcomes guarantee partisan fairness. We aim to…
The domatic number of a graph is the maximum number of pairwise disjoint dominating sets admitted by the graph. We introduce a game based around this graph invariant. The domatic number game is played on a graph $G$ by two players, Alice…
Pebbling on graphs is a two-player game which involves repeatedly moving a pebble from one vertex to another by removing another pebble from the first vertex. The pebbling number $\pi(G)$ is the least number of pebbles required so that,…
The graph coloring game is a famous two-player game (re)introduced by Bodlaender in $1991$. Given a graph $G$ and $k \in \mathbb{N}$, Alice and Bob alternately (starting with Alice) color an uncolored vertex with some color in…
Introducing the simplest of all No-Signalling Games: the RGB Game where two verifiers interrogate two provers, Alice and Bob, far enough from each other that communication between them is too slow to be possible. Each prover may be…
Recently the authors in [Phys. Rev. Lett. 125, 090401 (2020)] considered the following scenario: Alice and Bob each have half of a pair of entangled qubit state. Bob measures his half and then passes his part to a second Bob who measures…
We consider two games between two players Ann and Ben who build a word together by adding alternatively a letter at the end of the shared word. In the nonrepetitive game, Ben wins the game if he can create a square of length at least $4$,…
The Collision problem is to decide whether a given list of numbers $(x_1,\ldots,x_n)\in[n]^n$ is $1$-to-$1$ or $2$-to-$1$ when promised one of them is the case. We show an $n^{\Omega(1)}$ randomised communication lower bound for the natural…