Related papers: A Doubly Exponentially Crumbled Cake
Alice has made a decision in her mind. While she does not want to reveal it to Bob at this moment, she would like to convince Bob that she is committed to this particular decision and that she cannot change it at a later time. Is there a…
In this article we study the problem of fair division. In particular we study a notion introduced by J. Barbanel that generalizes super envy-free fair division. We give a new proof of his result. Our approach allows us to give an explicit…
We consider the problem of how to manipulate the entanglement properties of a general two-particle pure state, shared between Alice and Bob, by using only local operations at each end and classical communication between Alice and Bob. A…
Assume you have a pizza consisting of four ingredients (e.g., bread, tomatoes, cheese and olives) that you want to share with your friend. You want to do this fairly, meaning that you and your friend should get the same amount of each…
In Problem #1542 of Mathematics Magazine, Grossman and Turett define the Cantor game. In his 2007 Mathematics Magazine article about the Cantor game, Matt Baker proves several results and poses three challenging questions about it: Do there…
In this study, we investigate three-dimensional chocolate bar games, which are variants of the game of Chomp. A three-dimensional chocolate bar is a three-dimensional array of cubes in which a bitter cubic box is present in some part of the…
A pizza is a pair of planar convex bodies $A\subseteq B$,where $B$ represents the dough and $A$ the topping of the pizza. A partition of a pizza by straight lines is a succession of double operations:a cut by a full straight line, followed…
A fundamental task in modern cryptography is the joint computation of a function which has two inputs, one from Alice and one from Bob, such that neither of the two can learn more about the other's input than what is implied by the value of…
Consider the following game. We are given a tree $T$ and two players (say) Alice and Bob who alternately colour an edge of a tree (using one of $k$ colours). If all edges of the tree get coloured, then Alice wins else Bob wins. Game…
We consider a game with two piles, in which two players take turn to add $a$ or $b$ chips ($a$, $b$ are not necessarily positive) randomly and independently to their respective piles. The player who collects $n$ chips first wins the game.…
We study the recently introduced cake-cutting setting in which the cake is represented by an undirected graph. This generalizes the canonical interval cake and allows for modeling the division of road networks. We show that when the graph…
In the Russian cards problem, Alice, Bob and Cath draw $a$, $b$ and $c$ cards, respectively, from a publicly known deck. Alice and Bob must then communicate their cards to each other without Cath learning who holds a single card. Solutions…
The classic cake-cutting problem provides a model for addressing the fair and efficient allocation of a divisible, heterogeneous resource among agents with distinct preferences. Focusing on a standard formulation of cake cutting, in which…
Team captains Alice and Bob divide up $2m$ footballers, each reduced to a real-valued score, into two teams of $m$ footballers each. On each turn, one captain plays picker, and the other chooser: the picker names a footballer yet to be…
This paper deals with a problem in which two players share a previously sliced pizza and try to eat as much amount of pizza as they can. It takes time to eat each piece of pizza and both players eat pizza at the same rate. One is allowed to…
We axiomatically derive a family of wavelets for an orientation score, lifting from position space $\mathbb{R}^2$ to position and orientation space $\mathbb{R}^2\times S^1$, with fast reconstruction property, that minimise…
Envy-free cake-cutting protocols procedurally divide an infinitely divisible good among a set of agents so that no agent prefers another's allocation to their own. These protocols are highly complex and difficult to prove correct. Recently,…
Consider a game where a refereed a referee chooses (x,y) according to a publicly known distribution P_XY, sends x to Alice, and y to Bob. Without communicating with each other, Alice responds with a value "a" and Bob responds with a value…
We study classic cake-cutting problems, but in discrete models rather than using infinite-precision real values, specifically, focusing on their communication complexity. Using general discrete simulations of classical infinite-precision…
Bit-commitment is a fundamental cryptographic task, in which Alice commits a bit to Bob such that she cannot later change the value of the bit, while, simultaneously, the bit is hidden from Bob. It is known that ideal bit-commitment is…