Related papers: A Doubly Exponentially Crumbled Cake
The classic cake cutting problem concerns the fair allocation of a heterogeneous resource among interested agents. In this paper, we study a public goods variant of the problem, where instead of competing with one another for the cake, the…
The proof of the No-Go Theorem of unconditionally secure quantum bit commitment depends on the assumption that Alice knows every detail of the protocol, including the probability distributions associated with all the random variables…
The graph coloring game is a two-player game in which, given a graph G and a set of k colors, the two players, Alice and Bob, take turns coloring properly an uncolored vertex of G, Alice having the first move. Alice wins the game if and…
Consider the following game on a graph $G$: Alice and Bob take turns coloring the vertices of $G$ properly from a fixed set of colors; Alice wins when the entire graph has been colored, while Bob wins when some uncolored vertices have been…
This work develops algorithmic results for the classic cake-cutting problem in which a divisible, heterogeneous resource (modeled as a cake) needs to be partitioned among agents with distinct preferences. We focus on a standard formulation…
Let $p,q$ be two integers with $p\geq q$. Given a finite graph $F$ with no isolated vertices, the generalized Ramsey achievement game of $F$ on the complete graph $K_n$, denoted by $(p,q;K_n,F,+)$, is played by two players called Alice and…
Secure key distribution among two remote parties is impossible when both are classical, unless some unproven (and arguably unrealistic) computation-complexity assumptions are made, such as the difficulty of factorizing large numbers. On the…
Bob predicts a future observation based on a sample of size one. Alice can draw a sample of any size before issuing her prediction. How much better can she do than Bob? Perhaps surprisingly, under a large class of loss functions, which we…
Unconditionally secure non-relativistic bit commitment is known to be impossible in both the classical and the quantum worlds. But when committing to a string of n bits at once, how far can we stretch the quantum limits? In this paper, we…
A basic combinatorial interpretation of Shannon's entropy function is via the "20 questions" game. This cooperative game is played by two players, Alice and Bob: Alice picks a distribution $\pi$ over the numbers $\{1,\ldots,n\}$, and…
In classical Maker-Breaker games on graphs, Maker and Breaker take turns claiming edges; Maker's goal is to claim all of some structure (e.g., a spanning tree, Hamilton cycle, etc.), while Breaker aims to stop her. The standard question…
One of the many bizarre features of entanglement is that Alice, by sending a qubit to Bob in a separable state, can generate some entanglement between herself and Bob. This protocol is stripped down to the bare essentials to better…
The Maker-Breaker connectivity game and Hamilton cycle game belong to the best studied games in positional games theory, including results on biased games, games on random graphs and fast winning strategies. Recently, the Connector-Breaker…
We prove that at least $\Omega(n^{0.51})$ hyperplanes are needed to slice all edges of the $n$-dimensional hypercube. We provide a couple of applications: lower bounds on the computational complexity of parity, and a lower bound on the…
In a two-player game, two cooperating but non communicating players, Alice and Bob, receive inputs taken from a probability distribution. Each of them produces an output and they win the game if they satisfy some predicate on their…
Given a tree $T=(V,E)$ on $n$ vertices, we consider the $(1 : q)$ Maker-Breaker tree embedding game ${\mathcal T}_n$. The board of this game is the edge set of the complete graph on $n$ vertices. Maker wins ${\mathcal T}_n$ if and only if…
It has been conjectured that counterfactual communication is impossible, even for post-selected quantum particles. We strongly challenge this by proposing precisely such a counterfactual scheme where -- unambiguously -- none of Alice's…
We introduce the competitive assignment problem, a two-player version of the well-known assignment problem. Given a set of tasks and a set of agents with different efficiencies for different tasks, Alice and Bob take turns picking agents…
In this paper we study the (a : b) Maker-Breaker Connectivity game, played on the edge-set of the complete graph on n vertices. We determine the winner for almost all values of a and b.
We give a necessary, and in some cases sufficient, condition for sliceness inside the family of pretzel knots $P (p_1,...,p_n)$ with one $p_i$ even. The three stranded case yields two interesting families of examples: the first consists of…