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Let P be a polygonal curve in R^d of length n, and S be a point-set of size k. We consider the problem of finding a polygonal curve Q on S such that all points in S are visited and the Fr\'echet distance from $P$ is less than a given…

Computational Geometry · Computer Science 2012-11-12 Paul Accisano , Alper Üngör

We consider methods for finding a simple polygon of minimum (Min-Area) or maximum (Max-Area) possible area for a given set of points in the plane. Both problems are known to be NP-hard; at the center of the recent CG Challenge, practical…

Computational Geometry · Computer Science 2021-11-11 Sándor P. Fekete , Andreas Haas , Phillip Keldenich , Michael Perk , Arne Schmidt

We study augmenting a plane Euclidean network with a segment, called a shortcut, to minimize the largest distance between any two points along the edges of the resulting network. Problems of this type have received considerable attention…

Computational Geometry · Computer Science 2018-07-27 Delia Garijo , Alberto Márquez , Natalia Rodríguez , Rodrigo I. Silveira

Let $\mathcal{A}$ be a set of straight lines in the plane (or planes in $\mathbb{R}^3$). The $k$-crossing visibility of a point $p$ on $\mathcal{A}$ is the set $Q$ of points in the elements of $\mathcal{A}$ such that the segment $pq$, where…

Computational Geometry · Computer Science 2024-05-17 Frank Duque

In this paper, we present efficient algorithms for the single-source shortest path problem in weighted disk graphs. A disk graph is the intersection graph of a family of disks in the plane. Here, the weight of an edge is defined as the…

Data Structures and Algorithms · Computer Science 2025-04-10 Shinwoo An , Eunjin Oh , Jie Xue

Computing shortest paths is one of the most researched topics in algorithm engineering. Currently available algorithms compute shortest paths in mere fractions of a second on continental sized road networks. In the presence of…

Data Structures and Algorithms · Computer Science 2014-08-01 Moritz Kobitzsch , Samitha Samaranayake , Dennis Schieferdecker

This paper investigates the problem of computing the shortest path between two states under resource constraints in environments with resource-replenishment regions. Namely, the length of the path is limited by a budget that can be restored…

Systems and Control · Electrical Eng. & Systems 2026-04-28 Khaled Surur , Melkior Ornik

Given two simplicial complexes in R^d, and start and end vertices in each complex, we show how to compute curves (in each complex) between these vertices, such that the Fr\'echet distance between these curves is minimized. As a polygonal…

Computational Geometry · Computer Science 2012-02-28 Sariel Har-Peled , Benjamin Raichel

An obstacle representation of a graph is a mapping of the vertices onto points in the plane and a set of connected regions of the plane (called obstacles) such that the straight-line segment connecting the points corresponding to two…

The convex rope problem is to find a counterclockwise or clockwise convex rope starting at the vertex a and ending at the vertex b of a simple polygon P, where a is a vertex of the convex hull of P and b is visible from infinity. The convex…

Optimization and Control · Mathematics 2023-05-22 Le Hong Trang , Nguyen Thi Le , Phan Thanh An

In this paper we study a variant of the shortest path problem in graphs: given a weighted graph G and vertices s and t, and given a set X of forbidden paths in G, find a shortest s-t path P such that no path in X is a subpath of P. Path P…

Discrete Mathematics · Computer Science 2009-02-11 Mustaq Ahmed , Anna Lubiw

We are interested in the problem of guarding simple orthogonal polygons with the minimum number of $ r $-guards. The interior point $ p $ belongs an orthogonal polygon $ P $ is visible from $ r $-guard $ g $, if the minimum area rectangle…

Computational Geometry · Computer Science 2017-09-14 Hamid Hoorfar , Alireza Bagheri

Line intersection with convex and un-convex polygons or polyhedron algorithms are well known as line clipping algorithms and very often used in computer graphics. Rendering of geometrical problems often leads to ray tracing techniques, when…

Graphics · Computer Science 2022-08-10 Vaclav Skala

Pathfinding in Euclidean space is a common problem faced in robotics and computer games. For long-distance navigation on the surface of the earth or in outer space however, approximating the geometry as Euclidean can be insufficient for…

Computational Geometry · Computer Science 2020-11-03 Volodymyr Rospotniuk , Rupert Small

Consider a pair of plane straight-line graphs, whose edges are colored red and blue, respectively, and let n be the total complexity of both graphs. We present a O(n log n)-time O(n)-space technique to preprocess such pair of graphs, that…

Computational Geometry · Computer Science 2017-05-09 John Iacono , Elena Khramtcova , Stefan Langerman

Given an undirected $n$-vertex graph and $k$ pairs of terminal vertices $(s_1,t_1), \ldots, (s_k,t_k)$, the $k$-Disjoint Shortest Paths ($k$-DSP)-problem asks whether there are $k$ pairwise vertex-disjoint paths $P_1,\ldots, P_k$ such that…

Combinatorics · Mathematics 2022-05-03 Matthias Bentert , André Nichterlein , Malte Renken , Philipp Zschoche

We investigate finding a map $g$ within a function class $G$ that minimises an Optimal Transport (OT) cost between a target measure $\nu$ and the image by $g$ of a source measure $\mu$. This is relevant when an OT map from $\mu$ to $\nu$…

Optimization and Control · Mathematics 2025-08-20 Eloi Tanguy , Agnès Desolneux , Julie Delon

Let $G$ be a directed planar graph of complexity $n$, each arc having a nonnegative length. Let $s$ and $t$ be two distinct faces of $G$; let $s_1,...,s_k$ be vertices incident with $s$; let $t_1,...,t_k$ be vertices incident with $t$. We…

Data Structures and Algorithms · Computer Science 2008-02-21 Eric Colin De Verdière , Alexander Schrijver

We propose a technique called Rotate-and-Kill for solving the polygon inclusion and circumscribing problems. By applying this technique, we obtain $O(n)$ time algorithms for computing (1) the maximum area triangle in a given $n$-sided…

Computational Geometry · Computer Science 2024-04-23 Kai Jin , Taikun Zhu , Ruixi Luo

In this paper, we study the following problem of reconstructing a simple polygon: Given a cyclically ordered vertex sequence of an unknown simple polygon P of n vertices and, for each vertex v of P, the sequence of angles defined by all the…

Computational Geometry · Computer Science 2010-09-15 Danny Z. Chen , Haitao Wang
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